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-   -   AI Deathmach 3 (http://forum.shrapnelgames.com/showthread.php?t=20876)

Master Belisarius September 15th, 2004 10:29 PM

AI Deathmach 3
 
Well, considering I'll have some time during October and because have received requests of some of you, decided to run this new one (and for sure the Last!) AI deathmatch.

Here my proposed rules.

General Rules.
===========

- Starting date 09/29/2004.
- One on One games (1 AI vs 1 AI).
- Will use the newest available AI scripts, or if the AI's author want, could send me an updated Version.
- The games will be played using a custom map. I have a map done by Cybersol (see here AI Dueling Map ). But if somebody else has a better idea, we can consider it.

Game Settings
==============
Similar to the previous deathmatch:
- TDM data files
- SMALL AI BONUS
- 3 Good Starting Planets
- no random events
- simultaneous movement and the first Player for the "human" player.

Victory Conditions
==================
- The victory can be decided by:
a) One AI was able to destroy 100% the other AI.
b) The AI with more victory points after 500 turns.
- I will post the save game at the end of every game.

AIs Involved.
=============
Was thinking in 24.

My proposal is, the 24 first AI's in the previous Death Match:

1 United Flora
2 Tessellate
3 Space Vikings
4 Aquilaeian
5 CueCappa
6 Narn Regime
7 Pyrochette
8 Toron
9 Fazrah
10 EEE
11 Khrel
12 Orks
13 Gron
14 Rage
15 Namovans
15 Earth Alliance
17 Sallega
17 Piundon
19 Klingon
20 Teslik
20 Drakol
20 Azorani
20 Praetorians
20 Colonial

I'm open to change the list, if somebody has:
- a new race script
or
- an updated srcript of a race that in the previous contest, finished after the place 24.
or
- just consider that I'm missing a good race


Fixture
=======
Will decide it after consider the number of AIs involved.


Please let me know your suggestions!

TerranC September 15th, 2004 10:32 PM

Re: AI Deathmach 3
 
Yay! Another one! Unfortunately I don't have any new AIs that got my attention on hand, but I am going to be checking this thread more then often!

Go UFE! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Slynky September 15th, 2004 10:33 PM

Re: AI Deathmach 3
 
"- One on One games (1 AI vs 1 AI). "

Maybe I am not understanding...where does the human player come in at?

Phoenix-D September 15th, 2004 10:34 PM

Re: AI Deathmach 3
 
Quote:

Slynky said:
"- One on One games (1 AI vs 1 AI). "

Maybe I am not understanding...where does the human player come in at?

They don't. The point is to watch the AI's beat on each other and see which one wins.

TerranC September 15th, 2004 10:36 PM

Re: AI Deathmach 3
 
Quote:

Slynky said:
"- One on One games (1 AI vs 1 AI). "

Maybe I am not understanding...where does the human player come in at?

There is no human "player" in the deathmatches. Master belisarius will be the "player" and he will only be the observer of the AI matchs. The point of AI deathmatchs is to see which AI stands out above the rest by setting them up against other AIs; The Narn AI won the first one, and the UFE AI won the second one; AI performance at these AI deathmatches done by MB has become the standard on which we can judge the AI's proficiency.

Slynky September 15th, 2004 10:48 PM

Re: AI Deathmach 3
 
Ahhh, I see (slaps forehead).

Since I never play with AI, I guess I am just out of the "loop".

Master Belisarius September 15th, 2004 10:55 PM

Re: AI Deathmach 3
 
Quote:

TerranC said:
Yay! Another one! Unfortunately I don't have any new AIs that got my attention on hand, but I am going to be checking this thread more then often!

Go UFE! http://forum.shrapnelgames.com/images/smilies/laugh.gif

http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks!

Master Belisarius September 15th, 2004 11:03 PM

Re: AI Deathmach 3
 
Quote:

Slynky said:
"- One on One games (1 AI vs 1 AI). "

Maybe I am not understanding...where does the human player come in at?

TerranC and Phoenix already answered it (the games are between 2 AIs and one "human" empire that doesn't do anything).

I'm doing it, because:
a) Every game must be started with at least one human player.
b) noted that if you start a race as under human control, and later change it to full AI control, doesn't work exactly in the same way than if you started the race as under AI control from the setup.

Then, my workaround was start the game with a "dummy" Human player, and the 2 real contenders starting under "pure" AI control.

Maybe it was fixed with the Lastest patches... but I want to be sure!

Deathstalker September 15th, 2004 11:43 PM

Re: AI Deathmach 3
 
I vote for the inclusion of the Tesselite (sp?), darn hardest AI I've faced. In almost every game I've played lately they total all the other AI's and then I'm facing fleets of baseships that just annihilate me.

Master Belisarius September 16th, 2004 12:10 AM

Re: AI Deathmach 3
 
Quote:

Deathstalker said:
I vote for the inclusion of the Tesselite (sp?), darn hardest AI I've faced. In almost every game I've played lately they total all the other AI's and then I'm facing fleets of baseships that just annihilate me.

hehehe, thanks, but you make me feel ashamed! (Gryphin did the beautiful shipset and I did the AI scripts).
The Tessellate already were included (because they finished second in the previous Death Match).
Thanks again!


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