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-   -   How to simulate caves? (http://forum.shrapnelgames.com/showthread.php?t=52469)

carp June 25th, 2020 01:31 PM

How to simulate caves?
 
Does anyone have any good tips for simulating cave and tunnel entrances? I'm trying to make some Okinawa/Iwo/Saipan maps. In the past I've used a lower elevation with a fortification in it, like maybe having an elv=3 and using the edge with an lv=2 for the fortifiction This protects the lower elevation from less than direct hits by arty but greatly restricts the ability for weapons use within and by the fortification. I'm not asking for a new icon, just a work-around. Cave and tunnel entrances should be more resistant.

Thanks

DRG June 25th, 2020 02:25 PM

Re: How to simulate caves?
 
1 Attachment(s)
http://forum.shrapnelgames.com/attac...1&d=1593109702

Mobhack June 25th, 2020 02:59 PM

Re: How to simulate caves?
 
Several Iwo Jima, Okinawa, Saipan etc maps and scenarios are present in the WW2 game (Since the IJA and the USMC had a few arguments with regard to possesion of same) and the maps should transfer over to any MBT version you are trying to make.

There is even a dark volcanic sand terrain for Iwo Jima - definately in the WW2 terrain set, not sure if it was ported over to MBT. But that special sand was made just for there.

DRG June 25th, 2020 06:57 PM

Re: How to simulate caves?
 
Quote:

Originally Posted by Mobhack (Post 847813)
Several Iwo Jima, Okinawa, Saipan etc maps and scenarios are present in the WW2 game (Since the IJA and the USMC had a few arguments with regard to possesion of same) and the maps should transfer over to any MBT version you are trying to make.

There is even a dark volcanic sand terrain for Iwo Jima - definately in the WW2 terrain set, not sure if it was ported over to MBT. But that special sand was made just for there.


YES, the volcanic sand is in MBT. Maps for both games are interchangeable therefore all terrain is the same in both

Suhiir June 25th, 2020 07:30 PM

Re: How to simulate caves?
 
Attacking caves sux till ATGMs become a thing.

zovs66 June 25th, 2020 10:13 PM

Re: How to simulate caves?
 
Quote:

Originally Posted by carp (Post 847811)
Does anyone have any good tips for simulating cave and tunnel entrances?
Thanks

I have created two off the top of my head for WW2 that use caves.

Scenario 635
https://i.imgur.com/DV0QlOG.png

Scenario 749
https://i.imgur.com/kYJPNCq.png

Felix Nephthys June 26th, 2020 02:11 PM

Re: How to simulate caves?
 
1 Attachment(s)
Quote:

Originally Posted by carp (Post 847811)
Does anyone have any good tips for simulating cave and tunnel entrances? I'm trying to make some Okinawa/Iwo/Saipan maps. In the past I've used a lower elevation with a fortification in it, like maybe having an elv=3 and using the edge with an lv=2 for the fortifiction This protects the lower elevation from less than direct hits by arty but greatly restricts the ability for weapons use within and by the fortification. I'm not asking for a new icon, just a work-around. Cave and tunnel entrances should be more resistant.

Thanks

They're in there all right, and I wouldn't want to take them on without a lot of support (note the armor values).Attachment 16086

DRG June 26th, 2020 04:49 PM

Re: How to simulate caves?
 
They become far less of a threat with a smoke round dropped in the arc of fire


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