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-   -   Scenario (http://forum.shrapnelgames.com/showthread.php?t=50584)

wulfir January 5th, 2015 01:39 PM

Scenario
 
1 Attachment(s)
Bergstein, Germany,
December 5, 1944

Brandenberg has just been taken.

CCR, US 5th Armored, and elements of the 8th Infantry Division move up to take Bergstein and the nearby Hill 400...

http://www.warhistoryonline.com/wp-c...erg_bergst.jpg

...the Germans, fearful of what American spotters ontop of Hill 400 might discover, release parts of the 272. Volksgrenadier-Division, earmarked for the coming Ardennes offensive, to stop the American push on Bergstein.

Ts4EVER January 5th, 2015 03:29 PM

Re: Scenario
 
I actually was there once, nice view indeed. Wasn't it ranger that assaulted it though?

wulfir January 5th, 2015 08:11 PM

Re: Scenario
 
Quote:

Originally Posted by Ts4EVER (Post 827723)
Wasn't it ranger that assaulted it though?

hmm...

The initial attack (Dec 5) on Bergstein was carried out by the depleted 10th Tank Bn and 47th Armored Infantry Bn, supported by elements of the 8th US Infantry. They managed to capture the town but not the Hill from the defending German forces - mainly II/Grenadier-Rgt 980.

Heavy German counterattacks followed where more units of the 272nd Volksgrenadier-Division were comitted, along with KG Türke (elements of the Panzer and Panzerjäger Abteilungen of the 3. PzGren-Div).

Companies D and F of the 2nd Ranger Bn was used to reinforce the effort against Hill 400 (Dec 6) and manged to capture it.

The scenario is based on the events of both Dec 5 and 6. The two ranger companies are included in the scenario as reinforcements - at full strength, which was not the case in 1944 - but then again the Germans have access to the Hetzers of anti-tank units from 272. and 277. Divisions which did supposeldy give fire support but were not comitted otherwise.

wulfir January 12th, 2017 06:12 PM

Re: Scenario
 
1 Attachment(s)
https://s-media-cache-ak0.pinimg.com...2647a1ea08.jpg

Arras region, France
May 21, 1940 -

A British attack into the extended flank of the 7. Panzer-Division cause major problems for the Germans as the slow moving but heavily armoured Matilda I and II tanks prove near impossible to stop.

On the British right flank the 7th Royal Tank Regiment and the 8th Bn, Durham Light Infantry tear into elements of the 7. Panzer and the green Totenkopf Division.

Rommel has his spearhead – the three tank battalion strong Panzer-Regiment 25 under von Rothenburg - wheel around and come back to the aid of the German infantry forces, but by this time parts of the French 3e Division Légère Mécanique has moved in to screen the British effort.


Break the Panzers, crush Rommel...!

wulfir January 13th, 2017 08:43 AM

Re: Scenario
 
1 Attachment(s)
https://18daagseveldtocht.wikispaces...hA_Cherain.jpg

Chabrehez, Belgium
May 10, 1940 -

The German offensive in the West has begun. Belgium has been invaded.
At the village of Chabrehez a reduced company of the 3e Régiment de Chasseurs Ardennais attempt to block the vanguard of the German 7. Panzer-Division..., Resiste et Mords...

- - - - - -

This scenario uses timed objectives. Most players should be able to reach a draw, skilled players have a chance at a better result but must be careful with not losing units unnecessarily...

wulfir January 13th, 2017 03:26 PM

Re: Scenario
 
1 Attachment(s)
http://i59.fastpic.ru/big/2013/1029/...0d2c810010.jpg

Uscilug, Bug river, Soviet occupied Poland
June 22, 1941 -

As the day breaks, Unternehmen Barbarossa.

Troops of the Soviet 87th Rifle Division defending the former Polish town of Uscilug are drawn into a vicious battle..., for the Germans, Eastern Front - a taste of things to come...

DRG January 13th, 2017 03:33 PM

Re: Scenario
 
Been saving these up I see <G>

I will get all of them into the next patch. Thanks Ulf !

