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-   -   Scenario: Operation Husky scenario series (http://forum.shrapnelgames.com/showthread.php?t=51399)

SaS TrooP October 31st, 2016 10:17 AM

Operation Husky scenario series
 
5 Attachment(s)
Here comes the first from few, that will shortly be followed by another one, on the same map.


RELEASED:
1. Sicily: Gela 0240HRS - covers Ranger landing in the town of Gela on 10th July 1943
2. Sicily: Gela 0900HRS - covers Italian counterattack against Rangers in Gela in the morning of 10th July, 1943
3. Sicily: Piano Lupo 0900HRS - covers Gorham's paratroopers delaying action against Italian counterattack east of Gela in the morning of 10th July
4. Sicily: Piano Lupo 1400HRS - covers US 26RCT defence against armoured attack of Hermann Goering Division on 10th July 1943
5. Sicily: Ponte Dirillo - covers US 16RCT defence against Hermann Goering Division on 10th July 1943

TO BE RELEASED AS OF 20170715:

1. Operation Ladbroke - covers british airborne landings near Syracuse
2. Operation Fustian
3. Semovente in action
4. Troina
5. Centuripe

I will continue this thread when I will have some updates.

Warhero November 1st, 2016 10:41 AM

Re: Operation Husky scenario series
 
Hmm btw, is this just serie of battles or full campaign?

SaS TrooP November 1st, 2016 12:03 PM

Re: Operation Husky scenario series
 
1 Attachment(s)
Series of battles. Different units in different battles. Gela itself will be divided into 4 different battles due to quite great size of that engagement.

Attaching here and to the first post, second scenario, "Gela - Counterattack at 0900HRS", that covers ineffective Italian move against town of Gela and Force X stationed there.

I will have to create a map for the next one, so it may take a little time.

SaS TrooP December 20th, 2016 11:47 AM

Re: Operation Husky scenario series
 
2 Attachment(s)
Hello again, here come 2 more from the series. This time we are shifting to the east, towards Piano Lupo, which covered approaches to Gela. One of the key engagements of Battle of Gela occured there.

First scenario is somewhat introductionary and tells the tale of Colonel Gorham's paratroopers conducting delaying action against Italian badly planned counterattack on Gela.

Second one is one of few very big battles I am about to recreate. Entire Regimental Combat Team (RCT) is facing heavy onslaught of Hermann Goering division.
I tried to make it as historical as I acan, but beware that due to scenario size it is somewhat untested right now, so feedback is appreciated.

More to follow, probably in January.

Merry Christmas everybody! And happy new year in case I fail to make something bigger before that ;)

RetLT January 14th, 2017 03:24 PM

Re: Operation Husky scenario series
 
1 Attachment(s)
Very tough scenario. Had to use every trick in my bag to survive.

The US is lacking in AT weapons so stopping the tanks is tough. I thought I was doing well until the PZ3s showed up.

I managed a 2:1 victory but this was achieved by seizing 7 victory hexes on the last turn using units that had been bypassed.

I used the 105s as anti tank guns and managed to stop the final thrust just past the town.

Concentrated arty fire managed to disable a number of tanks and even destroyed a few after they got bunched up.

For play balance I would consider adding a few AT guns to the US side or some additional bazookas or engineers. Regular infantry don't stand much of a chance vs tanks.

SaS TrooP January 20th, 2017 09:46 AM

Re: Operation Husky scenario series
 
Wow, I must say I respect this a lot, I did not expect anyone to make more than a good draw out of this!
Outstanding work!

As to balance... thats a tricky question. The sources I am giving in scenario description are clear that entire Weapons Companies of all battalions involved in this battle were completely loaded on the ships yet. That unit had no heavier AT weapons and even no battalion MGs. In fact, sources say they only had "infantry weapons", what makes me wonder if they had Bazookas or only rifle grenades. That cannon company that arrived in the late stages of the battle was priceless. But it was naval artillery that saved the day and immobilized or destroyed many tanks.

If I edit this scenario I will probably increase naval gunners experience to like 150, so you can call naval guns in within just 1 turn. What do you think?

Ts4EVER January 20th, 2017 10:27 AM

Re: Operation Husky scenario series
 
Hmm maybe rather work with target reference points then.

Imp January 20th, 2017 08:18 PM

Re: Operation Husky scenario series
 
Quote:

Originally Posted by SaS TrooP (Post 836708)
Wow, I must say I respect this a lot, I did not expect anyone to make more than a good draw out of this!
Outstanding work!

As to balance... thats a tricky question. The sources I am giving in scenario description are clear that entire Weapons Companies of all battalions involved in this battle were completely loaded on the ships yet. That unit had no heavier AT weapons and even no battalion MGs. In fact, sources say they only had "infantry weapons", what makes me wonder if they had Bazookas or only rifle grenades. That cannon company that arrived in the late stages of the battle was priceless. But it was naval artillery that saved the day and immobilized or destroyed many tanks.

If I edit this scenario I will probably increase naval gunners experience to like 150, so you can call naval guns in within just 1 turn. What do you think?

Why balance its war I would be much more likely to play a hard scenerio again in the future than an easy one.
Keep up your good work I dont know how you find the time to produce what you do but thanks.

DRG January 21st, 2017 01:16 PM

Re: Operation Husky scenario series
 
It's "OK" to make a scenario difficult to "win" especially if it inspires a re-play or two ( or three ) for me scenario 53 does that...challenging is good. There still needs to be newbie and mid-level scenarios but a tough one is "a good thing"

RetLT February 2nd, 2017 06:28 PM

Re: Operation Husky scenario series
 
Quote:

Originally Posted by Imp (Post 836714)
Quote:

Originally Posted by SaS TrooP (Post 836708)
Wow, I must say I respect this a lot, I did not expect anyone to make more than a good draw out of this!
Outstanding work!

As to balance... thats a tricky question. The sources I am giving in scenario description are clear that entire Weapons Companies of all battalions involved in this battle were completely loaded on the ships yet. That unit had no heavier AT weapons and even no battalion MGs. In fact, sources say they only had "infantry weapons", what makes me wonder if they had Bazookas or only rifle grenades. That cannon company that arrived in the late stages of the battle was priceless. But it was naval artillery that saved the day and immobilized or destroyed many tanks.

If I edit this scenario I will probably increase naval gunners experience to like 150, so you can call naval guns in within just 1 turn. What do you think?

Why balance its war I would be much more likely to play a hard scenerio again in the future than an easy one.
Keep up your good work I dont know how you find the time to produce what you do but thanks.


I am not saying that the scenario should be an easy win but playing a no-win scenario is not fun. The player should always have a chance at winning if he plays well enough. I enjoy a challenge, not a test of character.


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