Re: Error in Abn mtr unit?
That will solve that problem, thanks. I wasn't complaining but it didn't make sense, and since you guys are the keeper of the grail now it fell into your lap. If SSI or GG was still around I would have asked them, you can't fault me for asking and trying to clarify it; I would think appreciation for pointing out an error on something that can confuse players.
Anyway, it is corrected now and all is sunshine (except for the rain here in BC). |
Re: Error in Abn mtr unit?
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That DW unit was created about a decade ago and this is the first report I have received that it's a problem....it's not a problem in later years as the larger transports have the ability to load guns..... I will look into correcting it tomorrow |
Re: Error in Abn mtr unit?
I will need to spend tomorrow morning going over all of this again..... the reason the US OOB may have been set up as it was because there were no aircraft gun capable.....so the opposite of why the Candian formation failed to load and by setting up a new formation with regular mortars I might be setting myself up for a new complaint next year
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Re: Error in Abn mtr unit?
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Re: Error in Abn mtr unit?
Yep........ I was right and should have clued in right away..... the reason the US formation uses those mortars in its para formations is there is NO aircraft with gun lift capability during those years so disregard the comments about any new formation that gives regular mortars to [A] formations that don't have gun lift capability
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Re: Error in Abn mtr unit?
But SSI did refund my money when I bought one of their games, the WW2 ship combat one, and it was so boring; aim at target, hit space bar to shoot, aim at target, hit space bar. I called and told them it was boring and they refunded me my money...cool.
***BTW - that mortar that won't load is a DF mortar*** |
Re: Error in Abn mtr unit?
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What game was that? The only recent SSI game with ships that I can think of (Just woke up) is Fighting Steel, and that was not boring. |
Re: Error in Abn mtr unit?
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If it shows a mortar Icon it's a "gun" if it shows just the "crew" as infantry it's a DF. The formation it is in is Para Pl DW[A].....DW indicated it's set up as " detached weapons"...ie a formation that has it support weapons outside the platoon instead of integrated into it. |
Re: Error in Abn mtr unit?
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OK......lets go straight to GAME BASICS which is what I should have done last night but I was distracted by other issues and this is something I thought was settled and understood over a decade ago. I forget sometimes that not everyone does understand instinctively how the game works. Vehicle / aircraft have three carry capacity ratings all built around the one byte code limit of 255 a unit that shows a carry capacity up to 99 can carry foot passengers ONLY ....so if it has a capacity rating of 34 it can load up to 34 troops ( but NOT "guns" and NOT vehicles ) if it has a three digit carry capacity starting with a 1 then it can carry guns....so anything 1xx can carry men and guns up to the limit of xx so a unit with a 134 carry capacity can carry men AND guns (including mortars) up to the limit of 34...if it had a rating of 174 then it can carry up to 74 "weight points" including guns/mortars if it has a carry capacity rating starting with a 2 UP TO 255 ( the largest number that can be entered) then it can carry vehicles, guns and men up to a limit of 255 "weight points" because mortars are "guns" and we didn't want people loading and para dropping howitzers from things like Dakotas but wanted to allow some type of mortar support we created these direct fire only mortar units....that have NOTHING to do with any "official" TO&E.....it's what we had to do to allow mortar support loading into aircraft but keep players from loading things into said aircraft that they shouldn't.....so the ENTIRE reason we went to all the trouble of adding and coding DF mortars into the game was to avoid having to give transport aircraft a 1xx carry capacity then have players decide a 105mm howitzer will fit so they load it in....which would generated complaints from PBEM opponents that we were allowing players to "cheat". THAT is why there are DF mortars in the game. It was much simpler in SPWW2 where there were gliders to carry the mortars and guns but in MBT there are larger transport aircraft that can carry guns and vehicles which "complicates" the issue ......as well not everyone understands if you para drop a normal mortar unit the game splits it into two parts when it gets kicked out the door and the player is expected to find the appropriate crew and mate it back with the appropriate mortar...integrating them was much simpler for players....it meant you could not indirect fire them but it at least gave players the ability to project fire beyond normal rifle range...so a compromise between reality and game mechanics.....again NOTHING to do with an RL "official" TO&E. Once Helicopter got large enough to carry guns they kinda/ sorta took the place of the gliders for moving indirect capable arty onto the game map. That said I will admit that the game guide explanation of all this is a bit too brief not detailed enough and I have now expanded the explanation in the guide considerably. Quote:
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Re: Error in Abn mtr unit?
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Thanks for the explanation about carrying, I did know that already but very helpful to anyone else who may be following this thread. |
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