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-   -   Forest Of Loren (http://forum.shrapnelgames.com/showthread.php?t=22406)

Thilock_Dominus January 16th, 2005 07:33 PM

Forest Of Loren
 
http://thilockdominus.freehomepage.com/images/fol.jpg

The Work is progressing, here's some unit screenshots, enjoy.

Battle

Elven Archer



Glade Guard

Unicorns and Glade Guards defending their home

Unicorn

Silver Unicorn commanding Unicorns

Silver Unicorn

-------------------
(updated Wed 19 jan)


Faery

Faery Queen

Wardancer

Glade Guard Champion

Glade Rider

Glade Rider General

The Wood Elves and Faery allies prepare an attack on the forest defilers

The Wood elves beat up some intruders

Kristoffer O January 16th, 2005 08:04 PM

Re: Forest Of Loren
 
Nice! How much longer must I wait ?

Is the glade guard intended to have two weapons and a shield? He will attack with both and get a very high defence.

Tuidjy January 16th, 2005 10:47 PM

Re: Forest Of Loren
 
Awesome. The one problem I had with Dominions II is that I could not slaughter
elves. The Tuatha and the Vanir just don't send the girly treehugger vibe.
Your guys, on the other hand, do it perfectly. Unicorns! Oh, boy, oh boy...

I expect to have as fun as the first time my Bretonians lances cleaned the
board of wood elf regiments on Turn III.

WraithLord January 17th, 2005 04:13 AM

Re: Forest Of Loren
 
great work!

have you ever considered doing dark elves mod? http://forum.shrapnelgames.com/images/smilies/wink.gif

Thilock_Dominus January 17th, 2005 04:25 AM

Re: Forest Of Loren
 
Quote:

Kristoffer O said:
Nice! How much longer must I wait ?

Is the glade guard intended to have two weapons and a shield? He will attack with both and get a very high defence.

Well, I hoped that the Glade Guards would choose between weapons in combat while wearing a shield but if it's not the case I'll change that. I was going after the princip that bowmen can choose between weapons. None of the weapon I gave the Glade Guards boost att or deff, they only give diffrent kind of dmg (spear 3 dam, long sword 5 dmg). The purpose I meant for the Glade Guard was for defending but lack a little speed vs. othe wood elves units.

Alot of things will happen for the mod this week, cuz I have extra vacation payed by my employer http://forum.shrapnelgames.com/images/smilies/cool.gif (a bonus I got)

The unicorns protection have change from 10 to 5. and increased the gold cost.

Tuidjy: Nooooo, don't touch the innocent unicorns http://forum.shrapnelgames.com/image...es/biggrin.gif

Thilock_Dominus January 17th, 2005 04:34 AM

Re: Forest Of Loren
 
Quote:

izaqyos said:
great work!

have you ever considered doing dark elves mod? http://forum.shrapnelgames.com/images/smilies/wink.gif

I've considering do some more warhammer mod, but I havn't decided which army list to do next. At the moment I'm concentrating my energy to get this mod done http://forum.shrapnelgames.com/images/smilies/happy.gif

tka January 17th, 2005 04:53 AM

Re: Forest Of Loren
 
Wow! Looks great!

http://forum.shrapnelgames.com/images/smilies/happy.gif

tinkthank January 17th, 2005 07:54 AM

Re: Forest Of Loren
 
yeah, looks very nice!

PrinzMegaherz January 17th, 2005 01:29 PM

Re: Forest Of Loren
 
Even though I'm usually not a Tolkien fan, this looks really great.

Yvelina January 17th, 2005 07:46 PM

Re: Forest Of Loren
 
Quote:

Tuidjy said:I expect to have as fun as the first time my Bretonians lances cleaned the
board of wood elf regiments on Turn III.

Bite me. http://forum.shrapnelgames.com/image...ies/tongue.gif

In any case, you cannot do it again, now that the new Bretonian codex balanced lances.

Tuidjy January 17th, 2005 10:44 PM

Re: Forest Of Loren
 
> Bite me. http://forum.shrapnelgames.com/image...ies/tongue.gif

Chomp! http://forum.shrapnelgames.com/image...ies/stupid.gif

> In any case, you cannot do it again,

Oh, one day you will run out of excuses for leaving your army in France, and then...

> now that the new Bretonian codex balanced lances.

Nerfed, but proud! In any case 'I've told you, Charlie... I've got an angle!'

