What do you think?
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What do you think? Cant test it myself since i have no game:
http://img49.imageshack.us/img49/667...ehenom15wc.jpghttp://img49.imageshack.us/img49/99/bengehenom1a4oa.jpghttp://img57.imageshack.us/img57/6369/bonded19gf.jpghttp://img57.imageshack.us/img57/4774/bonded1a7zf.jpg I've attached the latest version of the Nephilim Mod to this post. |
Re: What do you think?
They look wicked!
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Re: What do you think?
Thos are awesome! http://forum.shrapnelgames.com/images/smilies/eek.gif Did you do those yourself!?
Can you possibly lend me a hand with some Dom 3 mods once the time comes? |
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Some of the best ones I've seen done for any mod.
You might want to make the differences between normal and attack sprites a bit more visible, but they are very good even now. |
Re: What do you think?
Very impressive. 8)
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I get lazy so i mostly copy-paste and try to make differences between attack and normal as small as possible so it looks better when they change on the screen, at least thats the theory.
The problem with icons is that they may look ok on black but in game they may look quite different, so consider this a work in progress. http://img435.imageshack.us/img435/6336/darker5pa.jpg http://img206.imageshack.us/img206/6907/darker1a0dq.jpg Example of copy-paste only icon |
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Very nice!
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Very nice indeed, consider lending help to some of the other mods in progres if you have the time.
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I'm a perfectionist and have trouble releasing work of any kind. I can never finish it. Some one just asked me to release this set. I have no problems working on other peoples modes if they dont mind waiting forever for the Icons.
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How did you become such a good spriter BTW? Have you done sprites for other games or what?
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awesome!
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I have done meshes, skins and sprites for all the modable games i have ever played. I wouldnt call myself good though since I just recycle other people work. None of this is original, for ex.: the wings on demon is from Gorgon sprite. I'm too lazy to do original work http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: What do you think?
I hope someone will incorporate those wonderful images in a mod.
[edit] I liked the BenGehenom (hebrew for son of hell) http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: What do you think?
Those sprites are from my mod WraithLord so they are already incorporated http://forum.shrapnelgames.com/images/smilies/happy.gif.
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Re: What do you think?
What mod???
[Edit] I have found your other thread... so is this mod meant for dom-III? |
Re: What do you think?
It is. It works in Dom 2 but you wouldnt like it anyway.
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Re: What do you think?
how come?
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Re: What do you think?
- Its just another Nephilim mod
- Its completely untested - Its completely unbalanced (intentionally, to make national troops viable in later game. So its SP only) - Very short descriptions (after I have read that some one had problems with mod with long descriptions I'll need to test every singly long line to make sure it works) If you still want it I'll convert it to Dom 2. I just need to add spell and nation numbers (which i didnt touch in anticipation to Dom 3). |
Here you go
Here you go (Nation- Mictlan). Lets hope it works. Use at your own risk.
The nation is based on national summons Blood and Astral + Pretender (Shadow Emperor) with 5 Holy. Demon needs 5 blood to be summoned. Sorry forgot to add Flag and Logo. Since i didnt have time to make a proper flag I used the one from Void's False Dawn mod. |
Re: Here you go
Thanks!
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Does it work?
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Re: Here you go
no, when i went to make a god it said bad second shape command
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Re: Here you go
If you have other modes there maybe a conflict. This mod uses:
Units 1505-1520 Weapons 601-620 Armor 201-203 I removed the second shapes and added a new flag. If it works I'll have to redo the shapeshifters. If it doesnt work I'll just wait for Dom3 and test it line by line. |
Re: Here you go
bad #select monster command, maybe get some1 else who is good with mods to inspect what uve made, look 4 mistakes.
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Re: Here you go
I have made it in exact accordance with the mod manual. http://forum.shrapnelgames.com/image...s/confused.gif I used national spells of both Ermorian themes, maybe thats the problem. I used all other mods as models but no one has made an exact same mod as me. Last resort, I'm making all units buyable not summoned.
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Re: Here you go
please, dont resort to what others do. Just ask another good modder to check you work.
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Re: Here you go
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Well I havenīt been asked, but I have fixed it. Your problem was that you had a couple of typos in the monster names. So the program coudnīt find those monsters. I have replaced all the names with their monster numbers to avoid that problem.
