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-   -   Amazon Mod (http://forum.shrapnelgames.com/showthread.php?t=19561)

Kristoffer O July 7th, 2004 03:21 PM

Amazon Mod
 
A new mod made by PvK has just been made public.

Soon there will also be a mod by Stephan Weiss. It's about orcs. New graphics http://forum.shrapnelgames.com/images/icons/icon7.gif .

Tuidjy July 7th, 2004 07:46 PM

Re: Amazon Mod
 
Someone well know and trusted by the community.
*cough* Zen *cough* should gather all the mods
and make an 'official' package of modded nations.

Then we could playtest them, balance them, and
hopefully end up with something that people will
be Ok with playing competitively.

PvK July 8th, 2004 08:08 PM

Re: Amazon Mod
 
I will be interested to hear what people think of the balance of Themiskyra, the Amazon nation this mod replaces Pangaea with.

It seems balanced to me, though different from any other nations, and certainly with many strengths. It does get off to a good start because of having access to all magic paths. Of course, all other nations have a chance to get all of the same abilities by late game, by taking independent Amazon tribes. The gem income is fairly weak too, and dispersed. The new units I added are mainly to provide something generic for PD, but the Amazon Leader and heroines have good thug and perhaps item-SC potential. And I added an (I think minor) stealth element. I think they're a lot of fun to play, but I'll be interested in elite high-magic-type players' opinions of their balance.

In later patches, or with some more graphic work, I hope to be able to modify the pretender choices and heroines a bit. Otherwise I think it is pretty complete and AFAIK balanced.

PvK

Nagot Gick Fel July 8th, 2004 08:36 PM

Re: Amazon Mod
 
Quote:

Originally posted by PvK:
I will be interested to hear what people think of the balance of Themiskyra, the Amazon nation this mod replaces Pangaea with.
<font size="2" face="sans-serif, arial, verdana">I like it. It's not as overpowered as it looks, despite the ability to recruit sacred troops everywhere.

I've toyed with an Amazon mod myself in the past, except I didn't add extra troops bar the standard scout. My only capital sites were the 'Many Thousand Things' because it seemed thematically appropriate (Amazon tribes have developped many thousand skills while they lived apart from each other), and the 'Brigand Lair' http://forum.shrapnelgames.com/images/icons/shock.gif , also for thematic reasons: the four tribes are still competing for supremacy - thus the 'necessary' unrest. On the good side, it grants access to Villains - I assume Amazons need these renegades to mate http://forum.shrapnelgames.com/images/icons/icon10.gif .

PvK July 8th, 2004 10:57 PM

Re: Amazon Mod
 
Hehe. Ya, it sounds like we did very similar mods, then. Since my scout is just an Amazon Version of the standard scout, your Brigands are essentially like my Wayfarers (except for the breeding part http://forum.shrapnelgames.com/images/icons/icon12.gif ), and your Ten Thousand Things site is similar to my selection of 1-gem sites. The main practical difference would be my Amazon Leaders.

PvK

Leadman July 13th, 2004 03:55 PM

Re: Amazon Mod
 
Quote:

Originally posted by PvK:
I will be interested to hear what people think of the balance of Themiskyra, the Amazon nation this mod replaces Pangaea with.

It seems balanced to me, though different from any other nations, and certainly with many strengths. It does get off to a good start because of having access to all magic paths. Of course, all other nations have a chance to get all of the same abilities by late game, by taking independent Amazon tribes. The gem income is fairly weak too, and dispersed. The new units I added are mainly to provide something generic for PD, but the Amazon Leader and heroines have good thug and perhaps item-SC potential. And I added an (I think minor) stealth element. I think they're a lot of fun to play, but I'll be interested in elite high-magic-type players' opinions of their balance.

In later patches, or with some more graphic work, I hope to be able to modify the pretender choices and heroines a bit. Otherwise I think it is pretty complete and AFAIK balanced.

PvK

<font size="2" face="sans-serif, arial, verdana">Thanks for putting this mod together http://forum.shrapnelgames.com/images/icons/icon7.gif . I've been playing it a lot since it came out. It's definitely not over powered and allows several viable strategies. They only thing that I would like to see added is a capital only temple guard heavy infantry unit that is sacred and has higher protection and stealth http://forum.shrapnelgames.com/images/icons/icon10.gif .

Leadman

PvK July 13th, 2004 05:58 PM

Re: Amazon Mod
 
Thanks for the feedback!

I suppose it would make sense to be able to combine say the skill level and sacredness of Griffon Riders (minus the mounted bonus, of course) with say Onyx tribe armor, in a capitol-only infantry unit. It's sort of an interesting limitation though that they don't have such a unit, seeing as they do have so many other good units.

The only way I know to make a unit capitol-only, though, is to steal the unique Horse's Vale (?) site and mods its unit, but there are other mods that do that, which Amazon Empire mod would then become incompatible with, so maybe just wait for a mod command to do that. Or, I could add a unit type and then make them part of the starting army - you could never build more of them, but that could be interesting in itself (maybe more appropriate for some other mod - for example, would be a cool thing for Black Forest Ulm, actually, to give them some old Ulm units which they can't build).

Of course, there is already something sort of like this in the Amazon Leaders, but they're very expensive.

PvK

Boron July 13th, 2004 06:51 PM

Re: Amazon Mod
 
i myself like the mod too http://forum.shrapnelgames.com/images/icons/icon7.gif
it's really well balanced and not overpowered .
you really have all 8 paths but some only 1 lvl and most lvl 2 .

i think too they could need a capitol only special unit too because their national infantry is quite weak and the 4 sacred special units are either quite expensive or not worth making a bless strategy around like with vanheim or marignon .

and you have lower gemincome than any nation from the start http://forum.shrapnelgames.com/images/icons/icon7.gif

so if the new mod command comes only add 1 or 2 types of capitol only special troops but otherwise a really nice mod http://forum.shrapnelgames.com/images/icons/icon7.gif

Nagot Gick Fel July 13th, 2004 07:15 PM

Re: Amazon Mod
 
Quote:

Originally posted by PvK:
The only way I know to make a unit capitol-only, though, is to steal the unique Horse's Vale (?) site and mods its unit, but there are other mods that do that, which Amazon Empire mod would then become incompatible with, so maybe just wait for a mod command to do that.
<font size="2" face="sans-serif, arial, verdana">You can do exactly the same thing with the Hidden Grove and change the Pandemoniac to your new unit. Since your mode replaces Pangaea it shouldn't be a problem at all.

Quite frankly, I don't think your mod needs an extra unit though. It's powerful enough as it is.

About bless strategies, I've found Earth-9 on Nightmares just rocks. 17 prot is decent for a cavalry unit, the extra reinvig comes handy since their other main weakness is their stratospherically high encumberance. And their Fear aura makes it like you have a powerful dual Earth/Death blessing. The aura works like a charm when you have enough of them. And OFC the reinvig is nice to have on priestesses - especially Crystal Amazons you use as communion slaves. Have an Onyx priestess/sorceress communion master boost that further with Summon Earthpower, add Relief support from Jade sorceresses, and you'll have to try real hard to lose a single communion slave to exhaustion.

PvK July 13th, 2004 08:50 PM

Re: Amazon Mod
 
Great solution, Nagot!

I think you're right that they don't need a blessed infantry unit. Their infantry isn't high-protection or sacred but it is skilled.

Perhaps the sacred unit should be a standard-bearer wielding the traditional gilt double-bladed labris axe. That would be thematic, add variety, and also provide an excuse to add a little to their cost so they aren't plain more efficient than the existing options.

PvK


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