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-   -   Weakest nation in Dom I (http://forum.shrapnelgames.com/showthread.php?t=16409)

Kristoffer O September 19th, 2003 09:57 PM

Weakest nation in Dom I
 
Which nation was weakest in Dominions I in your experience?

Nerfix September 19th, 2003 10:33 PM

Re: Weakest nation in Dom I
 
Man, as fun nation it is, felt quite handicapped.
They are so tied to their capital.
Marignon is another candidate, but Astral magic isn't shabby and even if CoC's are expensive, they kick *BLEEP*.

But i must say, in the end, Dominions I had quite good balance between the nations.

ywl September 19th, 2003 10:46 PM

Re: Weakest nation in Dom I
 
Quote:

Originally posted by Nerfix:
Man, as fun nation it is, felt quite handicapped.
They are so tied to their capital.
Marignon is another candidate, but Astral magic isn't shabby and even if CoC's are expensive, they kick *BLEEP*.

But i must say, in the end, Dominions I had quite good balance between the nations.

<font size="2" face="Verdana, Helvetica, sans-serif">Man is not weak. At the beginning, they have Long Bows for expansion. In the mid-game, they have Wrathful Sky/Thunderwarp, Poison Ward/Foul Vapor Combos. In the late game, they have Lamia Queen, Fairy Queen and Couatl to supplement their magic. Who else has such flexibility?

Marignon is not weak neither. Fire and Astral magic are destructive.

The only nation that I found weak in a real game versus human is Ermor.

Pocus September 20th, 2003 08:31 AM

Re: Weakest nation in Dom I
 
Funny that somebody posted Arcoscephale as a weak nation. Most of the veterans would smile about this http://forum.shrapnelgames.com/images/icons/icon7.gif

Marignon is not that weak, I played it in a pbem, but on the other hand as magic duel was Banned, I didnt had to fear that my poor astral 1 (costly) witch hunters would got brain burned.

A problem is that the grand master is only recruitable on the capitol, and he is the only one able to cast astral fire...

PvK September 20th, 2003 07:36 PM

Re: Weakest nation in Dom I
 
There should be a vote for "don't know". It'll be quite a while before I have enough experience to say. So far I've only played as five of them. They all seemed to have good strengths.

PvK

Teleolurian September 20th, 2003 09:05 PM

Re: Weakest nation in Dom I
 
I voted R'lyeh, but feel the need to explain.

In a game featuring *all* nations, I feel R'lyeh to be militarily outclassed by Atlantis initially, and at a serious disadvantage when attacking land territories.

That having been said, I do love the illithids; I just feel that once that one unit type ceases to be a threat that R'lyeh is no longer a frightening opponent.

Nerfix September 20th, 2003 09:34 PM

Re: Weakest nation in Dom I
 
Quote:

Originally posted by ywl:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Nerfix:
Man, as fun nation it is, felt quite handicapped.
They are so tied to their capital.
Marignon is another candidate, but Astral magic isn't shabby and even if CoC's are expensive, they kick *BLEEP*.

But i must say, in the end, Dominions I had quite good balance between the nations.

<font size="2" face="Verdana, Helvetica, sans-serif">Man is not weak. At the beginning, they have Long Bows for expansion. In the mid-game, they have Wrathful Sky/Thunderwarp, Poison Ward/Foul Vapor Combos. In the late game, they have Lamia Queen, Fairy Queen and Couatl to supplement their magic. Who else has such flexibility?

Marignon is not weak neither. Fire and Astral magic are destructive.

The only nation that I found weak in a real game versus human is Ermor.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This isn't about what nation is the weakest or what is the strongest, it's what nation is the weakest from your experience. IMO Man is bound to his capital, Longbows take only so far and even if they have Air mages, you can only produce them in your capital. IMO Marignon has vulnerable(no shields) normal infantry, expensive better(read:with shields) infantry and mages that are snacks to every 4-Astral mage that wanders by.
But its all IMO.

Fyron September 20th, 2003 10:56 PM

Re: Weakest nation in Dom I
 
Illithids, huh? I am surprised Wizards of the Coast has not sued you guys over that name. http://forum.shrapnelgames.com/images/icons/icon12.gif

johan osterman September 20th, 2003 11:08 PM

Re: Weakest nation in Dom I
 
Quote:

Originally posted by Imperator Fyron:
Illithids, huh? I am surprised Wizards of the Coast has not sued you guys over that name. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Perhaps this is a problem, dom 1 probably didnt have enough market exposure to show up on their radar.

Fyron September 20th, 2003 11:11 PM

Re: Weakest nation in Dom I
 
Well... MM removed all star trek references (some system names and such mostly) from SE when they went from SE3 to SE4. Perhaps you guys might want to consider doing the same? At least stuff that was created by other companies, not just borrowed from various mythologies and such. http://forum.shrapnelgames.com/images/icons/icon7.gif Just some food for thought. I don't know if WOTC would actually sue you, but you never know. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 20, 2003, 22:11: Message edited by: Imperator Fyron ]


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