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-   World Supremacy (http://forum.shrapnelgames.com/forumdisplay.php?f=230)
-   -   Multiplayer Woes (http://forum.shrapnelgames.com/showthread.php?t=46867)

Skirmisher January 2nd, 2011 02:00 AM

Multiplayer Woes
 
For the last 90 minutes or so have been trying to get a multiplayer game going with no luck.:confused:

When I join the game I am able to enter the (name country password) info but once actually in the game I own no territory or no units. My country is displayed and the buy screens are availible but there's no where to place anything.:(

This is a serious setback.:(

If I try to host a game, when pressing the create button I get an error about address not availible,unable to bind socket.:(

Skirmisher January 3rd, 2011 01:33 PM

Re: Multiplayer Woes
 
Does the developer ever read anything going on here?

It seems like the only people here are the few brave souls that bought the game,and other people thinking about buying.

No questions seem to be getting answered...

JCrowe January 3rd, 2011 04:51 PM

Re: Multiplayer Woes
 
Is the Big D reading our mail?

Yes & no.

As in, I don't think they are combing through the lines dropped here in this forum, so much as they are responding to direct mail.

I've had correspondence with Team Malf, and release 1.05 reflected a number of those concerns - and more. "Scottwar" and others have also taken the direct route, and Malf has seemed receptive to their overtures as well.

If one may presume, I'd guess that Malf released World Sup early in order to make the holiday shopping season. And now they're trying to finish the job that (arguably) ought to have been done before the title's official release.

Not the business decision I would have made, but c'est la vie.

As it is, they profess to be running hard to address balance issues and the AI's lack of I, and the available evidence suggests that this is the case. But what they're doing is not a quick little tweak and a twitch to finite bits of code here and there - that is, making small mods to fix tiny holes in the software. I think they're still building on the very fundamentals of the coding structure itself. Basically, v1.01 was shell without an engine, wheels, transmission, or windshield - but it had a snazzy paint job. So the upshot is that while Malf intends to put a six-speed V8 under the hood with ram scoops and laser-guided fuel induction coils, it will take a wee bit more time to fit that puppy in than it would if they were, say, just upgrading the speaker system.

Malf is listening, but it could be a month (or two) before those efforts bear the kind fruit you expect to harvest from this game.

Skirmisher January 3rd, 2011 05:18 PM

Re: Multiplayer Woes
 
I to have taken the direct route.

Haven't heard a thing yet.

So I will say this.

The game was released before it was finished. IMO.

It doesn't work in multiplayer and nobody seems very concerned about that.

A simple "we are working on it" would be all that's required.

Clearly the testing was sub par on this game.

So I guess I'll wander off and check back in a month or so.


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