.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT - Who wants to write a "roguelike" game? How about a 4X? (http://forum.shrapnelgames.com/showthread.php?t=11161)

Ed Kolis January 22nd, 2004 02:25 AM

OT - Who wants to write a "roguelike" game? How about a 4X?
 
Yeah, that's right, I'm asking for people to help me create our very own "roguelike" game! http://forum.shrapnelgames.com/images/icons/icon10.gif This is something I've wanted to do for some time, but I know that if I'm working on something alone, I have a tendency to start on it and never touch it again. But I figure if I'm working in a team, I'll be less likely to bail out because there are other people depending on my effort - kinda like I never quit any of my PBW games, no matter how drawn-out they may become, because it would ruin the game for the other players http://forum.shrapnelgames.com/images/icons/icon12.gif I know there are some of us around here who like roguelike games, and quite a few who are programmers, so anyone up for it? I have a *strong* personal preference toward programming in C#, just because I like to use the latest greatest tools out there. (Probably because I'm so forgetful that I need the context sensitive help that modern object oriented Languages' IDEs provide! "What methods does that class have again? Better look at the list... typetypetype myclass dot OH! That's what it was called! http://forum.shrapnelgames.com/images/icons/tongue.gif ) But that's not a hard-and-fast rule; I'd really like to write some sort of game. (I'd also suggest a 4X game but those are probably much more complicated, and we don't want to compete with Malfador and/or steal all their ideas! http://forum.shrapnelgames.com/images/icons/icon12.gif )

edit: topic title

[ January 22, 2004, 14:02: Message edited by: Ed Kolis ]

geoschmo January 22nd, 2004 03:11 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
What is Rogue?

Combat Wombat January 22nd, 2004 03:24 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
I can't code anything for the life of me and I'm not completely sure what you have in mind but I have photoshop and am willing to help. http://forum.shrapnelgames.com/images/icons/icon7.gif

Paul1980au January 22nd, 2004 03:58 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Suggest you get over to sourceforge.net and do a search its the open source softward directory go to games and look for existing projects and get involved (look for those programming in C++) and go help with ones already existing and perhaps you can alter it to suit youre tastes - there are thousands of such projects why not make existing ones storonger.

narf poit chez BOOM January 22nd, 2004 04:33 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Quote:

(I'd also suggest a 4X game but those are probably much more complicated
<font size="2" face="sans-serif, arial, verdana">you don't think roguelike's are complicated? mwUHAHAHAHAHAHAHAHAHA!!!!!!!!!!

for a good example of a very good roguelike, go here: http://www.adom.de/

and make it with darkbasic. very simple: http://darkbasicpro.thegamecreators.com/

well, the Last bit was advertising. and roguelikes can be very simple. but none that i've played have, except the original.

and i don't know C#. or C++. or C+. or C.

[ January 22, 2004, 02:42: Message edited by: narf poit chez BOOM ]

Paul1980au January 22nd, 2004 04:41 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Doesnt the angband and variants fall under this also - i play zangband which i find the best of the angband variants.

Wydraz January 22nd, 2004 04:45 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
How about a roguelike set in space? Instead of a character you're a ship. Instead of dungeons, you explore star systems. Instead of monsters, you fight enemey ships...

Oh wait, that would be Trek. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Well, if it's set in an original universe, I might be willing to pitch in with the graphics. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 22, 2004, 02:46: Message edited by: Wydraz ]

Suicide Junkie January 22nd, 2004 06:00 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
A Spacehack game?
I won't have programming time to help with, but I do have a nice portfolio of ideas!

-----

Gotta have leaky armor! http://forum.shrapnelgames.com/images/icons/icon10.gif
Things are more exciting when every hit has subtle (and sometimes not-so-subtle) effects on your abilities.
Near- Instant death combat would tend to make it an exercise in save/load.

And dangerous components... Carring a lot of missile ammo should make you worry when a bLaster shot starts a fire in your supply bays!
Antiproton beams doing bLast damage to your hull when they get destroyed. Watch out for chain reactions!
It would also encourage a mix of safer, but less powerful weaponry amidst the Uberguns.

[ January 22, 2004, 04:05: Message edited by: Suicide Junkie ]

Kamog January 22nd, 2004 07:24 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Those roguelike games are addictive. But I have never completed a game because in every game I play, I die sooner or later, even though I am super careful. Half the time I run out of food and starve. I spend most of my money on food as a precaution but I still still run out and then I don't have any money left. Or I get lost in a dungeon and get killed by monsters. And once the character is dead, he is dead and there is no save game to go back to. I'm used to playing RPG's where I always save before entering a dungeon or town, so that if I die I can go back. Eventually I get frustrated that I have to keep starting from the very beginning with new characters.

For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?

narf poit chez BOOM January 22nd, 2004 07:58 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Quote:

I might be willing to pitch in with the graphics.
<font size="2" face="sans-serif, arial, verdana">roguelike's don't have graphics. those which do, take your pick:
A) Aren't roguelike's.
B) Should be bLasted off the face of the universe like the corruption they are. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
<font size="2" face="sans-serif, arial, verdana">yeah, but that's one particular tradition i've never cared for. what you do is back up your saved games in a folder in the save folder. then, when you die, you copy whichever to the save folder.

i hope no-one's taking my comments to seriously.


All times are GMT -4. The time now is 04:37 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.