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-   -   Age in new Monsters (http://forum.shrapnelgames.com/showthread.php?t=31506)

Uh-Nu-Buh October 31st, 2006 11:30 PM

Age in new Monsters
 
I've tried a number of combos like:
#startage 20
#maxage 100
or
#startage 50
#maxage 100
or
#startage 200
#maxage 1000

and every unit starts with old age like:
age 2
oldage 2

This means they age very rapidly and over the next 24 turns they accumulate handicaps and die.

How can I get this age thing to work? Should I be doing this in turns instead of years--

#startage <12*20>
#maxage <12*100>

Thanks!

Nerfix November 1st, 2006 02:21 AM

Re: Age in new Monsters
 
Age commands are currently bugged.

Uh-Nu-Buh November 1st, 2006 09:26 PM

Re: Age in new Monsters
 
Thanks Nerfix. Good to know it isn't just me. So, just don't use age commands at all and accept the defaults?

Amos November 1st, 2006 10:50 PM

Re: Age in new Monsters
 
Use #heal or nature magic to get higher max age. Use #heal, #immortal to get rid of afflictions. Use death magic for lesser chance of afflictions.


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