.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   LOS aid (http://forum.shrapnelgames.com/showthread.php?t=27635)

hoplitis February 13th, 2006 08:20 PM

LOS aid
 
Wouldn 't it be nice if you selected a hex (right click) and somehow (ie by pressing a certain key) have its LOS area highlighted? It would be extremely helpful in locating good positions for FOs, snipers, overwatcing units etc.
Comments?

Mustang February 13th, 2006 11:57 PM

Re: LOS aid
 
Not really realistic. A big part of a real commander's job is positioning his units where he thinks they will have the best view. I think that the game should be kept the way it is, because most other games ignore this fact. A commander can only see as much of the battlefield as his map shows him.

narwan February 14th, 2006 12:39 PM

Re: LOS aid
 
Finding the right spots is recon work. So use recon to find them. I would certainly be against the option you suggest, not realistic at all.

hoplitis February 14th, 2006 06:30 PM

Re: LOS aid
 
I'm 40. "Realistic" for me means that I need glasses to figure what's going on on the god damn screen !!!

And to argue against my proposal ( http://forum.shrapnelgames.com/images/smilies/happy.gif ), I would say that a "LOS aid" would mean that the player would spend less time "studying" the map which is one of my favorite aspects of wargaming.

The scouting/recon argument is a strong one. But for a player playing mostly scenarios against the AI, "proper scouting" is in a sense "scenario sensitive". Unit mix, map size and duration can limit your capacity for even rudimentary scouting. (One more reason to appreciate good scenario designers).

The "LOS aid" could be used as an exotic way of introducing elements of the "digital battelfield" concept in the game (then it would be limited by time frame of scen, nationality,etc). Codewise may be difficult though...

And finally,
how does the AI handle LOS issues? Does it "know" where the good locations are, does it search for them or is it LOS dumb ?

Cameronius February 14th, 2006 07:07 PM

Re: LOS aid
 
I have played against the AI a lot! And I would be very surprised to here that it takes LOS into consideration at all. I believe that the only thing taht matters to the is the shortest route (least number of MP) to the objectives or the other side of the board. AI NEVER uses terrain to it's advantage.

Mustang February 19th, 2006 05:50 PM

Re: LOS aid
 
Yes, there should at least be some code in there telling to hunt for high ground. Also, it should check the terrain around it and see if it offers any advantage. For example, if two human units are attacking an AI unit and the AI sees that it can block one of the human unit's LOS by moving behind a tree, it should do so. I do this a lot (use terrain to block part of the enemy force so I can engage the other part piecemeal). Also there could be some code telling it to try and find enfilade fire positions and fire at tank's flanks.

And Hoplitis, you're not the only person having trouble seeing what's happening on the map. I'm 14 and sometimes I can't tell what a unit's LOS is exactly. Still, I don't see how your LOS aid idea could solve this problem.

About the digital battlefield idea, it's an interesting consideration, but this game mostly represents battles from 1950 to today- nobody makes many scenarios taking place around 2010 or so.


All times are GMT -4. The time now is 04:42 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.