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-   -   Upcoming v1.20 features (http://forum.shrapnelgames.com/showthread.php?t=27278)

Hiro_Antagonist January 10th, 2006 03:34 PM

Upcoming v1.20 features
 
Hey all,

For anyone interested, here are the change notes for the upcoming v1.20 patch, which is currently in beta testing.

Changes in v1.20:
BUGFIX: Fixed several save issues where terrain types (portals, cities) would change types if you saved/loaded a campaign mission.
BUGFIX: Fixed a bug where if you clicked on a unit as the target of an ability, then immediately tried to double-click on that unit to move it, the game would detect a double-click after your first click.
BUGFIX: Fixed an issue in Afflicted 1 where if you freed/converted an Archer, moved the Archer, and then used Undo, the unit would revert back to Evil's control.
BUGFIX: Maps in online games are now properly limited by player levels.
BUGFIX: Players could enter characters into the password field on the website that the game wouldn't allow them to enter. The password field will only accept valid characters now.
BUGFIX: Fixed a rare bug related to lobby challenge events.
BUGFIX: (Hopefully) fixed a rare crash that happened on the load screen for unknown reasons.
BALANCE: Afflicted 2 (Standard and Legendary) made a bit easier.
NEW FEATURE: Players with the v1.20 demo may now play online. All demo players are considered level 1 for purposes of allowing races/maps, regardless of how many games they play.
NEW FEATURE: A beep now sounds, and the window icon now flashes in the task bar when the player is online and the other play chats, logs in, logs out, or does an important action, but only if the LOL window is backgrounded or minimized.
NEW FEATURE: Players in the lobby can now see which players are in a game.
NEW FEATURE: An options button has been added to the lobby, allowing players to toggle full-screen/music/sound/etc while in lobby.
NEW FEATURE: Players can now right-click on an empty square to make units more transparent, allowing them to see terrain more clearly.
NEW FEATURE: Missions completed with the v1.20 demo will now be marked as completed in the full version of Land of Legends.
NEW FEATURE: The beep/flash also happens when playing against the AI, when the AI ends its turn, and only if the window is backgrounded/minimized.
CHANGE: The Save and Load buttons are now disabled for the demo when playing in Skirmish mode.
CHANGE: The Save feature is now disabled for the demo when playing in Campaign mode.
CHANGE: Various spelling and grammar errors were corrected.
CHANGE: Changed Exception Handler to prompt people to send errors to bugs@tinyhero.com (instead of scott@tinyhero.com.)
CHANGE: Updated the message shown when someone logs off of the game server to be less confusing.
CHANGE: Number pad is now supported, and always registers as a number keypress (whether or not numlock is on.)
NEW SKIRMISH/INTERNET MAP: Bullseye (Level 2 -- Inspired by a design by CombatWombat)
NEW SKIRMISH/INTERNET MAP: Holden's Pond (Level 3)

-Hiro_Antagonist

Hiro_Antagonist January 10th, 2006 10:52 PM

Re: Upcoming v1.20 features
 
Added:
NEW FEATURE: Players can now right-click on an empty square to make units more transparent, allowing them to see terrain more clearly.

Combat Wombat January 11th, 2006 01:33 AM

Re: Upcoming v1.20 features
 
Quote:

Hiro_Antagonist said:
NEW SKIRMISH/INTERNET MAP: Bullseye (Inspired by a design by CombatWombat)
-Hiro_Antagonist

Can't wait to see what it looks like http://forum.shrapnelgames.com/images/smilies/happy.gif

brokensword January 11th, 2006 01:40 AM

Re: Upcoming v1.20 features
 
Quote:

NEW FEATURE: Players in the lobby can now see which players are in a game.

By far the most important change. Right now it looks like no online community exists (because you can't see anyone in games)... I can not wait for this change.

Combat Wombat January 11th, 2006 02:23 AM

Re: Upcoming v1.20 features
 
Quote:

brokensword said:
Quote:

NEW FEATURE: Players in the lobby can now see which players are in a game.

By far the most important change. Right now it looks like no online community exists (because you can't see anyone in games)... I can not wait for this change.

Well if you goto my site and click on the server stats link at the bottom of the main page you will see everyones stats. There are actually people playing online. It is just hard to find them right now http://forum.shrapnelgames.com/images/smilies/happy.gif

http://www.secenter.org/lol

Quitch January 11th, 2006 12:52 PM

Re: Upcoming v1.20 features
 
How about lobby status icons? Since the crowd is currently small the current tactic is log in, wait in windowed mode and hope for another player.

It would be handy of the client could detect if the machine it's based on was active (keyboard input in any window etc.) and then display an AFK icon next to the player if it's not after five or ten minutes. That'd save some pointless challenging.

PhilD January 11th, 2006 03:14 PM

Re: Upcoming v1.20 features
 
Quote:

Quitch said:
How about lobby status icons? Since the crowd is currently small the current tactic is log in, wait in windowed mode and hope for another player.

Yeah, having an icon in the game (and in the taskbar, if that's possible) that tells you if there's someone in the lobby would be nice...

Quitch January 11th, 2006 03:59 PM

Re: Upcoming v1.20 features
 
Here's an idea, an option to minimise to the system tray, complete with ballon alerts for people joining the lobby and challenging you (along with alert sounds).

Hiro_Antagonist January 19th, 2006 05:44 PM

Re: Upcoming v1.20 features
 
I added a few new completed items to the change list at the top of this thread. Lots more to come still...

Sammas January 20th, 2006 04:48 AM

Re: Upcoming v1.20 features
 
Having demo players in will be pretty cool


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