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-   -   How to prevent a unit from assaulting? (http://forum.shrapnelgames.com/showthread.php?t=52266)

Anton June 2nd, 2019 05:10 PM

How to prevent a unit from assaulting?
 
When an unsuppressed infantry squad with many action points attacks an AFV in an adjacent hex, it makes an assault. Whereas my assaults against AFV's fail so often, I should rather prefer a regular attack with all the weapons, but how do I tell my squad not to assault?

Where is the assault mechanics described in the guide?

Mobhack June 2nd, 2019 05:19 PM

Re: How to prevent a unit from assaulting?
 
Fire just one weapon (the PIAT say) by using the W key.

Anton June 2nd, 2019 05:30 PM

Re: How to prevent a unit from assaulting?
 
That's an option, but I might want to fire all for suppression.

Imp June 2nd, 2019 08:52 PM

Re: How to prevent a unit from assaulting?
 
Quote:

Originally Posted by Anton (Post 845392)
That's an option, but I might want to fire all for suppression.

Tough - best option if have the movement points is fire the AT weapon with the W key then assault it.

zovs66 June 2nd, 2019 09:04 PM

Re: How to prevent a unit from assaulting?
 
Infantry assaulting tanks is usually the best way to kill tanks up close, better if in woods, better if you are hidden and surprise and better yet is when they veteran or higher experienced levels. Morale of the story don’t drive tanks near good hidden or experienced infantry with or without AT weapons.

zovs66 June 2nd, 2019 09:08 PM

Re: How to prevent a unit from assaulting?
 
When playing as the Germans my infantry is usually 7 out of 10 (give or take 2). As the British or US at least 4 or 5 out of 10. You have to sneak up on the tanks or let them run into you.

Combined Arms is much better however, with mutually supporting arms.

Imp June 3rd, 2019 01:40 AM

Re: How to prevent a unit from assaulting?
 
Assaulting can be an issue if all you have is a grenade, they could even suffer tank panic.
Just saying I like doing it the above way as you get 2 attempts, hopefully the AT weapon hit in which case it will be suppressed.
Must admit I love sneaking up on a tank from the rear, hard to pull off and only worth risking if you have support.

Anton June 3rd, 2019 05:16 PM

Re: How to prevent a unit from assaulting?
 
Quote:

Originally Posted by Imp (Post 845394)
Tough - best option if have the movement points is fire the AT weapon with the W key then assault it.

How do I know if it's going to assault or simply to fire?
Quote:

Originally Posted by Imp (Post 845397)
Assaulting can be an issue if all you have is a grenade, they could even suffer tank panic.
Just saying I like doing it the above way as you get 2 attempts, hopefully the AT weapon hit in which case it will be suppressed.
Must admit I love sneaking up on a tank from the rear, hard to pull off and only worth risking if you have support.

Fire AT and then assault. You must have been stationary to do that? Will it make any difference or take more action points if I fire all the weapons instead of AT only before assaulting?
Quote:

Originally Posted by zovs66 (Post 845396)
When playing as the Germans my infantry is usually 7 out of 10 (give or take 2). As the British or US at least 4 or 5 out of 10. You have to sneak up on the tanks or let them run into you.

What do these numbers mean?

Anyway, the subject of this thread is not infantry tactics but the WinSPWW2 engine, which allows very fine control such as reaction filtering and selection of individual weapons but fails to the let the user decide whether a squad is to assault or to fire. Would not a separate command for assaulting be helpful?

zovs66 June 3rd, 2019 05:42 PM

Re: How to prevent a unit from assaulting?
 
If you don’t want to assault use the ‘w’ key, assaulting with experienced infantry is usually superior to not assaulting tanks.

The numbers such as 6 out 10 times is I can immobilize or kill a tank with infantry assault. They are deadly if used properly.

Imp June 3rd, 2019 06:02 PM

Re: How to prevent a unit from assaulting?
 
Quote:

Originally Posted by Anton (Post 845400)
Quote:

Originally Posted by Imp (Post 845394)
Tough - best option if have the movement points is fire the AT weapon with the W key then assault it.

How do I know if it's going to assault or simply to fire?
Quote:

Originally Posted by Imp (Post 845397)
Assaulting can be an issue if all you have is a grenade, they could even suffer tank panic.
Just saying I like doing it the above way as you get 2 attempts, hopefully the AT weapon hit in which case it will be suppressed.
Must admit I love sneaking up on a tank from the rear, hard to pull off and only worth risking if you have support.

Fire AT and then assault. You must have been stationary to do that? Will it make any difference or take more action points if I fire all the weapons instead of AT only before assaulting?
Quote:

Originally Posted by zovs66 (Post 845396)
When playing as the Germans my infantry is usually 7 out of 10 (give or take 2). As the British or US at least 4 or 5 out of 10. You have to sneak up on the tanks or let them run into you.

What do these numbers mean?

Anyway, the subject of this thread is not infantry tactics but the WinSPWW2 engine, which allows very fine control such as reaction filtering and selection of individual weapons but fails to the let the user decide whether a squad is to assault or to fire. Would not a separate command for assaulting be helpful?

If it’s not got enough MP or is pinned it’s going to fire.

Of course stationary, stationary has a much higher success rate if possible you ambush rather than move to assault. That said once one assault has started I will hit him with everyone that can.

Will it make any difference etc - yes it will probably assault if possible as already stated.


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