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-   -   World Supremacy: Have some Space Empires fans checked it out (has massive problems) (http://forum.shrapnelgames.com/showthread.php?t=47634)

spillblood July 29th, 2011 11:11 AM

World Supremacy: Have some Space Empires fans checked it out (has massive problems)
 
Hey, since Gandalf Parker inspired me to do this: Have any of you Space Empires fans checked out World Supremacy, the new game by Aaron Hall/ Malfador Machinations? It has massive AI issues, IE the AI can't put on a fight against you and the AI can't use nukes properly. Plus, it's very light on features/ variations. When it was released it was even worse, but got improved a little through patches. The problem is: Aaron doesn't want to do any more patches, because he thinks there's no demand for them, which is because contrary to SE, no big community did form so far, and people who checked out the demo often didn't bother to buy the game. Plus, Shrapnel did ban a user for voicing his discontent with the game, and many former fans simply lost interest in the game and left the forums.
It's also highly moddable, but we have no modding community. Except for some balance change mods nothing was done yet.
Would you please check out the game and tell your opionion on it here? Would be a big help if the community got bigger again so that more people can voice their dissatisfaction with the current state of the game to Shrapnel, so that they resume patching. I've read many positive reviews on Space Empires, and they were the cause to buy World Supremacy. I think Aaron has given SE much more attention after release than he did with WS so far.
If that doesn't happen, Aaron simply will not go on patching the game. Just check out the World Supremacy forum, especially the last, still active threads.
Thank you!

spillblood July 29th, 2011 11:15 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
Please join the discussion in the following thread.
http://forum.shrapnelgames.com/showt...t=47614&page=4
We've already got one owner and fan of Space Empires IV in the discussion, would be great if more'd join, you don't have to own the game to do that, just try the demo.

Gandalf Parker July 29th, 2011 12:27 PM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
I dont remember much patching on SEIV. Nor do I think it was all that much better than what you say of World Supremacy.

What Aaron released feels like a demo if its played vanilla. It was the many mods the players made that turned SEIV into a wonderful game. Im thankful to Aaron of course for creating it. Im just saying that it sounds kindof familiar.

spillblood July 29th, 2011 08:39 PM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
OK, seems I've been banned. I've seen they don't want help. OK, they not gonna get any. Last posts stated they don't want help, so **** them!

spillblood July 30th, 2011 03:55 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
Sorry, please ignore my last posts. I was drunk and saw the last open WS discussion thread was closed, so I assumed I was banned, which isn't the case.
We want to cooperate, Shrapnel!
Please don't close down any more threads.
I hope I can achieve getting more community here. Please help, all fans of Space Empires. I don't wanna harm Shrapnel, I just want to rally more support for the game. Seems Shrapnel don't understand that and resort to pretty dictatorship-like tactics. Why must they supress us here?

Gandalf Parker July 30th, 2011 09:25 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
Well Aaron has created another very moddable game. So possibly some of the SEIV players will be interested in it. Modding it is what will make it worthwhile

Skyburn July 31st, 2011 09:47 PM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
I tried the WS demo, but hated it. As I recall, my main gripes were:

-No simultaneous movement

-No PBEM support

-Tactical combat that gives humans advantage over AI

I didn't play long enough to notice much about the AI aside from combat.

If AI is the problem, maybe you can mod it so it's better. Is the AI behavior hardcoded or are there script (.csf) files? In SE5 AI behavior is totally customizable through those scripts.

spillblood August 1st, 2011 06:02 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
Haven't really checked it. I have no experience in modding. Since the main elements of the game should surely have some similarities with SE, they perhaps are moddable, too. Would absolutely help if persons that have SE-experience would help with finding that out. Maybe we can fix the game without further involvement from Malfador. And, another thing: Maybe this game can be tied in with SE IV or V with means of modding, IE mods for land battles in the Space Empires universe.
But I must say: I don't have any experience with SEIV, and it's only available via Strategy First (who have ****ty DRM), and Steam, I think, and not via Shrapnel anymore, so I can't check it out or try out your mods. Please simply join the community of WS, check out the demo, the files of the demo, and try to help us out with it. Would be absolutely appreciated!
Thanks for joining the discussion!
I've also opened another thread to avoid just complaining and start to resume cooperation.
Maybe you could post there:
http://forum.shrapnelgames.com/showt...330#post781330

Any help will be greatly appreciated. I think this game has potential to be expanded in many ways (the first reviews also pointed that out, IE stated that Star Wars mods etc could be made, but this never materialized because there's no community).
We need you!

spillblood August 1st, 2011 06:03 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
@ Skyburn: I'll save your reply and check that when I return home, and reply here.

spillblood August 1st, 2011 08:59 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
We need to determine which parts of the game are moddable. I'll check my full version. Please state all info you need here.

