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-   -   Large Map Bug (http://forum.shrapnelgames.com/showthread.php?t=50470)

sturmovik September 15th, 2014 11:08 PM

Large Map Bug
 
I'm new to this part of the forum so I apologize if this has been brought up before, but I wanted to ask about an odd bug in SE:V when large maps are being generated, possibly with the Balance mod. Beyond a certain large number of stars no warp points will form in the entire map leaving a map of singleton stars. I have tried numerous setting changes all to no avail. I am looking to play on maps with as many stars as possible, but this bug is putting a cap on that. Is there any fix for this? Is it the mod? The game? I am fully updated for both. Any information would be greatly appreciated. Thanks.

Suicide Junkie September 16th, 2014 07:53 PM

Re: Large Map Bug
 
Any chance that system limit is 255?

Something to try; make a quick mod to give a low cost warppoint opener component at starting tech, and try opening a warppoint to one of those cut-off systems.

If that works, then you could just add an event script to connect disconnected systems after the game start.

sturmovik September 22nd, 2014 01:03 AM

Re: Large Map Bug
 
Where do I find the system limit option? Doesn't appear to be in the normal game options.

Suicide Junkie September 23rd, 2014 02:32 AM

Re: Large Map Bug
 
I mean, does that problem start happening when you get to 255 systems?

I believe the option would be "number of systems min/max" somewhere in settings.txt in the data folder of whatever mod you're using.

sturmovik October 6th, 2014 12:20 AM

Re: Large Map Bug
 
Oh, I fixed the problem. As you said it was in Settings.txt. The map gen system max was 200 and another setting set the max to 150.


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