.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   #siegebonus 0 (http://forum.shrapnelgames.com/showthread.php?t=39334)

Panpiper June 17th, 2008 01:26 PM

#siegebonus 0
 
In the Chaos mod I am working on I've got Warhounds being domsummoned (2) by Chaos Cultists, the basic (and only) priests for Chaos. Over time, sufficient priests can come up with a 'lot' of warhounds. In combat these are pretty crunchy chaff, effective only because they tend to show up in large numbers and are relatively fast. However what I don't want is for them to be of any help with castle sieges.

Would I be correct in that using the mod command; "#siegebonus 0" would eliminate their functionality in sieges? (It just seems incongruous to say they have no bonus as intuitively that would mean they have no 'additional' effect.)

llamabeast June 17th, 2008 01:27 PM

Re: #siegebonus 0
 
No, but I think if you make them animals (#animal) they become very ineffective at sieging.

Panpiper June 17th, 2008 01:48 PM

Re: #siegebonus 0
 
Quote:

llamabeast said:
No, but I think if you make them animals (#animal) they become very ineffective at sieging.

That should do the trick (hopefully). I'm surprised I didn't already have them coded as animals. Doh!

Endoperez June 17th, 2008 01:51 PM

Re: #siegebonus 0
 
I think you could use #siegebonus 0 to negate a positive #siegebonus, without it affecting their ability to lay siege.

Of course, Llamabeast came up with the better alternative already.

Swan June 21st, 2008 09:29 PM

Re: #siegebonus 0
 
maybe #siegebonus less than 0? this shuld give them a malus or it doesnt work?

Foodstamp June 21st, 2008 10:14 PM

Re: #siegebonus 0
 
Speaking of siege bonuses... I wonder how #siegebonus affects flying units. They count as two units for purpose of sieging if I remember correctly. So I wonder if they get double the siege bonus since the game looks at the unit (For the strength value) to determine their weight towards a siege.

llamabeast June 22nd, 2008 05:19 AM

Re: #siegebonus 0
 
I think flyers just get +1 to sieging.


All times are GMT -4. The time now is 03:20 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.