Don

wulfir January 13th, 2017 05:33 PM

Re: Scenario
 
Quote:

Originally Posted by DRG (Post 836608)
Been saving these up I see <G>

Bunch of half finished scenarios that I have not had time to complete, until now. Got a couple of days off, best get to work...

wulfir January 13th, 2017 06:57 PM

Re: Scenario
 
1 Attachment(s)
https://s-media-cache-ak0.pinimg.com...e838a598de.jpg

Chodaczkow Wielki, Poland
April 15, 1944 -

The German garrison of Tarnopol has been surrounded for some time.

It is time for Kampfgruppe Friebe's second try at lifting the siege, this time reinforced with the green Hohenstaufen-Division. In the vanguard the Tigers of 3./sPzAbt 507...

The first leg of the relief attempt aims for the village of Chodaczkow Wielki...

wulfir January 16th, 2017 04:08 AM

Re: Scenario
 
1 Attachment(s)
http://historia.miroslawiec.org/wp-c...12/szarza1.jpg

Gross Sabin, Pommerania,
Germany,
March 1, 1945 -

The (Polish) LWP 2nd and 6th Divisions have not been able to break the German defences near Gross Sabin when a mounted charge by troops of the 1st 'Warsaw' Cavalry Brigade breach the German line at the nearby village of Schönfeld...

...the surprising move is claimed by some to have been the last cavalry charge of the Polish army...

wulfir January 20th, 2017 02:24 AM

Re: Scenario
 
1 Attachment(s)
https://i.ytimg.com/vi/IFyrbEcj0M8/hqdefault.jpg

Saint Cloud, Algeria
November 9, 1942-

Three times have the Vicy French holding Saint Cloud thrown back the Americans of the 18th Regimental Combat Team, the 1st Infantry Division's drive on Oran has stalled because of this...

...Greer, commanding the 18th Infantry, deploys all artillery availiable to him, fully intent on taking Saint Cloud with the fourth attack...

wulfir January 20th, 2017 12:42 PM

Re: Scenario
 
1 Attachment(s)
http://68.media.tumblr.com/9fb67ddf6...igto1_1280.png

November 13, 1944,
Svinesund,
Swedish-Norwegian border-

Operation Rädda Norge has begun. Following Finland's exit from the war the Swedish army is launched into Norway to open a window to the west.

Included in the Swedish order of battle are several battalions of Norwegian volunteers fielded under the deliberately misleading “Police Troops title”. They are in fact organized and equipped as regular infantry.

Although the Norwegian leadership is apprehensive about the prospect of making Norway into a battlefield the Norwegian troops themselves are enormously motivated for the task of fighting the occupier of their native land.

For the assault across the Ringdalsfjord the Norwegians of Bataljon III. and IV. will play the leading role...

(Fictional scenario...)

DRG January 20th, 2017 02:35 PM

Re: Scenario
 
Woo-Hoo....Christmas in January....:)

wulfir January 21st, 2017 03:14 AM

Re: Scenario
 
1 Attachment(s)
https://s-media-cache-ak0.pinimg.com...4ccb470c8e.jpg

Wasserborn, Silesia,
Germany,
February 3, 1945-

Early in the fighting for Breslau a Soviet forces managed to cross the Oder river at a couple of places, one Soviet bridgehad was established near Wasserborn. Hauptmann Eberhard Seiffert was ordered to deal with this problem...

...at his disposal a weak force of infantry and Volkssturm with a single infantry gun as support and one company of pioneers expected to work miracles with their flamethrowers...

DRG January 22nd, 2017 02:50 PM

Re: Scenario
 
Quote:

Originally Posted by wulfir (Post 836711)

November 13, 1944,
Svinesund,
Swedish-Norwegian border-

Just FYI the last two bunkers you put in have ATR's with HE ammo only.....guessing that was not your intention and I have corrected them for the patch but right now they are shooting marshmallows :)

Was this map built using the Venhola program?

(Shhhh......don't tell anyone but there are a number of new terrain types being added to both games in the next patch ----snowy and not so snowy winter maps really benefit but there are summer/desert changes and additions too...... I FINALLY got the time to do some REAL work not non stop OOB drudgery)

Don

Ts4EVER January 22nd, 2017 04:30 PM

Re: Scenario
 
Well that sounds good. Can't wait to make maps with them.

DRG January 22nd, 2017 06:07 PM

Re: Scenario
 
Quote:

Originally Posted by Ts4EVER (Post 836736)
Well that sounds good. Can't wait to make maps with them.