Thilock_Dominus January 18th, 2005 12:04 PM

Re: Forest Of Loren
 
Thanks for the kind replies http://forum.shrapnelgames.com/images/smilies/happy.gif

Though I have to inform that FOL(forest of loren) will make Pythium unplayerable when using FOL. I hope people won't mind. Well Pythium is playerable in a way, but some of the units are change due to I'm "borrowing" one of their sites. But do not despair the next mod I'm going to make gonna take up Pythiums place http://forum.shrapnelgames.com/image...ies/tongue.gif


The Glade Rider, Glade Rider General, Glade Guard Champion and Wardancer is done. (I'm posting some screenshot of them a bit later).

Boron January 18th, 2005 06:26 PM

Re: Forest Of Loren
 
Hopefully soon the modding commands for your Draconian Mod are available http://forum.shrapnelgames.com/images/smilies/happy.gif .
Killing those pesky FoL elves with your Draconians would probably be my favourite scenario http://forum.shrapnelgames.com/image...es/biggrin.gif.

Especially your Glade guard shield looks cool almost like from an AOW game . Did you draw that yourself or has any of the normal dominion nations this shield already ?

Thilock_Dominus January 18th, 2005 08:18 PM

Re: Forest Of Loren
 
All done by modifying already existing units. cut'n'paste', recolouring, rotating and adding a pix here and there.

The Glade Guard shield is C'tis shield I rotated, added a little bit of shading, a pix or two and a symbol on the shield.

I was thinking of making the Dracasia mod finish, perhaps starting from the scratch again and rethink the theme so it fit to the mod commands that are existing, though people have expressed that I should make another warhammer mod after FoL.

tinkthank January 19th, 2005 07:51 AM

Re: Forest Of Loren
 
Oh one tiny thing -- to me a composite bow just seemed odd on elves. I think a longbow (or a shortbow if need be) would be more thematic?

Thilock_Dominus January 19th, 2005 07:54 AM

Re: Forest Of Loren
 
Hmmmm...you may have a point there. I could solve this by adding a new weapon type, Elven long bow (same stats as comp bow)

Thilock_Dominus January 19th, 2005 09:02 AM

Re: Forest Of Loren
 
Just updated the screenshots (check the first post).

Pictures of the Faeries and a Faery queen. Plus Glade Riders and Wardancers.

The Faeries aren't completly done, I have to figure out what kind of weapon or alike they gonna use.
All the composite bows shall be changed with Elven Long bow.
Also the wardancers is missing their stealth skill.
The Glade Guards now only wearing Spear, instead of long sword and spear.

The_Tauren13 January 19th, 2005 02:47 PM

Re: Forest Of Loren
 
I'm usually not into modded nations, but this one has caught my eye. I love unicorns!!! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
Bring it on Tuidjy an Boron, The elves will fight back! http://forum.shrapnelgames.com/image...es/biggrin.gif

Boron January 19th, 2005 02:58 PM

Re: Forest Of Loren
 
Quote:

The_Tauren13 said:
I'm usually not into modded nations, but this one has caught my eye. I love unicorns!!! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
Bring it on Tuidjy an Boron, The elves will fight back! http://forum.shrapnelgames.com/image...es/biggrin.gif

Yeah Thilock is a very skilled modder imo http://forum.shrapnelgames.com/images/smilies/happy.gif .
He and Sube made the best new Nation mods so far http://forum.shrapnelgames.com/images/smilies/happy.gif .

Ironhawk January 19th, 2005 10:16 PM

Re: Forest Of Loren
 
This mod looks great!

One thing I noticed tho was that Wardancers are a 22 defense unit with two attacks? All you'd need to do is cast Protection or Legion of Steel on them and they'd be absolutely vicious. I hope you made them expensive?

The_Tauren13 January 19th, 2005 10:39 PM

Re: Forest Of Loren
 
Yeah all the units have insanely high defense, which, while definitely thematic, seems rather strong. I hope the nation has weak magic or something to account for it...

Unknown_Enemy January 20th, 2005 05:41 AM

Re: Forest Of Loren
 
Nice work.

But why hasn't anybody made a dwarf nation ?

Thilock_Dominus January 20th, 2005 05:58 AM

Re: Forest Of Loren
 
Don't worry. There will be pros and cons.
One of them are 5 of the units are only recruitable at the starting province.(Unicorn, Silver Unicorn, Moonlight Mistress, Treant and Waywatcher)
Another one is FoL recieved only 60% of normal resources and 80% gold due to lacking skill of getting/working with metal etc.
3 units and 5 commanders can be blessed, which also means you can only buy up to 10 each turn if you have a dominions strenght of 10 (so this one is both pro and con)
The screenshots are some days old so some of the stats are obligated. Wardancers def skill is 18

liga February 8th, 2005 08:05 AM

Re: Forest Of Loren
 
Some news about this mod ?

