.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: New Nation: Sanguinia (Update v1.1) (http://forum.shrapnelgames.com/showthread.php?t=31783)

LoloMo January 17th, 2010 10:48 PM

Re: New Nation: Sanguinia (Update v1.1)
 
bumping this thread for Baalz' review in his new mod nation game :)

militarist April 18th, 2010 08:35 PM

Re: New Nation: Sanguinia (Update v1.1)
 
As far as I understand the idea of mod creator was to hold dominion from overspreading.. Do prophet/temples/home province spread dominion? Or, like with Micltan do not?

rdonj April 18th, 2010 09:35 PM

Re: New Nation: Sanguinia (Update v1.1)
 
They do not.

militarist April 19th, 2010 07:19 PM

Re: New Nation: Sanguinia (Update v1.1)
 
is someone supporting the mod?

rdonj April 19th, 2010 07:32 PM

Re: New Nation: Sanguinia (Update v1.1)
 
Sombre has made a bit of an update to it in the LA mod combo pack.

militarist April 20th, 2010 12:03 AM

Re: New Nation: Sanguinia (Update v1.1)
 
If he likes vampires, it would be cool if he fixed this lifedrain issue if it's possible. These vampires in lategame loose all their charm because of it.

Sombre April 20th, 2010 07:11 AM

Re: New Nation: Sanguinia (Update v1.1)
 
The immortal 0 enc high statted mages you mean? Yeah they're useless without free bonus lifedrain that nothing else in dom3 has.

I'm not 'fixing' this because it behaves as standard in dom3. Also you should direct your comments to the Late Combo Mod thread, because this thread is for the standalone version of Sanguinia, which has nothing to do with me.


All times are GMT -4. The time now is 10:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.