.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Avernum, Crystal Souls v1.5 UPDATE (http://forum.shrapnelgames.com/showthread.php?t=33216)

Aeshi February 9th, 2007 01:09 PM

Re: New Nation(s): Exile/Avernum
 
Bon-Ihrno is an important character (hero?) from the game I think

Nephilim Names:
Mrrrrrrr
Frrrmrrr

aku666 February 9th, 2007 01:17 PM

Re: New Nation(s): Exile/Avernum
 
I don't think that merging Avernum and Vahnatai as one race is a good idea. Vahnatai are aliens to men (even enemies in A3). Avernum should be like in A4 (if you played it) - men, cats and lizards. Without aliens http://forum.shrapnelgames.com/images/smilies/wink.gif
Maybe add Vahnatai as a third nation? That would be cool.

Sombre February 9th, 2007 02:26 PM

Re: New Nation(s): Exile/Avernum
 
I haven't played much of the Avernum series although I played all through Exile 1-3 back in the day. Although it was Vahnatai in Exile 3 causing most of the trouble in Exile 2 (mid era effectively) they were allies of the Exiles.

For now I've pretty much come up with a 'whatif' alternate scenario for avernum/exile (exile II era) which allows them to semi-fit into the dom3 world. In the future I may well create a seperate Vahnatai faction as well as 'feral' Nephilim and Slith nations. As it stands this nation has a bit of all 4 races but it is clearly ruled by the Vahnatai and at least in v0.3 the avernites actually only have 2 units and 1 leader (that I /will/ be changing in the next release version).

I could make a totally faithful Exile mod but it would take a lot longer and I'm not sure how well it would fit into dom3 anyway. For the time being enjoy the nostalgic graphics and give me a little feedback (be as critical as you like, but try to be constructive).

Cheers ;]

Aeshi February 9th, 2007 03:45 PM

Re: New Nation(s): Exile/Avernum
 
Note to other mac users:this mod is NOT mac compatible.Enabling this mod anc clicking "create new game" results in a crash http://forum.shrapnelgames.com/images/smilies/frown.gif

Sombre February 9th, 2007 04:10 PM

Re: New Nation(s): Exile/Avernum
 
Are you sure that's a mac compatability issue?

I admit I don't know anything about macs but I can't see why there would be any problem with this running on any copy of dom3. Does anyone else have it working? It's possible there's just something up with the copy I uploaded.

For now all I can say is it works for me,.. I'm running dom3 version 3.00.

Aeshi February 9th, 2007 04:19 PM

Re: New Nation(s): Exile/Avernum
 
I'm running version 3.06 and I can't downgrade my version to verison 3.00 (maybe you should get the patch?)

Sombre February 9th, 2007 04:27 PM

Re: New Nation(s): Exile/Avernum
 
Well I don't see how the version I'm running would alter anything either. All that has changed regarding mods is the adding of more available commands, at least as far as I am aware....

Unless of course there's some new weapons, units, names, nations etc added in the patch which conflict with those in this mod. I doubt that because I didn't use the numerical values immediately following the vanilla ones.

Well I'll wait for some more feedback on whether it's working or not then I'll see what I can do. Obviously half the point of making this was that other people would enjoy it.

Aeshi February 9th, 2007 04:53 PM

Re: New Nation(s): Exile/Avernum
 
Version 3.04 adds a new EA nation (Lanka) maybe that has something to do with it?

aku666 February 9th, 2007 08:51 PM

Re: New Nation(s): Exile/Avernum
 
Well, I'm a fan of the series, played all four of them so I'll definitely try your mod in my next game http://forum.shrapnelgames.com/images/smilies/wink.gif

Sombre February 10th, 2007 12:17 AM

Re: New Nation(s): Exile/Avernum
 
1 Attachment(s)
I'd love to hear that someone actually has this working.

In the meantime here's a pic of the recruit units screen. As you can see it's something of a multicoloured nation. Very disney.

Having playtested them a little bit my own conclusion is that missile weapons are their absolute worst enemy. A lot of their units wear no armour at all and if there's anything heavier than a light drizzle falling from the sky those expensive Vahnatai (the warriors particularly) just fall to pieces. I think I need to lower a lot of the gold costs too, considering how fragile the units are.


All times are GMT -4. The time now is 05:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.