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-   -   Star Wars Mod - continued (http://forum.shrapnelgames.com/showthread.php?t=37728)

charliecooper February 19th, 2008 12:24 AM

Star Wars Mod - continued
 
Attached is an 1.20 update for the Star Wars mod.

This update has more items and a few small quests added.

I am trying to add two major quests, but I can't get them to work correctly right now.

Captain_Chaos February 21st, 2008 01:16 AM

Re: Star Wars Mod - continued
 
I know this is a stupid question, but where do you put the .rar file? I have it in the general game folder and it isn't listing on the Mod list.

charliecooper February 21st, 2008 09:59 AM

Re: Star Wars Mod - continued
 
The .rar file is a compressed file. You will need a program to decompress it.

Afterwards, place the files in the general Weird Worlds directory.

charliecooper April 23rd, 2008 09:40 AM

Re: Star Wars Mod - continued
 
1 Attachment(s)
I have attached the v1.60 of the Star Wars mod.

I have added some music, an item or two, a major quest, and the Hutt race.

Once in a while, I would find a star system without a name, but I can't find why it is doing that.

Khuratokh June 18th, 2008 04:36 PM

Re: Star Wars Mod - continued
 
I applaud the effort you've made with this mod, though I do have one small point of criticism:
The battle music. The first two lines from the operatic opening to the phantom menace "the duel of the fates" gets on my nerves. so i've changed it.
but other than that, good work

charliecooper June 18th, 2008 06:02 PM

Re: Star Wars Mod - continued
 
Yeah, the music can do that. I couldn't find anything else.
Originally, I was only going to have that music playing when the Episode IV and Episode VI Death Stars were in battles, but I couldn't swing it.

I will be doing one more version of the mod, which I was planning on changing some of the sound work.
(It will be some time before I do the the next mod. Most of my time is now used for designing a board game.)

If you find anything else annoying or some mistakes, please let me know.

ItayShahar June 20th, 2008 02:04 PM

Re: Star Wars Mod - continued
 
Amazing mod, well done! Having lots fun playing it...
So many great items, I love the star charts too! :-)
Wish I could add new weapons to the empty slots.
You must have worked really hard making this, wow.

chabex July 6th, 2008 03:33 AM

Re: Star Wars Mod - continued
 
It seems it is only me, but after selecting the mission the game crashes badly for me... Any Idea why?

ItayShahar July 6th, 2008 10:04 AM

Re: Star Wars Mod - continued
 
Oh yeah, happens for me as well, I think you have to accept the settings that are set as default then it doesnt crash. I also managed to work it with a couple different settings, but you can't play with large x 3.

Major_Mapleleaf July 9th, 2008 11:00 AM

Re: Star Wars Mod - continued
 
I am very excited to try this mod, but it crashes for me everytime I begin, regardless of the settings. It crashes after the intro dialogue "your request for a ship has been granted, blah, blah." The combat simulator works fine, though.


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