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-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

quantum_mechani July 28th, 2009 10:19 PM

Forge of Godhood - started
 
Lead your pretender to victory on the harshest of worlds:

Map: Desert Eye
Era: Middle
Players: 18-23
Magic site freq: 0
Gold multiple: 50
Resource multiple: 50
Research: Very difficult
Independents: 9
Mods: CB 1.5, no hoarding (gem generators made unique)
Hall of Fame: 15
Graphs: On

Host Schedule:
24h until otherwise requested

Victory:
12 of 23 capitals (or concession)

Other rules:
Nation selection random
No trading (meaning no sending gold/slaves/items/gems)
Breaking of alliances and NAPs should acceptable/expected
No magic above level 8 on pretenders (to prevent complete domination of blesses)

And lastly, a request rather than a rule- the game should be short so please play all the way to the death.

Players:
Frozen_Lama - Machaka
Lingchih - Shinuyama
QM - Abysia
Kestral - Ashdod
Jarkko - Pangea
LDiCesare - Atlantis
Meglobob - Pythium
Alpine Joe - Eriu
Burnsaber - Bandar Log
Executor - Arcoscephale
Ironhawk - C'tis
Micah - Agartha
TheDemon - R'lyeh
Jurri - Oceania
Archeo - Vanheim
Calahan - Man
P3D - T'ien Ch'i
ghoul31 - Jotunheim
vfb - Marignon
sansanjuan - Mictlan
Namad - Caelum
Agema - Ermor
Hadrian_II - Ulm

Lingchih July 28th, 2009 10:46 PM

Re: Forge of Godhood - recruiting
 
Sounds interesting, and insanely difficult. I might play though.

Frozen Lama July 28th, 2009 10:47 PM

Re: Forge of Godhood - recruiting
 
what's the pace?

Frozen Lama July 28th, 2009 10:55 PM

Re: Forge of Godhood - recruiting
 
i'm in

Micah July 28th, 2009 10:58 PM

Re: Forge of Godhood - recruiting
 
I'm potentially in, but I'll be traveling much of August, so I will likely need delays, so feel free to cut me if that isn't agreeable depending on when we get this rolling and such.

statttis July 28th, 2009 11:09 PM

Re: Forge of Godhood - recruiting
 
I'm not going to join in but I have a couple suggestions:
1. Reduce random events since you reduced everything else. Otherwise luck=win.
2. Ban/modify Pangaea, freespawn gives them an unfair advantage when gold+resources is lowered.

quantum_mechani July 28th, 2009 11:16 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by statttis (Post 703476)
I'm not going to join in but I have a couple suggestions:
1. Reduce random events since you reduced everything else. Otherwise luck=win.
2. Ban/modify Pangaea, freespawn gives them an unfair advantage when gold+resources is lowered.

It's a good point about luck, but I also hate misfortune = free points.

I'm not too worried about Maenads, any half decent troops can kill almost limitless numbers of them without buffs. MA Ermor is more of a worry... depending how many players sign up I may remove some nations from the random pool.

Black Sun Empire July 28th, 2009 11:55 PM

Re: Forge of Godhood - recruiting
 
Count me in, if you're willing to accept new players.

:)

Stretch July 29th, 2009 01:34 AM

Re: Forge of Godhood - recruiting
 
Sounds like a blast, although a little above my skill level at the moment. I'll be interested to see how this one goes.

namad July 29th, 2009 02:12 AM

Re: Forge of Godhood - recruiting
 
i'm posting because if i post this gets added to my subcribed threads list..

sounds interesting, maybe i'll join if you convince me with some links to breasts


P.S. I just told a joke. Jokes are funny. This is just in case you didn't know that.


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