Summer trees are totally redone
Autumn trees reworked a bit so they aren't as colourful
Winter trees have been reworked a bit and all sets have had more added which mixes things up better

on top of that there are pure coniferous sets for summer and winter and those will be autogenerated on maps

Add to that ...vineyards ( summer and winter ), coconut plantations/ groves and the style for plain orchard has been altered summer autumn and winter

What was winter grass in the game is now " very light snow " because there is a new "light snow" set ( all levels covered )

Deep water has been added ( ground level only naturally )

The dry short grass set has been totally redone as has impassible terrain ( all levels covered )

There is a new "scrub grass" set in dark brown tones for all levels useful on maps between November and March

Theres a new bare field that represents either a freshly planted one or a freshly harvested one

The green crop set was totally reworked as well.

Thats it ( so far ):D

DRG January 22nd, 2017 08:12 PM

Re: Scenario
 
4 Attachment(s)
a tiny sneak peak at some of what's been added..... I'm limited in what I can post and the more I try to show the smaller it gets

http://forum.shrapnelgames.com/attac...1&d=1485130329

but the new orchards and vineyards are there along with the scrubgrass and light snow ( and the bare field....it has vineyards and orchards on it now....one reason it's in there is to be a base
http://forum.shrapnelgames.com/attac...1&d=1485130935

http://forum.shrapnelgames.com/attac...1&d=1485131074

Early winter pines and mixed forest.. The water colour palette has been changed too
http://forum.shrapnelgames.com/attac...1&d=1485131526

scorpio_rocks January 22nd, 2017 09:25 PM

Re: Scenario
 
Very Nice! - Love the vineyards!

DRG January 22nd, 2017 10:12 PM

Re: Scenario
 
2 Attachment(s)
Quote:

Originally Posted by scorpio_rocks (Post 836744)
Very Nice! - Love the vineyards!

Thanks, that's one of my favourites not just because it's instantly recognisable for what it represents at all zoom levels but also because it transforms the look of any other terrain it's placed over including slopes and hills but also because......it's all done with a single tile .

Don
http://forum.shrapnelgames.com/attac...1&d=1485140079

http://forum.shrapnelgames.com/attac...1&d=1485140386

Mario_Fr January 23rd, 2017 03:48 AM

Re: Scenario
 
Wow, that`s looking great. Will be a very good update.

By the way, if I may ask, what about the "turret and/or hull facing changes *MAY* now draw enemy opportunity fire", that was planned for last patch but had been dropped? Will it be included in the new patch?

Cheers

Mario

DRG January 23rd, 2017 07:25 AM

Re: Scenario
 
It's still a "maybe.......maybe not" item. We've been busy with other things and that hasn't been on our radar.

Warhero January 23rd, 2017 08:33 AM

Re: Scenario
 
Wow thanks Don about those screenies. Looks great.

keif149 January 23rd, 2017 12:51 PM

Re: Scenario
 
Thanks! Looks awesome! For a second I thought it was going to be stone walls, but this is great too! :up:

wulfir January 23rd, 2017 03:55 PM

Re: Scenario
 
Quote:

Originally Posted by DRG (Post 836733)
I have corrected them for the patch...

Thanks! :up:

Quote:

Originally Posted by DRG (Post 836733)
Was this map built using the Venhola program?

Yes!

I use it for all maps nowadays. Even with near flat maps the grid system is worth gold - some locations in for example the Netherlands have basically no elevation, still the program helps with the locations of coastlines, canals, villages etc within the 200x160 size.

The new terrain looks great! :D

Ts4EVER January 23rd, 2017 04:26 PM

Re: Scenario
 
Looks good for Italian maps.

DRG January 23rd, 2017 05:25 PM

Re: Scenarios
 
Quote:

Originally Posted by wulfir (Post 836780)

Quote:

Originally Posted by DRG (Post 836733)
Was this map built using the Venhola program?

Yes!

I use it for all maps nowadays. Even with near flat maps the grid system is worth gold - some locations in for example the Netherlands have basically no elevation, still the program helps with the locations of coastlines, canals, villages etc within the 200x160 size.

It shows........... most maps people make don't "light up" the mini map contours or put the streams in like that so I guessed it had been used. If you have any other maps laying around that were created with that program I would be happy to add them to the patch.


