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-   -   Map: Height Maps (http://forum.shrapnelgames.com/showthread.php?t=50616)

DRG November 30th, 2015 11:01 AM

Re: Height Maps
 
in 25 words or less how do you place the hex grid ?

dmnt November 30th, 2015 12:19 PM

Re: Height Maps
 
Quote:

Originally Posted by DRG (Post 832144)
in 25 words or less how do you place the hex grid ?

Currently it's static. I have plans to have a system for that (and automagically downloading the map file as well) but I just wanted to present it at it's current state.

dmnt November 30th, 2015 05:07 PM

Re: Height Maps
 
Mean while, try less user friendly option of entering them on a HTML form. Try for example
38.8897
-77.0111
for Capitol Hill

dmnt November 30th, 2015 05:39 PM

Re: Height Maps
 
Oh, the URL is http://www.venhola.com/maps/

Imp December 3rd, 2015 02:11 AM

Re: Height Maps
 
Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.

dmnt December 3rd, 2015 03:38 AM

Re: Height Maps
 
Quote:

Originally Posted by Imp (Post 832184)
Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.

Yeah, I'm building it for myself but also for all the winSPMBT players and map makers out there. I'll try to push it forwards when I have free time at my disposal, which unfortunately isn't too often.

After some code cleanup I'll commit it to the github where everyone can download (and then modify the code on their computer if they want) it.

dmnt December 9th, 2015 05:13 AM

Re: Height Maps
 
New version in:

You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.

Enjoy, report any problems you find.

DRG December 9th, 2015 07:10 AM

Re: Height Maps
 
Quote:

Originally Posted by dmnt (Post 832262)
New version in:

You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.

Enjoy, report any problems you find.

very nice !

DRG December 9th, 2015 07:37 AM

Re: Height Maps
 
I've moved this thread to the "sticky" area as I feel this is a very valuable tool for anyone building a map for the game

Don

DRG December 9th, 2015 10:44 AM

Re: Height Maps
 
OK, I'm REALLY impressed with this. One thing that would be useful is if after rotating the map to the orientation you need if it might not be possible to regenerate the hex grid so you get the flat sides of the hex grid to the "left" and "right".

Currently the grid is correct when you use the correct earth orientation but rotating changes it.........it would still be possible to use it as a guide but having the grid set up like the game AFTER roation would be a plus so perhaps allowing the map to rotate while the grid stays fixed would be possible ?

But once again..........REALLY impressed with your work.

Don


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