Here is the fixed .dm file |
Re: Here you go
Lol I should have read this before i changed the whole mod. Did you fix the Shape shifting version?
Tnx for your help. Could you tell me which names had mistakes in them? |
Re: Here you go
nice mod but where is all this shape changing i hear of?
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Re: Here you go
Where can I find the shapeshift version?
The names where I found obvious spelling mistakes was dusk elder(dask) , one of the heroes and one other guy, maybe the archbishop of eldergate. But Iīd really use numbers and put the names of the monster you change in comments. Typohunting is pretty frustrating. Especially if they have names like quetzocoatl or mitychoplity or something http://forum.shrapnelgames.com/images/smilies/wink.gif . |
Re: Here you go
I removed it from the last version when i thought it was causing a problem, which it probably was since the error changed after removal. I'll reintroduce it into the corrected version.
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Re: Here you go
Quote:
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Re: Here you go
This is a shape shifter version. I added second shape to Vessel, first shape to Ruah, and shapechange to Lord Protector.
If there is an interest in the mod I'll wright full descriptions. Also how do sprits look in game? |
Re: Here you go
they look sweet, i really like the harlequin. one comment i will make is that the summons are too expensive, especially that guy that costs 40 astral.
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HOLY ****! id say atleast quadrupel the cost of those vessels. 30 gold, 1 resource and 1 holy for a recruitable at any castle unit who when killed transforms into a 120 health, 12 regen,trampling, 24 prot, recuperating beast and reverts to original form after fight. in my test game i have unequiped, lone vessel commanders soloing lvl 9 indies... for 30 gold.
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Re: Here you go
Yeah the mod is horribly unbalanced, but I really like the graphics. The shapeshange version seems to work flawlessly.
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Re: Here you go
now imagine vessels with a w9 bless... nasty. Tone down the recruitables and make the summons a little cheaper and it should be nice. How about make the vessel commander cost more and make the recruitable troops have a different second shape.
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Re: Here you go
Vessel should be a unit not a commander and only recruitable at the capital, if he is a commander in your game I'll remove his command options which I gave him for Gift of Reason. Lord Protector costs 40 astral because he can turn into Lord Ruah which is very strong but lacks command. Geting 40 astral shouldnt be a problem since you get 8 astral from sites. Try summoning Bengehenom 5 blood 100 slaves, now thats a powerful mob. Manipulators get 1 slave each turn thats why they cost so much.
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Re: Here you go
i had a vessel commander and unit. Never thought of summoning bengehenom and never shape shifted lord protector but will do now.
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Re: Here you go
remove bengehemons trample, it renders his trample obsolete and makes his weapons pointless
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Re: Here you go
Vessel made capital only, as was intended.
Trample removed from Bengehenom, Ruah and Lord Ruah. Vessel now costs 100gold and have low leadership (hopefully it is a commander and not a unit now). And try summoning Guardian, they are low blood powerful units. |
Re: Here you go
I think i summoned everything, I prefer the blue flag and lord ruah dosnt seem much better than ruah.
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Re: Here you go
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Lord Ruah has better attack and better HP than Ruah. Also can be a permanent form and since it has better MR than Lord Protector has better chance of survival in case of magical attack on the province as opposed to Vessel.
I'm changing Vessel's cost to 300 gold and Guardian's spell to Revive Lictor as it should be a unit. If there are no bugs this will be a final version for now. I'm working on another nation. |
Re: Here you go
300 seems better, i still say the astral spells are a little costly.
good luck on your next mod. |
Re: Here you go
guardian is still the censor thing and is a commander me thinks.
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Re: Here you go
Lictors number is 259, and so is Guardians in this version. Maybe you have an earlier one. I forgot to update Vessels cost so I uploaded last version again yesterday. Can you confirm that Vessel is a commander only available in capital?
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Re: Here you go
I have tried the "wailing lady" summons and it doesn't work, as in, it doesn't do anything.
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Re: Here you go
Is the version you're using 0.06? Shovah doesnt seem to have problems with any of the summons, so i dont know what the problem could be. Revive Wailing Lady should be summoning Dervish, a unit not a leader, so check if a unit is summoned.
If you are using other mods there could be a conflict as well. |
Re: Here you go
I'm using version 0.06, and yes, my bad, it does summon a unit ( I was mistaken to expect it to summon a leader).
Are the gold costs of 1 gold for some of the units intentional? |
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