Quote:

Originally Posted by wulfir (Post 836780)
The new terrain looks great! :D

Thanks, it's been an interesting month or so....when the inspiration sparks that's the time to exploit it.... We really don't know for sure just what the limit for this game .we know what the number say it should be but we haven't hit the wall......yet. However, we have exceeded the limit for Ter SHP files but Andy was able to find a way to allow sets to be piggy-backed. So who knows I might get inspired again I have a number of promising experiments in my test folder( not too inspired for stone walls though....never saw the point and still don't).

DRG January 23rd, 2017 05:34 PM

Re: Scenario
 
1 Attachment(s)
Quote:

Originally Posted by Warhero (Post 836772)
Wow thanks Don about those screenies. Looks great.

Here's another...this is the coconut plantation/grove set
http://forum.shrapnelgames.com/attac...1&d=1485206951

It's not going to be the most used terrain in the game but it adds some flavour to SEA / Pacific maps

Right now were working to get this all into autogenerated maps. Andy's already got a nice routine for laying pines and Scandinavian maps will naturally have more

DRG January 25th, 2017 04:00 PM

Re: Scenario
 
1 Attachment(s)
since this has turned into a "cat out of the bag thread.........here's another for anyone who ever had a tank drive into a building when they really ( really ) didn't want to

http://forum.shrapnelgames.com/attac...1&d=1485374412

scorpio_rocks January 25th, 2017 06:16 PM

Re: Scenario
 
Quote:

Originally Posted by DRG (Post 836852)
... for anyone who ever had a tank drive into a building when they really ( really ) didn't want to...

Hehe, Glad to see I'm not the only klutz about then :)

Mobhack January 25th, 2017 06:16 PM

Re: Scenario
 
I just added a check for if the vehicle is to enter sloped+rough and has travelled a min of 3 hexes (ie might stick due to excess speed on such terrain).

No such checks are planned for other sticking terrain, since streams, marsh etc aren't the sort of thing the AI route-finding tends to utilise if the human plots a long move. Slopes are, however and I just had an irritating few vehicles hang up on a city grid which had loads of rough+slope when I tried long moves along the boulevards.

The feature is of course, only active for owners of the full game.

Imp January 26th, 2017 06:09 AM

Re: Scenario
 
Wow the new tiles look great & as for the CD only additions yet more time saving tools so you can play more turns/games in the time you have. Cant wait to see what else you have been up to.

One question & my only issue when it comes to seeing things clearly could we possibly try a different colour for the none visible hexes in winter overlay.
I have no trouble reading text etc but find difficulty in discerning what hexes are visible in winter if there are slopes & or rough hexes at times.

NLOS missiles called in by i key might need a little work though not desperate as rare unit. Possibly only can call in as fist action off a new turn.
So either plot & fire at start of your turn or opportunity is lost.
Removes God eye of just moved & found a dangerous unit which can be instantly targeted with NLOS

Mobhack January 26th, 2017 08:43 AM

Re: Scenario
 
NLOS missiles are fired as ATGM and use the ATGM procedures, not the artillery fires for HE type code. So delayed action like that proposed is impossible.

Additionally - this is the WW2 forum, NLOS missiles are off-topic here as they are MBT specific.

DRG January 27th, 2017 06:51 PM

Re: Scenario
 
1 Attachment(s)
Here's and example of how pine forest is added to autogenerated map. This one is set up as early winter so the pines show up clear. It also shows the new dry short grass tiles. Northern European maps will get heavier concentrations than this

http://forum.shrapnelgames.com/attac...1&d=1485557480

DRG January 28th, 2017 12:51 PM

Re: Scenario
 
2 Attachment(s)
That's just a start. Map making this next release takes a HUGE step forward. Any experienced map maker will love what they find and the new features will allow newbies a chance to dip their toes into this aspect of the game and see good results without having to spend days. We are now just starting to experiment with adding randomness to the fill terrain feature of the editor that will allow terrain to be added gradually instead of one solid splat like the left side of this example

http://forum.shrapnelgames.com/attac...1&d=1485621893

it's a huge leap forward for map making and will make adding terrain features to the Venhola generated maps MUCH easier

This took about two minutes to do.. build a random road net, flood fill with houses, flood fill with trees using the modified code we have in place now and are still experimenting with you won't get the solid mass you get now and since it's tied to fill range you can control how much goes in
http://forum.shrapnelgames.com/attac...1&d=1485621982

Imp January 28th, 2017 04:01 PM

Re: Scenario
 
That is seriously impressive, will the map generator be using some of these routines or is that another big project to incorporate them.
Really looking forward to this patch you guys just keep refining this game year on year.

