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-   -   LOTR update (http://forum.shrapnelgames.com/showthread.php?t=20406)

bearclaw August 17th, 2004 12:18 PM

LOTR update
 
Just wanted to let those who are interested know that I'm making progress on the mod but it is much slower than first anticipated.

Currently, I'm still developing maps. Each character has a different starting location so I am developing the map connections to ensure a smooth transision depending on which character is played. Slow going. All of the hobbit starting areas up to Bree are complete and I'm now working on the other characters.

I'm hoping to have a demo that will allow you to play the game up to Rivendell by the end of next week. Possibly the following week.

Here's hoping.

ace joh August 18th, 2004 07:32 AM

Re: LOTR update
 
take your time, patience is something DO fans really need anyway http://forum.shrapnelgames.com/images/smilies/happy.gif . Hmm, I envision DO WW2 to have a playable demo a few years from now or something http://forum.shrapnelgames.com/image...ies/tongue.gif , anyway, good luck, and looking forward to trying it out!

bearclaw September 10th, 2004 12:51 PM

Re: LOTR update
 
Good News!!

I've got a working demo for LOTR! There are still some minor tweaks to take care of and events/quests to add, but it currently is playable and seems to be working fine.

I expect to release the demo middle of next week (around Sept 15-16)

The Demo has 2 characters you can play; Frodo and Samwise. And will take you from Hobbiton to Rivendell. My intention is to get feedback from you guys before finishing the full Version of a Fellowship of the Ring Module.

This module will be closer to the books than the movies, but because of the game mechanics, some aspects will be one or the other and some will be neither.

Stay tuned. It's coming.

oh, and if anyone has pics, sounds or music that I can incorperate, please PM me. ty.

ace joh September 11th, 2004 09:53 AM

Re: LOTR update
 
great to hear, about graphics&sounds, as I said in another post, you can try civilization 2, http://www.apolyton.net/civ2, it has a few LOTR mods too, not perfect, but I use it for graphics for the WW2 mod http://forum.shrapnelgames.com/images/smilies/happy.gif

bearclaw September 11th, 2004 05:09 PM

Re: LOTR update
 
Quote:

ace joh said:
great to hear, about graphics&sounds, as I said in another post, you can try civilization 2, http://www.apolyton.net/civ2, it has a few LOTR mods too, not perfect, but I use it for graphics for the WW2 mod http://forum.shrapnelgames.com/images/smilies/happy.gif

Oh yeah... I remember that now... thanks. http://forum.shrapnelgames.com/image...es/redface.gif

henk brouwer September 12th, 2004 07:59 AM

Re: LOTR update
 
Closer to the book than the movies.. that must have been a lot of work.

Good news indeed http://forum.shrapnelgames.com/images/smilies/happy.gif.

DarkStar September 13th, 2004 12:39 AM

Re: LOTR update
 
Thanks for the update. Can't wait to try your new module out!

bearclaw September 13th, 2004 11:43 PM

Re: LOTR update
 
Quote:

henk brouwer said:
Closer to the book than the movies.. that must have been a lot of work.

Good news indeed http://forum.shrapnelgames.com/images/smilies/happy.gif.

You can say that again. It's amazing how much of what you remember from a book can be 'overwritten' by what you saw in a movie...

bearclaw September 17th, 2004 09:16 PM

Re: LOTR update
 
A big round of apologies to everyone waiting for this mod.

I spent the Last week in a hotel that was having a serious issue with it's ISP service. A whole week with no internet!!! not sure how I survived....

So the release has been delayed. Expect early next week instead http://forum.shrapnelgames.com/image...es/redface.gif

DarkStar September 21st, 2004 12:54 AM

Re: LOTR update
 
It's cool. I'm sure it will be worth the wait. I'm just glad that 'someone' is still interested in the game and making new modules.

I thought about trying my hand at one myself but wouldn't know where to start http://forum.shrapnelgames.com/images/smilies/happy.gif


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