.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps & Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=96)
-   -   #blind unit has eye loss? (http://forum.shrapnelgames.com/showthread.php?t=29493)

Wish July 10th, 2006 02:02 AM

#blind unit has eye loss?
 
someone explain this for me, I am designing a mod with a bunch of new immobile pretenders (mostly fountains) and they are set with #blind - which reads that they will not suffer from eyeloss. to test the mobility of the immobile fountains I suited one up with two tridents and two stone birds, had them teleport into battle, and cast flight then attack....

what baffles me is that the #blind fountain has lost an eye.

how do i ensure this doesn't happen in the future? set #eyes to 0?

Endoperez July 10th, 2006 04:37 AM

Re: #blind unit has eye loss?
 
Setting #eyes to 0 should do it. It's still a bug, though, if it has some effect. If it DOESN'T lower the fountain's attack or precision, then it's intended. I seem to recall Troglodytes or some such blind creatures could lose eyes, but weren't affected by it.


All times are GMT -4. The time now is 06:19 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.