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-   -   Different models for higher tech vehicle hulls (http://forum.shrapnelgames.com/showthread.php?t=32287)

Phoenix-D December 12th, 2006 04:29 PM

Re: Different models for higher tech vehicle hulls
 
The former. Do the "alltech" cheat- the DUC will most likely disappear.

President_Elect_Shang December 12th, 2006 04:47 PM

Re: Different models for higher tech vehicle hulls
 
So if the Req2 Master Weapon Tech could get cut out of our hypothetical DUC but still be kept at >5 all should work fine… has Aaron mentioned anything about that? I asked him if it could get fixed already. This would also work for this threads question/problem/idea. Or if Aaron could get the X file to take formulas...

President_Elect_Shang December 12th, 2006 04:49 PM

Re: Different models for higher tech vehicle hulls
 
P-D: You and I appear to have too much time on our hands. I know why I do; do you? http://forum.shrapnelgames.com/images/smilies/happy.gif

Phoenix-D December 12th, 2006 04:55 PM

Re: Different models for higher tech vehicle hulls
 
No. Components will NOT disappear without a save-game load, end of story.

When a tech disappears, the only effect is you can't trade it, and any achievements based on it go away. You can still use any components, hulls, etc based on it.


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