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-   -   Commando patch (Attached files) (http://forum.shrapnelgames.com/showthread.php?t=37419)

welk January 16th, 2008 11:05 AM

Commando patch (Attached files)
 
I have created a special little experimental Commando_Patch for Wspww2-2.5, that allows to create "commando scenarios" in special atmosphere of "commando missions" (details in the readme) : new german and allied units, materials, installations, formations, icons, pics, sounds, etc.

Some commando scenarios are coming soon.
All problems reports, suggestions, etc will be considered to improve this patch (please, report here).


Screen of a little german secret research center :
http://img237.imageshack.us/img237/9352/screensk8.jpg

welk January 16th, 2008 11:07 AM

Re: Commando_Patch
 
See below for 1.2 version.

welk January 17th, 2008 05:32 PM

Re: Commando_Patch
 
Here is the version 1.1 of the Commando Patch.

Deleted - Please, see below for updated version 1.2

thatguy96 January 17th, 2008 05:37 PM

Re: Commando_Patch
 
Cool idea. Does the current version have any scenarios yet?

welk January 17th, 2008 05:43 PM

Re: Commando_Patch
 
No. At this time, I make last verifications to search little mistakes, minor problems, etc.

And I want to know what players wait as supplementary units (I created Cdo aqualungs, barbed-wires, U-boots as destruction objectives, Cdo kajacks, german check-points, FFI traction, etc. but I have perhaps forgotten some ideas)

In some times, I will post a test-scenario (Human player = Allied ; IA = German forces)

Marek_Tucan January 17th, 2008 06:54 PM

Re: Commando_Patch
 
Too busy to check it out right now, but sounds good. Do you have parked aircrafts as targets as well?

welk January 17th, 2008 07:52 PM

Re: Commando_Patch
 
Yes. There are destructions objectives, as : parked aircrafts, V2 bases, flak prototypes, armored prototypes, U-Boots, trains, locks, ships, supply depots, oil installations, etc.

Marek_Tucan January 18th, 2008 02:21 AM

Re: Commando_Patch
 
Bookmarking and looking forward to passing final exams, after that I'll have some time http://forum.shrapnelgames.com/images/smilies/wink.gif

welk January 18th, 2008 04:10 PM

Re: Commando_Patch (updated version 1.2)
 
Below is the updated version 1.3 of the Commando_Patch

For all scenarios you create :
Human player = Allied Cdo forces
IA = German forces


welk January 22nd, 2008 10:24 AM

Cdo Patch(1.3)
 
1 Attachment(s)
I noticed the following problem with the game , using my "commando patch" in a special scenario : all german units (infantry and light armor) that are placed in the military german camp and in the right corner of map refuse to fight against commando forces, and are always fleeing out of the map.

So, I am in difficulty to continue the work.


The test- scenario is attached to this message.

It needs the 1.3 version of my commando Patch :
http://www.toofiles.com/fr/oip/docum...ndo_patch.html


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