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-   -   Fatigue 100- ? (http://forum.shrapnelgames.com/showthread.php?t=47943)

JonBrave October 28th, 2011 04:04 PM

Fatigue 100- ?
 
Only been playing for a year....

I know you pass out at 100 fatigue (or is that start getting criticals, and 200 for pass out...?). All questions without Communion.

(Purely as an example, I happen to be looking at "Wind Guide" or "Thunder Ward".)

Do mages cast spells which cost them 100?
Does it have to be the first spell they cast (so thay start from 0)?
What exactly does the minus character in the "100-" tell me?

I think there may be detailed information threads, I'd be obliged foir quick answers which let me decide when to script a 100- fatigue spell!

Starbelly Geek October 28th, 2011 05:00 PM

Re: Fatigue 100- ?
 
Quote:

Originally Posted by JonBrave (Post 787171)
I know you pass out at 100 fatigue (or is that start getting criticals, and 200 for pass out...?).

100 or more fatigue is inaction. 200 or more is "extra applied against your hit points." Increase critical chance starts pretty much immediately, but isn't significant until fatigue gets over about 25.

Quote:

(Purely as an example, I happen to be looking at "Wind Guide" or "Thunder Ward".)

Do mages cast spells which cost them 100?
Only if the enemy meets the AI's standard for "tough enough to merit that." It's best to hedge if you really want that spell to go off, perhaps by providing an extra appropriate gem to boost the caster's effective level and drop the fatigue cost.

Quote:

Does it have to be the first spell they cast (so thay start from 0)?
It can't hurt, but that brings into effect other AI standards for what they like to cast at various points in the battle. Certainly casting it before the enemy is within range of attack spells that the AI might like more is a good idea.

Quote:

What exactly does the minus character in the "100-" tell me?
I'm not sure, but I speculate that it means "this can be reduced by having a higher level in the appropriate magic path(s) than the minimum required."

thejeff October 28th, 2011 05:08 PM

Re: Fatigue 100- ?
 
You have an increased chance of criticals with any fatigue. You pass out at 100 and fatigue converts into damage over 200.
Mages are perfectly willing to cast spells that cast more than 100 fatigue, or put them over 100.
It does not have to be the first spell.

All the minus sign tells you is that fatigue cost is reduced by having a higher path level than needed. You'll notice that all spells have this.

Note that 100 fatigue also means 1 gem. You will actually take slightly more than 100 based on encumbrance.

Your mage will also happily burn extra gems to keep his fatigue down.

JonBrave October 28th, 2011 05:15 PM

Re: Fatigue 100- ?
 
@StarBelly
@thejeff
You seem to be in complete disagreement over first point?!

Indeed, in general, you seem to quite disagree with most of the answers....

No problem :), but could we please have the debate here and then reach agreement?

JonBrave October 28th, 2011 05:24 PM

Re: Fatigue 100- ?
 
Perhaps that wasn't very clear... [Edit: or indeed, on very careful re-reading, I may simply have been wrong :), anyway.....]

Let's (deliberately) take a very simple example:
  • I have a level 1 mage scripted to cast a level 1 spell with 100- fatigue.
  • I do not give him any gems.
  • The enemy is considered "worthy" of gemming against. (Edit: or rather, "tough enough".)
  • There are no other relevant factors :)

Does he indeed cast the 100 spell if 1st scripted? If he had first cast, say, a 10- buff, would that affect his likelihood to cast a 100- on next round? Can I do several 10- -type buffs, and conclude scripting with a 100- ?

Starbelly Geek October 28th, 2011 08:07 PM

Re: Fatigue 100- ?
 
No, thejeff's answers match what I thought I said. He just streamlined it and emphasized different stuff. I added the AI confusion.

Quote:

Originally Posted by JonBrave (Post 787182)
Let's (deliberately) take a very simple example:
  • I have a level 1 mage scripted to cast a level 1 spell with 100- fatigue.
  • I do not give him any gems.
  • The enemy is considered "worthy" of gemming against. (Edit: or rather, "tough enough".)
  • There are no other relevant factors :)

Does he indeed cast the 100 spell if 1st scripted? If he had first cast, say, a 10- buff, would that affect his likelihood to cast a 100- on next round? Can I do several 10- -type buffs, and conclude scripting with a 100- ?

Clarify it so:
1S caster has one pearl and is scripted to cast Power of the Spheres.
Yes.
Not without other relevant factors.
Yes.

Sometimes "other relevant factors" is "the AI really likes this one spell that you just researched that this mage can cast," but the basic answer is that the fatigue cost of the spell isn't a critical determinant most of the time when the mage decides whether to follow your script.

Deathblob October 28th, 2011 08:30 PM

Re: Fatigue 100- ?
 
Quote:

Originally Posted by JonBrave (Post 787182)
(chaff) Let's (deliberately) take a very simple example:
  • I have a level 1 mage scripted to cast a level 1 spell with 100- fatigue.
  • I do not give him any gems.
  • (chaff)

Does he indeed cast the 100 spell if 1st scripted? (chaff)

I dunno. Maybe it depends on how fast your CPU is?

Soyweiser October 28th, 2011 10:13 PM

Re: Fatigue 100- ?
 
Also, you get additional fatigue. You get the spellcasting encumbrance added tot the specific spell fatigue. (the spellcasting encumbrance is visible if you click on the encumbrance line in the specific units unit window).

Iirc swamps and hot and cold provinces add some encumbrance. (if you do not have immunity).

Also, 100- fatigue spells still require one gem.

Each additional level you have above the spell requirements reduces the fatigue by 1/X+1 with X being the amount of levels you have above the requirements.

Secondary spell levels do not help reduce fatigue in any way.

So casting a f2 spell which does 200 fatigue with a f4 mage reduces the fatigue by 1/3. For a total of (200 * 1/3 = 67 rounded up) 57 fatigue + spell casting encumbrance.

This works for all spells, no need to add the - signs to spellcasting fatigue levels. (So write, a fatigue 10 spell, not a fatigue 10- spell).

LDiCesare October 29th, 2011 04:25 AM

Re: Fatigue 100- ?
 
To clarify.
All spells with a cost of 100- cost 1 gem.
That's what Soyweiser said, but it may not be clear enough.
The ai does not care about fatigue when deciding to cast a spell. It cares about gems.
So if it decides the enemy is puny and not worth spending a gem, it won't cast the 100- fatigue spell because it won't burn a gem, not because of the fatigue.
The ai will cast the spell if there are valid targets etc. and there are enough gems available and the enemy is deemed worthy.
It does not matter how much fatigue you currently have. The spell will be cast. The ai will try to burn gems to reduce the spell fatigue, and I think it's more likely to do so when you're already fatigued, but the effect is only on the number of gems you burn.
Also, I think the manual states a mage casting a spell can't get over 200 fatigue from the spell itself, but I never checked that.

JonBrave October 29th, 2011 05:04 AM

Re: Fatigue 100- ?
 
Thanks, guys.

Sorry I made mistake about not realising every 100- fatigue spell costs 1 gem, I had not noticed that. So, I meant in my example the guy does have 1 gem, but no extra gems, nor extra expertise levels, to reduce fatigue.

It seems from your answers that he doesn't care about the fatigue, which is good, as it makes it easier for me to script!

But there must be a limit? Correct me if I'm wrong, but there are some spells with like 400- fatigue. If I script a mage, and he has no extra gems, no extra levels and isn't doing a Communion or similar, I should be quite happy if he killed himself casting it (I believe 400 fatigue kills you?), but will he commit suicide for me?


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