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-   -   Map: Divine Right 2 (http://forum.shrapnelgames.com/showthread.php?t=41796)

Aristander January 1st, 2009 01:00 PM

Divine Right 2
 
2 Attachment(s)
I have uploaded the files. the .z is the map in rgb format. The zip is the .map file.

Happy New Year.

Get the new year off to a good start by trying my new version Divine Right 2 map. It has 271 land and 37 sea provinces. The map was to big for the forum so download it at the link below.
All suggestions welcome.

Aezeal January 1st, 2009 01:09 PM

Re: Divine Right 2
 
Ow pretty... me wants.. can't you zip it and post it here?

at a first glance it looks beautifull and better than that, a nice number of land and sea provinces for the SP games sizes I like, MP too actually.

a suggestion (minor) for a possible next map you make: try to spread landtypes a bit more (assuming all matching colors are indeed similar landtypes).

lch January 1st, 2009 01:13 PM

Re: Divine Right 2
 
Ah, was that the same map that you had with hexes before? I think that these new province borders are a lot better. :up:

Gandalf Parker January 1st, 2009 01:56 PM

Re: Divine Right 2
 
The landtypes dont seem too bad. As long as a nation cannot end up with only ONE terrain. Such as having a forest so large that you have to capture quite a few provinces to get mountains.

Nice map.
There are utilities out there which would turn that into a spinning globe graphic.

Aristander January 1st, 2009 08:18 PM

Re: Divine Right 2
 
Thank You All.

Aezeal - zipped the file is 28 megs just over the limit to post here.

Ich - The map is the same general idea as the first but I redrew it for the globe. The Mountain ranges are much wider in this version.

Gandalf - Re the terrain I agree. I would like to have more mixed terrain although I do give many provinces border mountains. Ashdod, Pan and to a lesser extent Jotunheim and Mictlan have alot of some terrain.

Endoperez January 2nd, 2009 04:21 AM

Re: Divine Right 2
 
Quote:

Originally Posted by Aristander (Post 663274)
Gandalf - Re the terrain I agree. I would like to have more mixed terrain although I do give many provinces border mountains. Ashdod, Pan and to a lesser extent Jotunheim and Mictlan have alot of some terrain.

I hope you made Ashdod start in a swamp or a wasteland, not in farmlands... ;)

Humakty January 2nd, 2009 04:26 AM

Re: Divine Right 2
 
Are there startpos for every factions ? Anyway, really nice map, just the size I use as of now.

JimMorrison January 2nd, 2009 05:10 AM

Re: Divine Right 2
 
Wow, that really is a work of art! Kudos!

Tichy January 2nd, 2009 01:42 PM

Re: Divine Right 2
 
That is one attractive map. Darn you! Calls for papers looming, new semester to get ready for, and a new map I wanna wanna play...

Humakty January 6th, 2009 05:57 AM

Re: Divine Right 2
 
Having a closer look at it, it suddenly became obvious this map had crap loads of work sunk into it. The zoom in is really enjoyable, as you discover all those nice details that make it so cute. The preset start pos and province naming are nice too, gives a RPG feel for SP games.

Apart from that I spotted province 36 is not connected to any neighbour. I wonder what you do think of adding some connections across the seas, would speed up the mid to late game methinks.

Endoperez January 6th, 2009 11:42 AM

Re: Divine Right 2
 
There seem to be few neighbouring problems, but I'll post about them later. No real problems, though, just few provinces that look like they might be missing a province or two.

There's awesome amount of detail in here. I lost an Ulmish army against elephants in the Pelennor field (Mûmakil!), but that might have been just a coincidence, but there were many nice things that were purposedly put in.

Gandalf Parker January 6th, 2009 12:21 PM

Re: Divine Right 2
 
Some of the larger maps like to create "seaport" cities and connect them across the water to create important chokepoints and to speed up late-game.
Just mentioning it.

I also can fully appreciate the work of good naming of provinces on a map this large. It really lends to the role playing of the game. Thank you.

Aristander January 6th, 2009 10:10 PM

Re: Divine Right 2
 
Thanks everyone.

I have posted on mediafire, a zip file with the .map and art file. I also have posted a .map file with the fix to province 39 and 36 thanks Humakty for pointing it out.
I am proud of the naming as I worked hard to make it thematic. Most nations I used what mythical names I could. With Ulm I did not use German myth because it is just too close to Norse so I used Tolkien instead. Abysia I just made up myself but I think the evil names fit very well.
I wish I could say I set specific troops in provinces but I have not been brave enough to try that yet.
Honestly I have not played enough to games to judge the "seaport" idea but I would defer to your experience. I wanted the caves as a way to help move troops fast but I see that having the caves also set as mountains slows down the troop movement through the Argatha area. Should I change them to border mountains? I also see a lot of nations have the same terrain to a greater extent then I had intended. I will have to mix it up more in the next map. Oh I also want to know if people like the global projection or would prefer a rectangular map?

Gandalf Parker January 6th, 2009 10:58 PM

Re: Divine Right 2
 
Setting specific population types and defense units can be done by map commands. I do it a lot. But on map this large and beautiful I would not recommend it. It lowers the replay ability of the map.

You might do it as a "scenario map" if you want to add all that and specific sites, then offer it only as an alternative .map file.

The global view was a welcome change but Im not sure if it would be a preference. Altho THANK YOU THANK YOU THANK YOU for doing a global correctly. Wrapped east to west but the poles only link to themselves.

PashaDawg January 9th, 2009 11:03 PM

Re: Divine Right 2
 
Wow! Nice update, Aristander.

Thank you for such a nice map! :)

Pasha

darloth January 19th, 2009 03:43 PM

Re: Divine Right 2
 
Province 57 : "Basalt Halls of Atlantis" is not, actually, a sea province. Is this intentional? It didn't seem so as there are no graphical hints such as massive tunnels at the edges of the sea, or a huge floating city, or what have you.

Aristander January 20th, 2009 10:31 PM

Re: Divine Right 2
 
Oops, thanks Darloth it should be a deep sea province. I have fixed the error so just download the updated divine right 2.map file at

http://www.mediafire.com/?sharekey=3...60aad8a02bd7b1
Enjoy.

darloth March 21st, 2009 02:45 PM

Re: Divine Right 2
 
Looks like The Stormy Deep (154) isn't a sea province either. I'm guessing it should be deepsea given its colouration and name.

GunslingerV November 12th, 2012 05:59 AM

Re: Divine Right 2
 
Hi,

This looks like a great map, but both of the mediafire download links are dead. Can someone who has this map re-upload it?

Thanks,

GunslingerV

Aristander January 16th, 2013 12:37 PM

Re: Divine Right 2
 
I have re-uploaded the files. Enjoy

Aristander

Gandalf Parker January 16th, 2013 01:03 PM

Re: Divine Right 2
 
I can host it if you wish. For longevity that might be a good idea.

www.Dom3Minions.com has been around since it was www.Dom2Minions.com
Its purpose is to host any Dom3 thing. Any map, mod, program, project. I can also provide a full webdirectory and an email if its a complicated project or many files. I can host any dom3 games using any map/mod/program or special feature that is desired. I can also host any other dominions 3 domains.

Globu June 11th, 2013 05:17 AM

Re: Divine Right 2
 
Hey, I thought I should pipe up and say I really like this map, Aristander! A ton of careful detail work here, clearly, and it really shows close up. I appreciate the map projection, too.

You did most of it in CC3 I presume?

My only suggestion would be that, since it zooms in so nice, there are some rough spots in the sea areas that could use with some smearing. But that's a very, very minor blemish on a big sparkly gem. Thanks for re-releasing it!


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