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-   -   Idea of multiplayer roleplaying huge battles with real chain of command. (http://forum.shrapnelgames.com/showthread.php?t=47453)

roberttt May 30th, 2011 07:43 AM

Idea of multiplayer roleplaying huge battles with real chain of command.
 
Did anybody done this?


Idea: group of players play as one side against strong AI.

Roles:


Game Master(an experienced player): a Colonel(buys, set up units, than give orders to Company leaders. He also uses artillery)

Rest of players: Company Leaders.

Each payer only moves his own Company units than pass the savegame to another player and the Game Master(he will review progress).


If some player doesnt want to play or gets silent for too long, than he can be replaced by another.



That would be pretty awesome and fun to play. :)

iCaMpWiThAWP May 30th, 2011 01:20 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
We already did something similar with DD, but we had separate battles, i think the game can get messy pretty quickly if everyone's on the same map, but that sounds fun.

gila May 30th, 2011 10:29 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
This has been discussed and even done before on the Blitz,but with only human players,not sure if against the AI.
I see better gameplay if it's HU players only.

The trouble when playing the AI is it's inevitible reckless use of units and poor arty plotting,even when it's given better pref's, and then it get's non historical,unless you want to say they will be the elite.

But then would elite unit's still be so reckless?
More likely they would have already learned from battle tactics experince and use units more strategicly like a human,that's something the AI is incapable of.

Roman May 30th, 2011 11:50 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
In "The Blitz", we're playing something similia, but human vs human.
Now we're playing 2v2. We played with larger units with two or more battalions for each player.
Can be made a practice game vs AI but surely be more interesting human vs human, but surely the games take longer.
If you want to do a practice I offer myself to play.
Greetings

Double_Deuce May 31st, 2011 02:40 AM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
I know we did something like this a while back over at the Blitz but it was Human vs Human.

gila May 31st, 2011 07:22 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
robertt,

I'm not saying this is a bad idea,but getting enough players interest here,is not likely going to happen;)

You should post this idea on the:
Blitz,

http://www.theblitz.org/message_boar...lay.php?fid=14

To discuss this possibilty,where there is more eager players,myself included:)

Roman May 31st, 2011 08:36 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
Quote:

Originally Posted by gila (Post 778107)
robertt,

I'm not saying this is a bad idea,but getting enough players interest here,is not likely going to happen;)

You should post this idea on the:
Blitz,

http://www.theblitz.org/message_boar...lay.php?fid=14

To discuss this possibilty,where there is more eager players,myself included:)


As I said we're playing 2 humans vs 2 humans. In The Blitz was not more interested. But try not to miss anything.

gila June 5th, 2011 06:58 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
I would be happy to be in command of maybe a mech Bn held in reserve,then pieced out as needed, as fire brigades:D

Roman June 5th, 2011 07:45 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
Quote:

Originally Posted by gila (Post 778365)
I would be happy to be in command of maybe a mech Bn held in reserve,then pieced out as needed, as fire brigades:D

Then we play. I propose the following.
If we are 4 or more us to play human vs. human. If we are less than 4 we play vs AI.
Saying?

Double_Deuce June 5th, 2011 07:59 PM

Re: Idea of multiplayer roleplaying huge battles with real chain of command.
 
Something I was just pondering and thought that I would add is . . what about doing it at the campaign level instead of just a scenario?

Something similar to what Wulfir and I were doing with the custom user campaigns BUT instead of multiple parallel campaign games where each players is playing their own campaign, you have multiple commanders running in a single campaign game.

Basically, just like I was running BUT instead of one player commanding the core force through the campaign, you have 3-4 players passing the campaign save file around so each "commander" moves and shoots with only their own assigned units. Say for example that the core force is a reinforced company and each player is a platoon leader with one player being the overall company commander who runs the HQ units AND any artillery/air support and provides general orders to his platoon leaders.

It would take some coordination between players where the CO player plays his units 1st and then writes up a short set of orders (transmitted via radio) and passes the file to the 1st platoon leader, who moves his units and then passed the file to the 2nd platoon leader and so on. As the turns progress the platoon leaders can request support from the CO for artillery, air or other available support he has at his disposal and he would pass along the approval or not so that players could take control of the units or call artillery/air attack from their platoon HQ unit.

Perhaps a short campaign (3-4 battles) following a company of the Australian 2/16 Battalion during Operation Exporter (circa June/July 1941) in the Middle East?

Thoughts?


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