DRG January 28th, 2017 04:08 PM

Re: Scenario
 
Some things will be incorporated into the generated maps like vineyards ( where applicable ..) others like the last one I posted are going to be premium features of the editor. The ability to variable fill a range of map is really something that can speed up the map making process. IDK if it would reduce a week of work to a day but it's close...eventually, I would like to tie the new fill range routine with right mouse click but as it stands now this is one small extra step that saves hundreds of extra steps

DRG January 28th, 2017 06:00 PM

Re: Scenario
 
The routine is set up differently between MBT and WW2 right now......both ways have merit and we may release that way and wait for feedback on which is preferred

MBT asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, or 1-90 for a Splatter Effect "

WW2 asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, 1 for Diffuse Splat Fill, 2 For Dense Splat Fill "

so MBT offers a wider range of splat density but WW2 gives two of the most likely choices and any low-density splat can be built up with more presses of fill

potato- potatoe

Don

IronDuke99 January 28th, 2017 10:58 PM

Re: Scenario
 
Really looking forward to this years update now! Looks like it will have some really good stuff.

scorpio_rocks January 29th, 2017 08:40 AM

Re: Scenario
 
I'm loving that you have your enthusiasm and mojo back! Looking really good TY guys!

DRG January 29th, 2017 10:08 AM

Re: Scenario
 
2 Attachment(s)
The new graduated flood fill routine is very useful and I've just started exploring it's possibilities so I can provide some guide for it's use when we release but there is much to explore as it allows map makers the ability to do things they could never do before

BUT... there are some things you SHOULD NOT do
http://forum.shrapnelgames.com/attac...1&d=1485698768

You REALLY( really,really.....) want to avoid over mixing contrasting terrains:D .unless you are doing a study on the effects of camouflage because there ARE hills in that example..good luck finding them

"Subtle" is what you need to aim for...if you put hills, trees, building and roads on this example it will blend harmoniously without a monotonous single type of grass
http://forum.shrapnelgames.com/attac...1&d=1485699194

DRG February 3rd, 2017 09:05 AM

Re: Scenario
 
Quote:

Originally Posted by DRG (Post 836913)
The routine is set up differently between MBT and WW2 right now......both ways have merit and we may release that way and wait for feedback on which is preferred

MBT asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, or 1-90 for a Splatter Effect "

WW2 asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, 1 for Diffuse Splat Fill, 2 For Dense Splat Fill "

so MBT offers a wider range of splat density but WW2 gives two of the most likely choices and any low-density splat can be built up with more presses of fill

potato- potatoe

Don

After testing this now we've gone with the MBT style routine for both games. It offers much finer control of the feature.

Don

wulfir April 23rd, 2017 07:38 PM

Re: Scenario
 
1 Attachment(s)
http://www.allworldwars.com/image/12...S-West-033.jpg

Kapelle, Netherlands
May 16, 1940

SS-Regiment Deutschland moves up to attack across the Zuid-Beveland canal against positions held by French and Dutch troops...

...the Germans riding on a wave of success believe themselves unstoppable. The allies suffer from poor morale but are well equipped, especially in artillery...

(Originally I intended the human player to command the allies but switched it around given that it would probably have been much too easy. The Germans have a quality and air advantage but must assault entrenched enemy forces with strong artillery backing, historically the Dutch melted away without much of a fight, that won't be the case here...)

wulfir April 25th, 2017 03:23 PM

Re: Scenario
 
1 Attachment(s)
https://s29.postimg.org/agnx23xjb/Osowce.png

Osowce, Strypa river
April 16, 1944

For days the Frundsberg Armoured Recon Bn has been struggling alone against the growing Soviet bridgehead near Oswoce and Bobulince.

Now the tables have turned.

The Frundsberg III/SS-Panzergrenadier-Regiment 21 along with Tigers and two Panzergrenadier batallions of the 19. Panzer-Division are quickly approaching the jumping off point for a major counterattack intended to push the Soviets back across the river...

(...the levels of mud has been toned down, left out some of the German forces participating in the counterattack...)


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