Re: Ideas how to improve WinSP MBT/WW2 !
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We've both being doing this for a long time. It'll be ten years for me come January 2008. We are currently upgrading SPMBT and then SPWW2 but we are at the stage that we are only devoting valuable time to things we feel strongly about and right now sounds and the upgrading of all the OOB's to accommodate those sounds are not on the list Don |
Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
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The infantry should be able to dig entrenchments during fight (so in WinSPWaW), 2-3 Turns, depending on experience the soldier). Quote:
===>>> The Op-fire filter could do with some tweaking too. For example lighter reconnaissance aircraft, when deployed, have the habit of soaking up AA fire so that a smart player who knows the exploits will purchase a few recon planes (UAVs etc) then send them in watch them blow up and then later send in his Jets and make merry hell. The ground AA wastes its ammo on the recon planes. One suggestion would be to make sure recon aircraft (which I believe are size zero in-game) can’t be targeted. If they, the recon planes, have to be targeted then it would be better if AA MGs and so on were tasked with such work and not the heavier stuff. Quite frankly I think you should have the option to say yes or no to Op-fire be it on aircraft or on ground units. It would make things a little more manageable. Most of the problems encountered in-game are normally down to the willy-nilly application of Op-fire anyway. You should be given the choice, at least with AA defence. Quote:
You probably did not meet their massed and skilful use in fight. http://forum.shrapnelgames.com/image...s/confused.gif They are very cheap for the abilities. Intel, destruction no-armored and light-armored targets. And also for destruction of enemy helicopters (from distance 1 hex for example). And at last in the end of a strike to land a courageous landing! http://forum.shrapnelgames.com/images/smilies/cool.gif And your air defence will not prevent, for this purpose is unvaluable no-armed helicopters and effective (absorb air defence) UAV. [img]/threads/images/Graemlins/Cold.gif[/img] It is necessary to increase cost Armed transport helicopters. Quote:
But when armored vechicles badly are at war after their bombardment from machine guns, it is strange. It is necessary to relieve armored vechicles from pinned fire MG-unit, etc. Even Crew with Pistol can buttoned Tank. Quote:
What such real world tactic, it is lack WinSPMBT 3.5. What bad to order to air defence to shoot on important, valuable aircraft? Ambush in air defence one of the basic military cunnings of modern war. Wait valuable target. For example so was in Vietnam (B-52 down, passing fighters). Quote:
Weather for example (a rain, a heat, etc.) - reduces ability to find out target. In WinSPMBT 3.5 TI gives too big superiority. Now cost "TI" it is underestimated in comparison with efficiency. |
Re: Ideas how to improve WinSP MBT/WW2 !
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Like everything it comes down to the balance of forces. If you buy lot's of infantry without AT weapons and BTR60's you can hardly complain armor is too expensive because it's so hard to destroy the enemy tanks. Most transports can be damaged destroyed even by small arms and damaged units will fly off the map. And as to their effectiveness, they are in RL too (under the right set of circumstances). The Americans showed in Vietnam just how strong a helicopter born infantry force can be in a light AA environment. Quote:
When faced with small arms fire, even from pistols, crew will have a tendency to get under armor and close the hatches. But don't forget that most times such a pistol shot will not cause a AFV to button down so they'll be able to use all MG's to fire back. When faced with a barrage of mmg area fire you bet that AFV cress will pull down their heads (and hence be 'buttoned'). Heavy mg fire (and even small arms fire) is a real life tactic to reduce the effectiveness of AFV. It can even drive them off in RL (that happens when a AFV crew is buttoned and no longer feels secure because they can't see everything around them anymore; in fear of an ambush they may pull out). So why shouldn't the game have this too? Quote:
Ignoring scout craft would lead to far, far larger problems to the game than what you feel is present now. Quote:
And I'll repeat from before, TI can be blocked in the game, it's not going to see through everything all of the time. |
Re: Ideas how to improve WinSP MBT/WW2 !
Just to add to the helo section, it's about the same as APC. Primary mission of transport helo/APC (even if armed) is to carry grunts to battle and their armament is for self-defence or support of their dismounts.
Now of course if you want you can get them into harm's way and use then for scouting or as mini-tanks (or mini-gunships) but then one hidden infantry squad with good nerves can at worst shoot them down, at best it can shoo them away after damaging them. Plus, contrary to APC's that tend to be smaller than tanks, transport helos tend to be bigger than gunships, so are easier to hit. heavily armed transport helos (Blackhawks with Hellfires, Ka-29TB...) tend to be fragile and expensive, just as IFV's are, so there's again that balance - heavier weapons make the vehicle more powerful, but OTOH distract from the primary mission and usually have cargo capacity penalties. And in threat-rich environment (plenty AAA or AT weapons) they both tend to die quickly if used carelessly. |
Re: Ideas how to improve WinSP MBT/WW2 !
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Also, a wooden house may appear rickety and really be so, but if you're not hitting load bearing structures and not hitting it with a round big enough to not really require good shot placement, it could likely take a surprising amount of damage. Not entirely sure how true either of these points may be, but its something to chew on. Quote:
I only say this because the bridges not meant for 70 ton MBTs were a huge issue in places like Bosnia. |
Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
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Regarding structure hexes, bear in mind that each hex is about 50m diameter, so blowing a "hole" through a hex or bringing down the whole block will require something more than a few direct-fire HE shells. |
Re: Ideas how to improve WinSP MBT/WW2 !
Then it would be better to do what "thatguy96" suggested with tanks and bridges. But the houses, come on. By 1946 I think most of the tank guns available to the allies (Sovs. incl.) could do serious damage even to stone houses. The High-end German stuff certainly could.
As for sounds, I found a load, Plasma seems to have also found a load, and no one ever asked for them. That's the trouble, no one ever asks. I have done in the past and all I got was... nevermind. Perhaps if someone would ask for them then maybe the changes, in that department, might begin taking shape. Regarding craters etc, a cosmetic adjustment was what I was driving at. Still does not explain why houses remain undamaged by lighter artillery though, well it does (limit of the game code - no ground damage = no house damage) but still surely a way around this can be found. Buildings could benefit from a certain amount of visible damage from receiving lighter artillery damage. IRL if a house gets hit by a 60mm mortar round you need more than just a lick of paint to fix the damage. |
Re: Ideas how to improve WinSP MBT/WW2 !
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And I doubt any tank gun would have such destructive effects as direct-fire sIG-33. With house demolitions, muzzle velocity and penetration is almost immaterial to you, amount of explosives is important. And even sIG-33 would have problems with large concrete/stone/thick-walled brick buildings, definitely it won't bring them down with one or two shots (as it would in SP) - and definitely not with indirect fire as it would have trouble hitting the building - as it is now the building suffers damage when anywhere in the 50-meter-wide circle including the building drops shell of required size. So I'd say buildings are (as with bridges) more fragile than they "should" be... I say leave them or reinforce them. |
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