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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Fyron October 31st, 2002 10:53 AM

Re: Babylon 5 Mod
 
Question:
Why do resource facilities only have the amount they store in the description, and not how much they produce?

Question 2:
So we have scrapped the idea of the ancients being able to make money off their bases via the Ancient Ship component?

[ October 31, 2002, 08:57: Message edited by: Imperator Fyron ]

Fyron October 31st, 2002 11:54 AM

Re: Babylon 5 Mod
 
Val:
I think you accidentally switched the tonnage and damage resistance of the Ancient Reactors bigger than the Light one. Comparing them to all the other types of reactors, the Massive Ancient Reactor is 35kT, 20 HP, and the Massive Fusion, AM, and Gravimetric Reactors are all 20kT, 35 HP. If the Ancient Reactor's values are switched, then the larger ones become better than the Light Ancient Reactor. As it is, the Light Ancient Reactor is the best ancient reactor.

Timstone October 31st, 2002 12:14 PM

Re: Babylon 5 Mod
 
Oh dear Val, looks like it you messed up with the reactors. Haha... you should have sticked with my values, hehe... http://forum.shrapnelgames.com/images/icons/icon12.gif

Val October 31st, 2002 08:06 PM

Re: Babylon 5 Mod
 
dang it all... I'm really beginning to hate the reactors... Funny thing is I did use yours as a guide http://forum.shrapnelgames.com/images/icons/icon12.gif

Yeah, the ancients did lose that ability (as did everyone else), but it may be put back in depending on how tough a time the Ancients and Nomads are having. Really want to test it.

Fyron October 31st, 2002 11:44 PM

Re: Babylon 5 Mod
 
The bases don't make very many resources. If you take some maintenance reduction trait, then the bases make less money. So, it is kinda balanced against the lowered cost the ships you have. http://forum.shrapnelgames.com/images/icons/icon12.gif

AGoetz November 1st, 2002 05:43 AM

Re: Babylon 5 Mod
 
Only three more race files to go on the game server ...

I think I will grow to like Gaim Bulkheads - they aren't as efficient as standard armor in this mod, but you get them quite early and they are one of the few things that are guaranteed to take the blows first.

jimbob November 1st, 2002 05:54 AM

Re: Babylon 5 Mod
 
Val said,
Quote:

How I do wish we could make Research/Intel components for ships...
<font size="2" face="Verdana, Helvetica, sans-serif">Preach it brother. Do ya think the nomads are viable? I only agitate for the planet cloak because if the nomads lose planets they can't do any research. In a "research expensive" game it wouldn't be too bad but...

IF: Well, I'm waffling on the "playing the nomad" question. I guess now that .33 is out, I'll look it over tomorrow at lunch and maybe trade in being Minbari for the lowly nomads. (That is, if people are willing to play in character and let me scrape out an existance and not just gobble me up like some small unimportant subspecies. Oh, wait, the shadows would actually be playing in character if they did that. http://forum.shrapnelgames.com/images/icons/icon10.gif And so would the Narn, and the Centauri...). I guess I'll need to know from you how I go about 'bequething' my Minbari Empire in exchange for the Nomadic race.

[ November 01, 2002, 03:58: Message edited by: jimbob ]

Fyron November 1st, 2002 06:40 AM

Re: Babylon 5 Mod
 
Well... could find a replacement to take over the Minbari. This replacement would then sign up for the game as the empire you will play. He makes the Minbari empire file and sends it to you, you upload it. You make the nomad empire file and send it to him, he uploads it. After I create the game, I will kick you two from it, and then reassign you to the proper empire. This would allow the player order to be maintained. http://forum.shrapnelgames.com/images/icons/icon12.gif

Nomor November 2nd, 2002 05:27 AM

Re: Babylon 5 Mod
 
IF: Re: The PBW game, there is a line that states:- Retroseries building is not a bug http://forum.shrapnelgames.com/image...s/confused.gif , could you explain what this means? http://forum.shrapnelgames.com/image...s/rolleyes.gif
Ta.. in advance. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron November 2nd, 2002 05:46 AM

Re: Babylon 5 Mod
 
Retroseries building is where you take advantage of the maximum cost to retrofit between 2 ship designs to get a ship build more quickly. You design intermediate designs that are within the cost cap of the previous design, but cheaper than the final design, so that it takes a few turns less to build the ship. Then, retrofit it until it is the desired design.


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