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-   -   #nametype Causes Crash (http://forum.shrapnelgames.com/showthread.php?t=18641)

Potatoman April 8th, 2004 01:02 AM

#nametype Causes Crash
 
The #nametype command appears to be nonfunctional. When used, the game will crash on god or game creation with the error message "#name, empty name"- it reads #nametype as #name "". I've tested it by using #nametype "121" and the selected unit's title is changed to 121, although the name remains generic.

Gandalf Parker April 8th, 2004 02:51 PM

Re: #nametype Causes Crash
 
Just to try and spur an answer on this... (I should probably look it up instead of asking)
Is this a MOD command or a MAP command?

[ April 08, 2004, 13:51: Message edited by: Gandalf Parker ]

Daynarr April 8th, 2004 03:17 PM

Re: #nametype Causes Crash
 
It's already reported and fixed for next Version.

Gandalf Parker April 8th, 2004 04:29 PM

Re: #nametype Causes Crash
 
Quote:

Originally posted by Daynarr:
It's already reported and fixed for next Version.
<font size="2" face="sans-serif, arial, verdana">OK, thanks for that. Its just one of my jobs to try and not let any message roll off with 0 responses. http://forum.shrapnelgames.com/images/icons/icon7.gif

Potatoman April 8th, 2004 07:28 PM

Re: #nametype Causes Crash
 
Great, thanks.

Daynarr April 9th, 2004 04:19 PM

Re: #nametype Causes Crash
 
Quote:

Originally posted by Gandalf Parker:
OK, thanks for that. Its just one of my jobs to try and not let any message roll off with 0 responses. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">You are doing a great job. http://forum.shrapnelgames.com/images/icons/icon12.gif


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