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-   Vietnam Campaign Project (http://forum.shrapnelgames.com/forumdisplay.php?f=123)
-   -   Workgroups (http://forum.shrapnelgames.com/showthread.php?t=24656)

Pyros July 5th, 2005 04:24 PM

Workgroups
 
Workgroups
I will update this front page with the activities that each of you wishes to give a try.

Pyros:
1. Real Topographic map of A SHAU (cancelled)
2. Coding of core army value in relation with the campaign progress.
3. Scenery and script

Mike (DD)
1. Topographic maps (find and get in contact with sources)
2. Script

Remco (Narwan)
1. Script
2. Mission types
3. Historical research
4. AI behaviour

Stephane (Boonierat)
1. Historical research
2. list of battles/operations in relation with locations/ theatre of operations (?)

Chris (Weasel)
1. Map designing - basic samples 30x30 (?)
2. Vietnam photo reaserch (net?)
3. Small A Shau jungle

Ulf (Wulfir)
1. Map designing - basic samples 30x30 (?)
2. Vietnam photo reaserch (net?)

David (Listy)
1. Historical research
2. list of battles/operations in relation with locations/ theatre of operations (1st CAV DIV?)
3. Special weapons research/simulation

Tobias (Pergite)
1. AI behaviour
2. Mission types, objectives & balance

Paul (Dita)
1. mission types
2. script
3. special weapon research
4. map samples

Marek_Tucan
1. map samples
2. AI behaviour

Pyros July 10th, 2005 12:13 PM

Re: Workgroups
 
Gentlemen,

It might help everyone if you could post in this thread what might interest you in this first phase.
This way you may group up with other peoples and try to coordinate better your actions - ergonomy http://forum.shrapnelgames.com/images/smilies/wink.gif

1. For instance I will work on the making of a "real" topographic map of A SHAU on a 200x160 map.
2. I will try to issue some method of coding the combat "value" for the core force at each stage of the campaign(this will help in the balance of scenarios).
3. I will try to work on the scenery/script.

cheers

Pyros July 10th, 2005 12:29 PM

Re: Workgroups
 
BTW,

I wish to make clear myself on one very important thing...

The easiest way to work this project would be to simply assign a task to each of you (this is really easy but it is not the way I wish to work).

So listen up and listen good. http://forum.shrapnelgames.com/images/smilies/happy.gif

First of all you are not playtesters, but you are designers.

This mean, that I am not the one to assign you tasks!

You should take the initiative to do what you think it is right and you may chose to work with activities from the priorities of the list.

Do, as you wish and as you like!!!

I simply opened you a DOOR... It's up to you to pass through this door and reach your target. Whatever target this is. http://forum.shrapnelgames.com/images/smilies/wink.gif

cheers,
Pyros

narwan July 10th, 2005 01:27 PM

Re: Workgroups
 
Can't resist peeking behind an open door! http://forum.shrapnelgames.com/images/smilies/eek.gif

As to the priority tasks, coding and map design aren't really my sort of thing. The historical research, AI behaviour and mission types are, so I'd prefer to focus on those.
Determining the general nature and feel of the campaign seems the number one priority to me (also see my post in storyline) since that will be our take-off point and determine the direction of a lot of the other work to be done. Think about type of force (regular army, marines, airmobiles, etc), period (early or late vietnam war or something in between), location (where in Vietnam), etc. Post your ideas and views in the storyline thread and we will see what evolves!

Remco

Weasel July 10th, 2005 02:14 PM

Re: Workgroups
 
Hi Guys: I am pretty good at map designs so I am willing to work on this. May I suggest that once a person completes a map he send it to another map designer for his constructive input?

Pyros July 10th, 2005 02:41 PM

Re: Workgroups
 
Welcome Chris,

What do you think about creating some map samples 30x30 (standards).
This will be a good start in the direction of project homogeneity concerning the same type of maps?

cheers!

p.s see map prototypes

wulfir July 10th, 2005 07:22 PM

Re: Workgroups
 
Quote:

Pyros said:
It might help everyone if you could post in this thread what might interest you in this first phase.


I enjoy map design, so if Pyros and Weasel want reinforcement in that field I'd be happy to help out.

Double_Deuce July 11th, 2005 02:31 AM

Re: Workgroups
 
Quote:

Weasel said:
May I suggest that once a person completes a map he send it to another map designer for his constructive input?

Good idea. Having 1 common set of eyes reviewing them would be good for making sure they all have similiar look and feel. Not that they should all be identical BUT that they look like they all come from the same region of the world.

Pyros July 11th, 2005 04:08 AM

Re: Workgroups
 
Quote:

wulfir said:
Quote:

Pyros said:
It might help everyone if you could post in this thread what might interest you in this first phase.


I enjoy map design, so if Pyros and Weasel want reinforcement in that field I'd be happy to help out.

Welcome Wulfir http://forum.shrapnelgames.com/images/smilies/happy.gif

Go ahead and design some map samples 30x30 of various landscape (jungle, city, village, mountain etc...)
Also find some good photos of these and post them in the appropriate map thread.
Before doing any huge map we should first issue general map designing standards.

After a while we will post all these map samples in the appropriate map threads and everyone of us will tell his opinion about the look of these samples.

The at the phase B we will design the real maps according to each mission type and location!

cheers,

Pergite July 11th, 2005 07:08 AM

Re: Workgroups
 
Hi again

My problem at the moment is that I will be away on vacation for two weeks, starting from wednesday so I wont be that usefull around here until after that.

I have allready been testing some AI behaviour and I am interested in that as well as "mission types", working on balance as well as playability... to be honest I am willing to join up on anything that is left and need work done after my return http://forum.shrapnelgames.com/images/smilies/smile.gif


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