Re: Game Suggestions
Haha, I saw it here and remembered space hulk, and I also played Killer 7 that day as well.
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Re: Game Suggestions
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Re: Game Suggestions
Can rarity be set below 0.1? Like 0.00001?
GB |
Re: Game Suggestions
How about expanded 'mutators' like paralyzation (a SUPER slow, perhaps), drunk could be stun, summon monster, lightning damage, magical resistance, invulnerability to another mutator (definable duration), drain 2 levels (a double 'Drain'. The chance to drain should be definable...
GB |
Re: Game Suggestions
(Georgia Boy on a roll...)
How about item sets? I also guess levels can be edited into 'worlds'...any limit to level size? I second the request to have money (gold/silver/copper) (and stuff to spend it on, even though that can be modded...) GB |
Re: Game Suggestions
Yes, Rarity is a floating point value, so it can be any decimal value you like.
Mutators are not scriptable in Scallywag, but there's always a way around that with a plug-in. We really need to start keeping a list of requests, sorted into priority order (most wanted etc.). Magic resistance, lightning etc. can all already be done with edge types and the immune/prone/weakness mutators. See the scripting guide for more info. What do you mean by item sets? Levels can be edited into worlds. There is no limit to level size, but scallywag only uses frustum culling, so you may hit a limit if you push it too far. Try it, let me know your results. As for money and somewhere to spend it, if enough people shout loudly enough about this, I might write a shop plug-in. It's going to be needed when somebody turns up and wants to make Moria3d anyway. =) |
Re: Game Suggestions
Hi Scott:
Item sets are a combination of items which, if completed, give additional bonuses. For example, three items, GB's armor gives 8 protection. GB's shield gives 4 protection and GB's Helm gives 3 protection. Together that is 15. However, since you have the complete set (lucky devil), the set actually gives you 20 plus regenerates for 1 point. GB P.S. Will the quests mentioned above be doable? |
Re: Game Suggestions
Item sets could be done with a plug-in mutator.
Give each piece of that set EquipEffects=GBArmour. Then, in GBArmour::Apply you get the number of other GBArmour mutators active on that actor, and if it's 3 or some scripted number, you know the whole set is equipped and you can apply your special benefits. As for the quests, I'm keeping my eye on everything that's getting discussed here, and once the full version of Scallywag has been out a little while and we've gathered some more feedback, we'll look at what we're going to do, be that quests, or anything else in popular demand at the time. |
Re: Game Suggestions
I've got to write the native scripting guide between now and August 26th. The perfect way to illustrate writing plug-ins, is to write some in that tutorial. I think item sets would be a neat way to show how new mutators can be created.
What else would we like to see in that tutorial if possible? Anything that gets made during the tutorial is clearly going to be available for use by regular attribute scripters too.. |
Re: Game Suggestions
Been out of town (Las Vegas)--they wanted 15 USD/day to have lousy internet access. Oh well. Anyway, how about the item set plugin (as above),a rudimentry quest plugin, a mutator plugin (some ideas only--summon monster, resurrects dead monster, lays eggs which spawn into additional monsters, teleporting from one location to another in same room, time stop--freezes character for x seconds). GB P.S. Having gold and quests in the game is a must in my opinion. Speaking of gold, I did not lose any in LV. I ate until I won... P.P.S. How about a wysiwyg map editor? How about multiplayer via tcp/ip as an expansion pack? |
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