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-   -   2017 release Map work (http://forum.shrapnelgames.com/showthread.php?t=51523)

DRG March 15th, 2017 09:05 AM

Re: 2017 release Map work
 
Quote:

Originally Posted by Imp (Post 837667)

[<SNIP>]
I do a pass of dirt or some such then buildings, sometimes not quite what I want but just hit undo & do again.
Takes minutes to produce something acceptable.

John

Do you find you use the undo/redo feature of the extended map editor much while making maps?

Don

Imp March 16th, 2017 06:53 PM

Re: 2017 release Map work
 
Not a great deal its very useful when you need it, works well in conjunction with the new fill feature. Also handy if you mess something up, especialy if you have placed a feature like a hill incorrectly. Cut & paste to new position often takes me a couple of tries as I am out by a hex or so on the paste.
Anything involving multiple hexes really.

DRG March 16th, 2017 10:59 PM

Re: 2017 release Map work
 
OK Thanks. I need to know from someone actively map making it they think having more than 12 undo/redo's would be useful or not. I have a test version with 36

Imp March 17th, 2017 07:06 AM

Re: 2017 release Map work
 
If its simple some one might find it useful but I think its adequate as it is. That many errors would probably be quicker to fill back to clear terrain possibly following contours & redo it.
I would probably make a save & then edit as needed.

DRG March 20th, 2017 09:41 AM

Re: 2017 release Map work
 
......not so much if you just added a complicated stream pattern then realised it wasn't in the correct place and every twist and turn was placed individually or if you built up a forest in small amounts with the splatter feature then decided it wasn't quite the way you wanted it.

If anyone wants to "playtest" a 36 undo/redo version, PM me with your email address...just remember it will only work with the CD version

RightDeve May 13th, 2018 10:00 AM

Re: 2017 release Map work
 
So I opened the Goldap map, and man, it's got to be the most painting-like and yet realistic map I've ever seen! The colors, the layout of the terrain, they don't look rigidly artificial, but smoothly organic.

How long to create such beauty?

Cheers!

DRG May 13th, 2018 06:58 PM

Re: 2017 release Map work
 
Quote:

Originally Posted by RightDeve (Post 842085)
So I opened the Goldap map, and man, it's got to be the most painting-like and yet realistic map I've ever seen! The colors, the layout of the terrain, they don't look rigidly artificial, but smoothly organic.

How long to create such beauty?

Cheers!

I have no idea.... an hour here, an hour there in-between other work over a few weeks. I didn't keep track but it went through a number of revisions and one was moving the main hill to the south of town using our map tool cut and pasting. Today the Russian border of the Baltic enclave is almost right at the north Map edge ( but that was unplanned ).

To guess I would say 20 hours but that could be way out .......there was lots of 20 minutes here and there tweaking things

Glad you like it.......... if you try a generated battle on it as the Germans be aware the AI for reasons unknown likes to put a Russian force to the north west that gets trapped by the water

RightDeve May 14th, 2018 04:45 AM

Re: 2017 release Map work
 
Quote:

Originally Posted by DRG (Post 842086)

I have no idea.... an hour here, an hour there in-between other work over a few weeks. I didn't keep track but it went through a number of revisions and one was moving the main hill to the south of town using our map tool cut and pasting. Today the Russian border of the Baltic enclave is almost right at the north Map edge ( but that was unplanned ).

To guess I would say 20 hours but that could be way out .......there was lots of 20 minutes here and there tweaking things

Glad you like it.......... if you try a generated battle on it as the Germans be aware the AI for reasons unknown likes to put a Russian force to the north west that gets trapped by the water

I see. Maybe smaller maps could be 10 hours or less. I'm planning to create maps for Kaliningrad & northeastern Poland area for a scripted campaign, so this already created Goldap map could come very handy.
How do you crop a map generated from Venhola though?

DRG May 14th, 2018 10:00 AM

Re: 2017 release Map work
 
Quote:

Originally Posted by RightDeve (Post 842087)
How do you crop a map generated from Venhola though?

With the Extended map editor. You can decide how big you want it then make a blank map that size and save it.... then generate the Venhola and select the same size area on it and using the Select tool. Then after that has been cut you open the blank map and paste it into the upper left corner.....you can make the cut from the Venhola a bit larger.

The key word here is "experiment"

RightDeve May 14th, 2018 11:03 AM

Re: 2017 release Map work
 
Quote:

Originally Posted by DRG (Post 842089)

With the Extended map editor. You can decide how big you want it then make a blank map that size and save it.... then generate the Venhola and select the same size area on it and using the Select tool. Then after that has been cut you open the blank map and paste it into the upper left corner.....you can make the cut from the Venhola a bit larger.

The key word here is "experiment"

Ah.. so what I've been doing essentially.
I thought I read somebody's post in the Venhola thread we can crop the generated map (like "cropping" an image in photoshop). My mistake.

Thanks anyway!


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