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-   -   Mod: Hoburg Alliance SE *UPDATE* (http://forum.shrapnelgames.com/showthread.php?t=32067)

Teraswaerto November 30th, 2006 08:21 AM

Hoburg Alliance SE *UPDATE*
 
1 Attachment(s)
This is a reworked Dominions 3 version of my (with some help from Adept and Nekov) Hoburg Alliance Special Edition mod originally released for Dominions 2. Based on Illwinter's sample mod. No longer replaces Ulm.

Uses monster numbers 2101-2114, site number 760.

*No longer replaces Ulm! http://forum.shrapnelgames.com/images/smilies/happy.gif Nation number 79 used.
*Starving Hoburg has stealth and is an assassin
*Helmets and shields fixed
*Holy level for Glory of Dreams 4 -> 3
*Some other minor changes

Jack_Trowell November 30th, 2006 09:12 AM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
I liked the dom2 version, nice to see it updated. ^_^

Juste a question : why did you keep the "replace Ulm" part ?
Dom3 allow mods to add new nations without having to replace an existing one.

Is there still a reason to remove Ulm, or is it just that it was easiest to keep it that way ?

Teraswaerto November 30th, 2006 09:23 AM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
Laziness, I guess. http://forum.shrapnelgames.com/images/smilies/happy.gif I'll change it for the next version, wanted to release this now that it was working with Dom3.

Jack_Trowell November 30th, 2006 01:29 PM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
Ok, I was thinking it was probably something like that. ^_^

Thanks for the info, ... and the mod ! http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger December 1st, 2006 07:42 AM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
Hoburgs are awesome (also crunchy and delicious, if you clean them right). I was hoping someone would mod this in.

Jack_Trowell December 2nd, 2006 01:45 PM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
note : some units doesnt't get all their equipment in game :

those aren't used (at least for me)

#armor "Round Shield"
#armor "Helmet"

I modded using this for now :

#armor "Shield"
#armor "Iron Cap"

Jack_Trowell December 2nd, 2006 03:29 PM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
the heroine Hildegard is a level 4 priest. I remind she was powerful (exept for her lack of hit points) in dom2, but not that she was priest 5 then.

Isn't she supposed to only be priest 3 now ?

Jack_Trowell December 2nd, 2006 03:35 PM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
About the hero "Starving Hoburg" : he doesn't get *any* item slot.

While i can undestand that you don't want him to became a perfect SC (he is already undead, immortal, etheral, but with only a few hit points the first hit can kill him), but wouldn't he still be balanced with at least 2 misc slots ?

At least an amulet of luck and another of antimagic would help him survive more without allowing him to be more than a small thug (very small indeed ^_^)

Edit : I had almost forgottent that the original hoburg mod (its very first version) was in fact an exemple mod from illwinter. As I didn't use the original version in dom2, onlye th "special edition", maybe the starving hoburg lack of item slots was illwinter decision ?

Teraswaerto December 2nd, 2006 09:20 PM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
Thanks for the feedback.

The Starving Hoburg having 0 slots was my decision, it was that way originally in the Dom2 mod. He is immortal and has a death attack (consume soul). Maybe he could have more slots, hard to say. There were no heroes in the Illwinter hoburg mod.

Hildegard having holy 4 is a remnant of Dom2, she should probably have holy 3 now.

Kristoffer O December 3rd, 2006 05:53 AM

Re: Nation Mod: Hoburg Alliance SE for Dominions 3
 
'Round Shield' is renamed 'Shield' in dom3


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