Liga

NTJedi February 8th, 2005 09:33 PM

Re: Forest Of Loren
 

Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??

perhaps the developers might provide this option in one or more themes?

Zapmeister February 9th, 2005 12:59 AM

Re: Forest Of Loren
 
Quote:

NTJedi said:

Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??


Now there's a thoroughly excellent idea. Ideally, we could have two versions of each nation - one used when played by a human, the other when played by a computer.

Kristoffer O February 9th, 2005 06:15 AM

Re: Forest Of Loren
 
That is a good idea.

Oversway February 9th, 2005 03:12 PM

Re: Forest Of Loren
 

I like it too. Although the AI may still buy lots of worthless independents, at least it'll have good national troops. I recall someone else suggesting a mod to give weak independents (milia, etc.) extremely high resource cost to cut down on that problem too.

Thilock_Dominus February 11th, 2005 05:48 AM

Re: Forest Of Loren
 
Still working on it, Liga. Just not in the same speed when I started it doing my vacation.

Thilock_Dominus February 12th, 2005 05:05 PM

Re: Forest Of Loren
 
What is fully done:

Faery
Elven Partizan
Elven Warrior with sword
Elven Warrior with spear
Elven Archer (I may redo this, cuz I'm not happy with it)
Glade Guard
Glade Rider
War Dancer
Unicorn
Treant

Glade Guard Champion
Wardancer Champion
Glade Rider General
Silver Unicorn
Faery Queen
Waywatcher
Elven Druid
Elven Elder Druid

Flag
Banner

Which Still need to be done:

Forest Dryad

Scout
Elven hero
Willow Dryad
Forest Priestess
Moonlight mistress

Gods/Goddess to choose (3-5)
Random leaders which sometimes join your course. (4)

Thilock_Dominus February 13th, 2005 05:26 PM

Re: Forest Of Loren
 
Elven Druid fully done
Elven Elder Druid fully done
Treant fully done

liga February 14th, 2005 01:13 PM

Re: Forest Of Loren
 
great! As soon as you have new screenshots give us the link!

thank you
Liga

Thilock_Dominus February 14th, 2005 03:24 PM

Re: Forest Of Loren
 
Elven Druid (size: 31.15 kb)

Elven Elder Druid (32.64 KB)

Treant (72.59 KB)

Treant with full description (713.24 KB)

Thanks to TinkThank for the treant, it really spared me for alot of work!

Unicorn (17.07 KB)

Silver Unicorn (27.08 KB)

Waywatcher (15.94 KB)

PvK February 14th, 2005 04:31 PM

Re: Forest Of Loren
 
These look really good!

PvK

Boron February 14th, 2005 05:00 PM

Re: Forest Of Loren
 
You are really a good modder Thilock http://forum.shrapnelgames.com/images/smilies/happy.gif .

One small error : the description of your Treant is cut off by dominions in the screenshot http://forum.shrapnelgames.com/images/smilies/frown.gif .

Thilock_Dominus February 14th, 2005 05:44 PM

Re: Forest Of Loren
 
Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif

The problem was that there's a limitation on the length of unit description. I'm a roleplayer more than stategist so I like long descriptions...and I found I spelling error http://forum.shrapnelgames.com/image...ies/tongue.gif


By the way, I was thinking maybe making the Treant to a leader instead of as unit.
Here's my thought:
* It doesn't have any ability to lead any army.
* Item slots: 3 misc

Including its already added abilities:
* Slow
* Unique: Only avaible at your starting province.
* Takes double damage from fire
* Doesn't eat
* Recupation
* Forest survival
* Regeneration: slow - 4 hit points (script: regeneration 5, for every 100 hit point it heals 5)
* Trample
* Stealth 10
* fear 5

Though it's powerfull creature it's easy to kill with fire.

Any thoughts?

PvK February 14th, 2005 06:33 PM

Re: Forest Of Loren
 
Maybe make the Treant a Magic Being and then make a leader version with Magical Leadership only, so it can lead other Treants and pixies, but not be a general of elves?

PvK

Thilock_Dominus February 15th, 2005 06:51 AM

Re: Forest Of Loren
 
Hmmmm...That's an option to be considered.


