Win SPWW2 and SPWaW
Is there anyother differences between these two games other than SPWaW using SP3's formats?
I looked at the screen shots and it appears SPWW2 has more custom buttons. Has anyone played both? |
Re: Win SPWW2 and SPWaW
I've played both and the major difference for me is WW2 has never crashed on me when playing large formation campaigns. This was the first reason I switched and have stayed. There other minor differences but all and alll WW2 meets my needs far better.
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Re: Win SPWW2 and SPWaW
One figure and few words...
1000 units per OOB! Reverse! Height levels! Map generator! http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Win SPWW2 and SPWaW
A year or two ago you could argue the pros and cons of SPww2 and WaW. But SPww2 has had so many updates and improvements there's no contest anymore.
Some other SPww2 features: Play Campaigns against a human opponent! (CD only) Far better and more realistic Artillery Routine Opportunity Fire Filter (CD version only) Load/unload into vehicle costs (WW2 doesn’t allow relay) Unloading units attract Opportunity Fire Shoot through smoke (non-Line of sight area fire) Choose rally/retreat direction Better map features, with 15 levels (WaW only has 3) Better icons/graphics Better OOB Much better screen resolution (CD only) No 'Sixth Sense' '*' (WaW weakness) No Spinning Self-Propelled guns (WaW weakness) WaW has a good op fire system, but only when playing against the AI. WaW has better sounds; but an unofficial sound mod is available for SPww2. |
Re: Win SPWW2 and SPWaW
Ahhh cool. You all saved me a lot of reading. I am on battle 12 of a 200 round long campaign and I must say it is very very cool.
Sound mod you say? I will have to look for that. I am getting sick of hearing the same ole sounds. Thanks a bunch. |
Re: Win SPWW2 and SPWaW
"Opportunity Fire Filter (CD version only)" Is this feature in SPWW2 only or in SPMBT also? SPWAW, as far as I can tell has this too, if it is indeed what I am thinking (Mouse assisted Y/N to Op fire).
Something called a "mountainiser" was created once upon a time for SPWAW and some group or other has modified the game heavily since the 8.3/4 release. That said WW2 and MBT are, in terms of OOB Space and graphics, much better from the get go. SPWAW's saving grace is its sound package, which, if you ask me, is absolutely fantastic (especially regarding bombardments etc). |
Re: Win SPWW2 and SPWaW
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Not exactly. Spwaw will randomly ask you to fire at any target at almost any range and will fire more OP when the hostile unit enters a 3 hexes radius from your unit. With WinSPWW2/MBT the Opportunity Fire Filter gives you complete control over the type of target,armor,range etc... concerning the activation of OP fire. cheers, |
Re: Win SPWW2 and SPWaW
SO in order to enjoy Oportunity Fire you must purchse the CD? I have been playing the Long Campaign for the first time( I was a SPWAW player exclusively). I do not like the sense of watching a movie whenever I end my turn. No control over anything. I wasn't aware until I just read this post that I can correct this with some cash.
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Re: Win SPWW2 and SPWaW
See the Game Guide "CD Extended Features" link for details of the extended functionality, including extra screen resolutions, utility programmes and expanded opfire filtering.
The D/L edition of course has the normal SP "Y" key range filtering. Cheers Andy |
Re: Win SPWW2 and SPWaW
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The game is geared to be as playable as possible between two human players, PBEM style in particular. So the regular routine needs to be as good as it can WITHOUT the player whose units are opp firing having to make y/n decisions. Adding such a routine for play against the AI would mean a lot of work for very little return. Narwan |
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