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-   -   Suggestions for the Future of Air Command (http://forum.shrapnelgames.com/showthread.php?t=13244)

Bluevoss April 20th, 2010 04:33 PM

Re: Suggestions for the Future of Air Command
 
Wow, a stale nine-year old thread. Why not respond? I was a young man when this one started.

Okay, things I want:

1) Some indications on where the planes entering are coming in at, as well as their altitudes. I've had planes dusted that are all happily on their way to the VOR and suddenly a plane comes out of the sun and game over. Sigh.

2) Better vectoring to the VOR. Sometimes it works well - like Atlanta. Sometimes it sucks, like LAX. Really, you need the planes to try to fly the short leg of the run to the VOR first, so they come in on a more usable angle for landing. It makes such a difference to be able to tell the guy to find his own damn way to the airport without me stearing him him.

3) Yeah, emergencies. Click this option on, and some plane, somewhere, will declare an emergency. For every five minutes you keep him up, it cost you points. It would be really cool if you could land them anywhere. If you have an engine fire, you'll hardly be picky.

4) The fast and slow differentials are too great. Planes just run away whem they throttle up and hand in space when they throttle back. Half the effect would be nice.

Thats all I got.

Bluevos-

Bluevoss April 21st, 2010 12:27 AM

Re: Suggestions for the Future of Air Command
 
I'll add another I forgot...

5) When you clear someone for takeoff, they are already cleared to climb to 10k on the VOR. Why not allow you, as the controller, to also set their immediate course and alt when you clear them to roll?

You should click on them for takeoff, and it should default to 10k and their exit VOR (or 1K and their destination airport). You should be able to put in a VOR, heading and altitude now and then hit execute, which puts them into takeoff and has them follow the orders you gave them.

This way, I don't have to worry about launching a plane under a whole lot of other planes and having to catch him off the end of the runway to give him further instructions. I can hold him at low altitudes and run him out a bit before lifting him.

That would be much better.

Bluevoss April 24th, 2010 12:18 PM

Re: Suggestions for the Future of Air Command
 
6) At the end of the game, show your points details. It only makes sense - if I really suck a score, I'd like to know why. I can only tell if I get on the top ten, which is rather a catch-22.

You should have room on that end splash-screen.

Whiskey_Charlie August 7th, 2010 01:59 AM

Re: Suggestions for the Future of Air Command
 
With the upgrades the FAA is FINALLY making to the ATC system are there plans for an AIR COMMAND 4.0 based on GPS tech?

Whiskey_Charlie September 1st, 2011 03:42 PM

Re: Suggestions for the Future of Air Command
 
So there's no future for AC? I'm an old Scopejockey Trained on 30 yr old equipment back in the '80's
An AC 4.0 with update GPS style control & current techniques. I'd buy it

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