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-   -   Russian Designers ? ? (http://forum.shrapnelgames.com/showthread.php?t=43033)

Double_Deuce May 4th, 2009 05:13 PM

Russian Designers ? ?
 
Hey! When are some of you guys going to design a campaign or 2? Would be nice to see something designed from that perspective.

EDIT: That includes those of you from the former Soviet Union.

Skirmisher May 4th, 2009 05:31 PM

Re: Russian Designers ? ?
 
After reading the Russian players machine translations (from last years combat campaign), the text for Russian made scenario's/campaign's could be a challenge in itself.

And thinking about that reminds me, Asidun hasn't sent me a turn in about a year, lol.

Imp May 4th, 2009 05:40 PM

Re: Russian Designers ? ?
 
You fancy that 8th Guards Army knocking on the door do you DD.
They might just huff n puff & blow your house in.

Skirmisher May 4th, 2009 05:44 PM

Re: Russian Designers ? ?
 
Quote:

Originally Posted by Imp (Post 689245)
They might just huff n puff & blow your house in.

No doubt, especially if your in command. I'm still taking medication from that thrashing you gave me not long ago.

I suspect I'll live though.:happy:

Double_Deuce May 4th, 2009 05:51 PM

Re: Russian Designers ? ?
 
Quote:

Originally Posted by Skirmisher (Post 689243)
After reading the Russian players machine translations (from last years combat campaign), the text for Russian made scenario's/campaign's could be a challenge in itself.

I know myself and probably few others would be willing to help out in that regard. I'd mainly like to see the storyline they develop and how they put the campaign together.

Double_Deuce May 4th, 2009 05:55 PM

Re: Russian Designers ? ?
 
Quote:

Originally Posted by Imp (Post 689245)
You fancy that 8th Guards Army knocking on the door do you DD.
They might just huff n puff & blow your house in.

What I think would be really cool would be a Warsaw Pact perspective campaign that uses the same maps that Marek made for the Silver Lions II campaign.

Skirmisher May 4th, 2009 05:58 PM

Re: Russian Designers ? ?
 
Quote:

Originally Posted by Double_Deuce (Post 689249)
Quote:

Originally Posted by Skirmisher (Post 689243)
After reading the Russian players machine translations (from last years combat campaign), the text for Russian made scenario's/campaign's could be a challenge in itself.

I know myself and probably few others would be willing to help out in that regard. I'd mainly like to see the storyline they develop and how they put the campaign together.

If you know somebody that reads Russian you could have them start looking all the Russian Steel Panthers sites, starting with those links they left at Combat Campaigns. There's a good chance what your looking for allready exsists, but strickly in Russian format.

Double_Deuce May 4th, 2009 06:40 PM

Re: Russian Designers ? ?
 
Quote:

Originally Posted by Skirmisher (Post 689252)
If you know somebody that reads Russian you could have them start looking all the Russian Steel Panthers sites, starting with those links they left at Combat Campaigns. There's a good chance what your looking for allready exsists, but strickly in Russian format.

Checking the site using Google Translator turned up this link to a an offshoot of an original multiplayer campaign I ran:

Multiplayer Crimean Campaign

That was probably the 2nd funnest multiplayer campaign I ever ran although it did not complete (imagine that). Best campaign ever run had to be Red Snow due to player commitment, especially the team commanders Artur and Major Destruction.

Skirmisher May 4th, 2009 06:50 PM

Re: Russian Designers ? ?
 
Quote:

Originally Posted by Double_Deuce (Post 689255)
That was probably the 2nd funnest multiplayer campaign I ever ran although it did not complete (imagine that). Best campaign ever run had to be Red Snow due to player commitment, especially the team commanders Artur and Major Destruction.


I don't think most players know what's expected of them. Mainly meaning getting the lead out and finishing games.

The one you ran last year based on Angola was set up very well,but player commitment was abismal in alot of cases.
I mean if you don't have time to join a bowling league you just don't. Likewise If the players don't have time to properly
be involved in a combat campaign, quite frankly they shouldn't bother.

Double_Deuce May 4th, 2009 07:10 PM

Re: Russian Designers ? ?
 
Quote:

Originally Posted by Skirmisher (Post 689257)
I don't think most players know what's expected of them. Mainly meaning getting the lead out and finishing games.

The one you ran last year based on Angola was set up very well,but player commitment was abismal in alot of cases.
I mean if you don't have time to join a bowling league you just don't. Likewise If the players don't have time to properly
be involved in a combat campaign, quite frankly they shouldn't bother.

Alot has to do with the level of detail. Most times it becomes overly complex as many of the harder core players want more detail which keeps their interest up BUT I believe also drives away the more casual players who just want to play and not have to spend several hours a week with planning, creating orders and coordinating with others on a strategic level. I also find you have players who end up playing the same people over an over especially if they have assigned units. That can also lead to boredom.


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