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-   -   Scenario: *WIP* Campaign "Freyberg's Left Hook" (http://forum.shrapnelgames.com/showthread.php?t=52152)

Ts4EVER January 8th, 2019 05:43 PM

*WIP* Campaign "Freyberg's Left Hook"
 
1 Attachment(s)
Hi,
after a long hiatus, I am back. This campaign is a bit shorter than my previous ones, with only 4 scenarios. However, all scenarios are pretty big and I used the venhola site to get very accurate maps!

Quote:

"Freyberg's Left Hook"

New Zealand Campaign

March 21st 1943 - March 27th 1943

After their defeat at El Alamein, German and Italian forces pulled back to the French colony of Tunisia, hoping to use the French "Mareth Line" to stop the allied advance. With American forces landing to their west and the British advancing from the east, their position had become desperate.
Still, there was some fight left in Rommel's soldiers and the position was strong. A plan was devised to assault the Mareth Line frontally, a risky prospect.

However, Montgomery had an ace up his sleeve:

In addition to the frontal attack, he had planned an outflanking maveuvre through the "Tebaga Gap" south of the Mareth Line. This gap between two mountain ranges would allow the British to get behind the defenses and potentially cut off the whole axis force by seizing the coastal town of Gabes astride the main highway. This would trap the Germans and Italians in a cauldron that would be difficult to escape.

The task for this outflanking movement was given to Lt.Gen. Freyberg and his 2nd New Zealand Division, reinforced by the tanks of 8th Armored Brigade and a regiment of armoured cars from 1st King's Dragoon Guards. Redesignated the "New Zealand Corps", this force had to make the complicated outflanking maneuvre and reach the Tebaga Gap in time to coincide with the main attack on the 20th of March. However, on the 19th of March the Axis spotted the New Zealand column...

In this campaign you will command the 6th New Zealand motorized infantry battalion, supported by artillery, mortars, pioneers and antitank guns.

Outside of your core force you will receive support from British armor, consisting of Sherman, Grant and Crusader tanks. It is possible to be more successful than the actual operation, unlocking a final "what-if" type mission.

SaS TrooP January 11th, 2019 12:41 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
Perfect, gonna try it out as soon as I can. If you still have your sources, I would gladly accept some, there is an Italian scenario from that battle on my to-do list.

Ts4EVER January 12th, 2019 12:24 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
I used the Osprey Book on the Mareth Line campaign.

DRG March 1st, 2019 09:37 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
There is a problem with this campaign I have not been able to solve. It gets to the end of the fourth battle and the experience increases are shown and the game crashes in a way I have never seen before. I have checked other existing campaigns and some other new ones and they do not do this. I have tried it in it's original slot and a renumbered slot and I have ScenHack checked the extracted scenarios for problems and everything looks perfect except it shuts the game down COLD in the middle of the final experience review and never makes it to the " Your campaign is over " screen so I regretfully have to pull it from the patch files which is too bad, I liked the number of units and the maps were superb. It would still be playable to anyone who wants to give it a try and who knows maybe your machine will not crash but mine does so it's not making it into the next upgrade

Don


EDIT: I did save the maps though. They will be included with the upgrade

Ts4EVER March 3rd, 2019 06:18 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
Hmm weird. I wonder how to approach this... a first step would be maybe looking if there is a unit in the core force that is not used in other campaigns? That being said, since there is no other NZ campaign it would be a long list I suspect...

DRG March 3rd, 2019 08:22 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
I tried it with an older EXE, last years EXE and this years EXE and every time it gets mostly through the final experience reports then shuts the game down in a way I have not seen before. The three scenarios before that all end perfectly so from my POV the only way to fix that for sure would remove every unit and start again but *I* simply do NOT have any time to do that. As it is now I'm sitting here 12-14 hours a day getting the last minute details done becasue this next upgrade is going out at the end of the month and as of two days ago I am not adding anything new to either game

Ts4EVER March 3rd, 2019 02:18 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
Ok, fair enough. I will try to fix it for next year (assuming there is another patch). Of course it would be helpful if someone else could play through the campaign and report any crashes.

Ts4EVER March 3rd, 2019 02:21 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
On a different note, could you check which is the last unit shown in the experience review before the crash? that could be a first lead.

DRG March 3rd, 2019 03:17 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
I cannot say for sure but I can say it seem to vary but it did seem to get well into the last run through when it crashed the game but I simply do not have time to go back and test it again.

RetLT July 12th, 2019 06:43 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
Working my way through this campaign. No crashes so far.

I did notice the following issues however:

1. In the first scenario there are NZ unit flags at 15,6 15, 7 and 16,8 but no units

2. In the 3rd scenario the reinforcement ammo lorries arrive at hex 0,0 off map.

RetLT July 14th, 2019 08:33 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
I finished the last scenario and the game does crash after showing a text about surrounding the enemy. It is almost like there was supposed to be another scenario.

It does not really matter as all that is lost is the final campaign score.

Fun campaign.

RetLT July 14th, 2019 08:36 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
Quote:

Originally Posted by Ts4EVER (Post 844653)
On a different note, could you check which is the last unit shown in the experience review before the crash? that could be a first lead.

V2 (Carrier)is the last unit shown.

I reloaded the save and did not get the surrounded message but the game froze and crashed when it reached V2

DRG July 14th, 2019 08:47 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
1 Attachment(s)
It's a strange one I have not seen before doing that but good to know you isolated it to Carrier V2 being the last one shown so the problem would appear to be the next unit on the list

EDIT........ just reloaded that campaign and extracted the scenarios and the wrinkle in this theory is there is no V2 unit shown

http://forum.shrapnelgames.com/attac...1&d=1563110024

There is a J0 carrier though and that could look like a V when those messages are shown..

BUT

further investigation does show that in the FIRST scenario there is a V2 carrier and the last unit on the list for scenario 1 is Carrier V3

http://forum.shrapnelgames.com/attac...1&d=1563110466


It would appear it is crashing the game when the last unit from the first sceanrios experience it being reviewed.....maybe

I will get this set up again after the summer and see if I can sort it out. I do not want to see all that work lost.

RetLT July 14th, 2019 11:16 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
V2 was present through all 4 scenarios. Attempting to upload save.

Several of the units in your screen shot start the scenario destroyed. Don't know if that means anything.

RetLT July 14th, 2019 11:23 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
1 Attachment(s)
I think it attached his time

DRG July 15th, 2019 07:16 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
I'll take a look at this when I get time

DRG July 15th, 2019 08:31 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
There are a number of breaks in the unit roster for the core. I tried buying a single carrier to tack onto the end to see if that might solve the problem and I had to buy 4 total just to get to "W"......P, Q and S formations are missing and this *may* explain why it is crashing and when I get time I will investigate further as it may be that the last three formations T, U and V need to be deleted and re-purchased to fill the gaps......IDK it's just a theory ATM but gaps like that are not generally a good thing

DRG July 15th, 2019 10:05 AM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
Well, I'm back to square one. Because Formations P, Q and S were missing from the core it was a simple matter of deleting the last four formations then rebuying them to give continuity to the formations but it still shuts the game down after getting to the last carrier and I also tried adding a spare carrier to see if that made the game happy.......nope

Will dig deeper in the fall

RetLT July 15th, 2019 03:11 PM

Re: *WIP* Campaign "Freyberg's Left Hook"
 
1 Attachment(s)
In case it helps, here is a save mid way trough the last scenario.


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