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-   -   Player Mods....how to get them to work? (http://forum.shrapnelgames.com/showthread.php?t=9865)

dbt1949 July 5th, 2003 11:47 PM

Player Mods....how to get them to work?
 
I've downloaded a couple of you alls mods that I thought I'd try out.However,even after reading the newbie help thread I still can't figure how to make these work. Can someone give me some pointers?
Thanks!

Fyron July 6th, 2003 12:59 AM

Re: Player Mods....how to get them to work?
 
Have you checked out www.malfador.com/se4mods.html yet? It has a section on how to get the mods to work. So does SE4 Modding 101 Tutorial (linked in my sig).

dbt1949 July 6th, 2003 03:31 AM

Re: Player Mods....how to get them to work?
 
It's a little confusing but I'll give it a shot.
Thanks!

oleg July 6th, 2003 03:36 AM

Re: Player Mods....how to get them to work?
 
Quote:

Originally posted by dbt1949:
I've downloaded a couple of you alls mods that I thought I'd try out.However,even after reading the newbie help thread I still can't figure how to make these work. Can someone give me some pointers?
Thanks!

<font size="2" face="Verdana, Helvetica, sans-serif">What exactly do you mean ? You can not make SE load mods ? The best way is ModLauncher - available on you Gold CD. Simply install it into SE directory, install the mod you want play (each mod has a readme.txt for that purpose http://forum.shrapnelgames.com/images/icons/icon7.gif ) and then double click on ModLauncher and chose the one you want to play !

dbt1949 July 6th, 2003 03:57 AM

Re: Player Mods....how to get them to work?
 
Okay,I've just been trying that path.txt file where you change the name of the path from none to the name of the file the mod you want is in.And that hasn't worked for me so far.
I'll look for the modlauncher on my cd now.

dbt1949 July 6th, 2003 04:20 AM

Re: Player Mods....how to get them to work?
 
Okay,I give up. I loaded the modlauncher from the cd. I lauched the modlauncher.I clicked on the mod and then I clicked on the play SE IV button and it still just come up the regular unmodded game.
Thanks for you help anyways guys. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok July 6th, 2003 04:44 AM

Re: Player Mods....how to get them to work?
 
Quote:

Originally posted by dbt1949:
Okay,I give up. I loaded the modlauncher from the cd. I lauched the modlauncher.I clicked on the mod and then I clicked on the play SE IV button and it still just come up the regular unmodded game.
Thanks for you help anyways guys. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Are you sure it's just regular unmodded game? The screen will not always be diffrent. Only a handful of mods have added to the intro screen the name of the mod. But for the most part it is the same. I suggest you try to load another mod and then start a game and look to see any new weapons or changes to confirm you are in the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

dbt1949 July 6th, 2003 05:02 AM

Re: Player Mods....how to get them to work?
 
I was trying my desktop PC with Windows ME and the two mods I had downloaded (Adamant & AST) just weren't working. I went and tried it on my laptop with XP and it works fine.(both those two plus some others from the cd).
I'll try it again on my desktop tomorrow morning.

dbt1949 July 6th, 2003 02:13 PM

Re: Player Mods....how to get them to work?
 
Okay I see what I was doing wrong. I was extracting to a folder I had already made instead of letting them extract to their own folder(that I didn't realize was being made).

Fyron July 6th, 2003 09:34 PM

Re: Player Mods....how to get them to work?
 
You do not have to install mods into the folder they want to go in, actually. That is just a standard folder for ease of use. http://forum.shrapnelgames.com/images/icons/icon7.gif AST will work if you place it in a folder named "Bob", for example.

You will want to make sure you have the Image Mod installed to use those mods.


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