Forest Dryad fully done.
Willow Dryad fully done.
Moonlight Mistress fully done.

liga February 15th, 2005 09:03 PM

Re: Forest Of Loren
 
great screenshots!

thank you and good play
Liga

Thilock_Dominus February 18th, 2005 02:36 PM

Re: Forest Of Loren
 
All the regular units and commanders is done!!!
I'm now going to make Pretenders (3-5) and joinable heroes (4).

There's is a chance that a beta release of my mod will be avaible next week! Don't flame if it gets delay due to some unforseen complication.

A change I made is that the dryads don't shiftshape due to I can't make it work (by stupidity or bug, I dunno http://forum.shrapnelgames.com/images/smilies/wink.gif ).

NTJedi February 18th, 2005 05:32 PM

Re: Forest Of Loren
 

Any way the developers would consider merging some or all of these units as independents into Dominions_3 ??

For units developers felt were balanced these can be placed as another type of independents which guard provinces.

For units developers felt were unbalanced these can still be available within the editor to the map makers.

Thilock_Dominus February 19th, 2005 08:54 AM

Re: Forest Of Loren
 
1 Attachment(s)
What you think of this description to the Wood Elves. I made it diffrent than the original dom2 description and choosed to describe the lives of the elves. The only problem is it to long http://forum.shrapnelgames.com/images/smilies/frown.gif

*Hint* *hint* Wouldn't it be an Idea to make it possible to enable long description of unit and nation description in dom3? http://forum.shrapnelgames.com/images/smilies/smile.gif ...I like to read description (I'm RPG fan)...anyway here it is:




Agile and swift like the wind, beauty like summer breeze through the leaves in the trees and though fragile as the wing of a playfully butterfly. The Elves gentle language can charm the most bewilded beast and lullaby humans into sweet dreams. At the meadows and groves the noble unicorn lives. Drinking from the stream of lifes, jumps jolly and playfully among the giggleling young elven maids, while the birds praising the spring from the tree top and two swallows fly high above the cloudless sky. From the distance almost unseen for the untrained eye, a treant are slumbering among the trees. Though get wakening by cheerfully elven children teasing it with a feather under its nose and sneezes.
In a clearing far into the deepest of the forest, elven druids are studying ancient runes inscripted on a stone henge, while mumbling enchanting words by fewest understand.

At night when the moon is full and most of the forest is at sleep, small twinkeling lights dances in the moonlight, spreading warmth and tranquility to those who embrace it. The hymnes of the elders are whipering in the trees telling the story of forgotten times.


Edit: I've attached a file to this post, which show I had to cut it down.

bone_daddy February 19th, 2005 09:58 AM

Re: Forest Of Loren
 
Would you mind if I edited it for you?
BTW, the graphics I've seen so far are great. I hope this will be ready soon.

Thilock_Dominus February 19th, 2005 10:25 AM

Re: Forest Of Loren
 
Please do. When I release the beta version I need some to clean up the grammar and spelling error.

bone_daddy February 19th, 2005 03:25 PM

Re: Forest Of Loren
 
Ok. When you get the mod to beta, I'll go through the dm file and clean it up.

Saber Cherry February 20th, 2005 05:41 PM

Re: Forest Of Loren
 
Unicorn blood is supposed to grant immortality... or at least cure all wounds. I wonder if there is a way to integrate that into the mod?

"Oh no, my Cyclops lost his eye... better attack Forest of Loren and slaughter some Unicorns!"

It would turn the person playing Forest of Loren into sort of a "resource" that everyone took turns "harvesting." http://forum.shrapnelgames.com/images/smilies/happy.gif

Thilock_Dominus February 20th, 2005 06:23 PM

Re: Forest Of Loren
 
Well, I've give the unicorn (the commander that is) the ability to cure/heal battle afflications, so it's a kind of immortality http://forum.shrapnelgames.com/images/smilies/wink.gif

...and keep that nasty chainsaw away from these poor creatures http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez February 20th, 2005 07:11 PM

Re: Forest Of Loren
 
All unicorns and unicorn riders should also have recuperation, as the current units (mainly heroes of Ulm, Man) riding unicorns have it.

Thilock_Dominus February 21st, 2005 04:32 AM

Re: Forest Of Loren
 
Already have http://forum.shrapnelgames.com/images/smilies/happy.gif

Thilock_Dominus February 21st, 2005 05:05 PM

Re: Forest Of Loren
 
Black Unicorn pretender done.
Forest Dragon Pretender done.
Spirit of the Forest pretender done.
Elven Druid Pretender done.

Added 200 diffrent names.

Though if I've to add specific nation spells to FOL I need some little more time. I hope you guys can wait a little bit longer?


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