Gandalf Parker August 1st, 2011 10:15 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
According to the pitch about the game.... maps and unit values can easily be modded.
http://www.shrapnelgames.com/Malfado...S/WS_page.html

And I see a complaint that the AI doesnt attack. But from the description it doesnt sound as if they are supposed to so I wouldnt consider that to be a failure.

S.R. Krol August 1st, 2011 09:00 PM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
Quote:

Originally Posted by Gandalf Parker (Post 781174)
I dont remember much patching on SEIV.

Digging up my press releases from '03 it looks like there was four patches for SEIV and then the Gold version came out, which included a whole bunch of mods. After that Aaron went on to do Star Fury.

spillblood August 2nd, 2011 06:27 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
Thanks for posting here, S.R., I want to give a report about the moddability of WS here that's a bit more detailed:
My most important finding when checking the WS-folders: It doesn't have any of those .scr/ scripting files that were mentioned here before. This probably means the AI isn't moddable, because I've not found any AI- entries in the text files that can be edited. It also simply means the AI isn't scripted like in Space Empires, but actually reacts to player actions. I think Aaron pointed that out in some forum posts before, and I think it's the main cause he has problems improving it.
BUT, EVERYTHING ELSE, all unit pictures, all terrain tiles, all research items, every territory name, all sound effects, and all effects themselves, are in fact easily moddable via simple text files:

Effects.txt
GameSettings.txt
HelpText.txt
MainFonts.txt
MapTypes.txt
NationNames.txt
PlayerNames.txt
RegionNames.txt
SoundEffects.txt
Technology.txt
Terrain_Tiles.txt
Terrain_Tiles.txt

I can't attach them here, but they are probably included in the demo, too. What's the difference in construction to Space Empires?
@Gandalf Parker: You're wrong, since this game has NO diplomacy, and you can only win it with you military, the AI needs to be able to attack. Plus, I don't know what you're referring to exactly. If you saw those "only one attack per turn"-bug-reports for the AI: This error was fixed in version 1.09. But the main problem of the AI isn't this, but it's inability to make strategic decisions and some remaining bugs, like the inability to fire intercontinental nukes (so that they can be easily captured by players and used against the AI) and its inability to expand fleets (naval forces). It can only build one ship of each type in a single fleet, that means players always have naval supremacy, and since fleets can be used for invasions, you can figure out what that means for the AI.

spillblood August 2nd, 2011 07:02 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
One thing I must add: All image files can be replaced by own files, and in the text files links to these different pictures can be specified, so the look is completely moddable, plus all unit capabilities. I think you could turn it into a fantasy or sci fi game if you wanted. Seems you can also change the placement and amount of starting forces. You see, there hasn't been much modding activity. The only mods that came out were some simple mods that changed unit values, prices or single pictures (for example a different picture for tech level 1, 2 and 3 tanks).
But the possibilities are MUCH higher.

spillblood August 2nd, 2011 08:08 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
OK, here's more info for people who have downloaded the demo: It's also moddable. The files you need for changing any settings, graphics etc. are located in
...\World Supremacy Demo\GameTypes\Standard\data
These are the exact same files as in my full version. I think the demo is only restricted in turns you are able to play and in number of players etc.
So, please take a closer look at the demo again, if you don't want to buy the game.

spillblood August 4th, 2011 11:52 AM

Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
 
I saw by analyzing the game files, that you can point the game via links to specific graphics files for each unit, terrain tile etc. Since those are in simple .bmp format (they are located in ...\World Supremacy Demo\Images or ...\World Supremacy\Images, depends on whether you are using the demo or the full version), they can be easily changed and pointed at in the text files (look at ...GameTypes\Standard\data\Units.txt). All the appearance can be changed. Each mod should have an own folder located in ...\World Supremacy Demo\GameTypes\... (Standard game has the folder "Standard"). So when you create a new mod, just copy the Standard folder, rename it and change the text files. And you can point at different folders for different mods there (located in the main menu). ScottWAR (RIP) has used this in his Basic Balance mod. We might be able to reconstruct things from that, because it's still online.

I forgot to mention one important fact for people who don't own the full game and want to mod the demo: The mod selection in the startup screen is disabled in the demo. So you need to modify the files in the ...\World Supremacy Demo\GameTypes\Standard\...- folder. You can then simply rename the Standard-folder to the name you want for the mod. You can try your mod by simply playing the standard game-mode (by the way, the full version ONLY HAS this standard game mode by default (when I first started up this game I myself wondered why this selection is empty besides the standard mode, but this is simply reserved for mods). So, please don't expect extremely much more variation when buying the full version.
But owners of the full version can simply select the available mods at startup when the folders are named differently than the gametypes\standard-folder. I really wonder why no one has tried doing something more than changing a few numbers with the game yet.
Must really be because they were to pissed off because of the bad quality of the game at release.
But we can simply try to enhance it ourselves, people!


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