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-   -   MOD Help - Altering Terran Starting Ships (http://forum.shrapnelgames.com/showthread.php?t=39599)

Major_Mapleleaf July 9th, 2008 10:57 AM

MOD Help - Altering Terran Starting Ships
 
Hi, all,

I just discovered this wonderful little game and started fiddling with MODs. So, since I have yet to have the opportunity to captain the Damocles, I thought "why not make it one of the starting ships?" So, I replaced the terran frigate information in the terran.ini file with information pointing to the damocles hull. When I loaded the mod, all that happened was it repeated the science vessel as a choice where the frigate used to be, and selecting it did not give the damocles. I thought there might be some conflict with the quest, so I removed damocles from the quest list in game.ini, same result. I also removed damocles as a race in the game.ini file, but the results have not changed. Anyone know why this isn't working?

clomaka July 9th, 2008 01:35 PM

Re: MOD Help - Altering Terran Starting Ships
 
i don't remember off the top of my head, but i remember it being a little tricksey. There are graphics specifically for the ship selection screen, so that might be where you're seeing the weirdness. i also seem to remember that one had to edit several files to get that sort of thing going. hope that helps a little.


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