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-   -   Countering End-Game Astral (http://forum.shrapnelgames.com/showthread.php?t=39947)

Xietor August 4th, 2008 09:11 AM

Re: Countering End-Game Astral
 
And if you are fighting underwater against the ryleh, you have even less battlefield spells in your arsenal. And you can count on a heavy dose of VOTD to back up the communions.

Which is why the Ryleh is in my top 3 power aces in the Middle Era. That said, there are ways things that can be done.

I am presently engaged in a fierce underwater fight with the Ryleh in one of my mp games. I tend to try to weaken his armies before the battles.

Earth attacks take out keys mages. There are other tactics.

sum1lost August 4th, 2008 12:01 PM

Re: Countering End-Game Astral
 
I'm a big fan of mass flight, personally.

MaxWilson August 4th, 2008 12:17 PM

Re: Countering End-Game Astral
 
Communions aren't very mobile. He will have trouble stopping thug/SC raids (3-4 thugs or 1-2 SCs) behind his lines with big communions. He will also have trouble protecting communions against overland rituals and/or assassination/remote attack spells. It just isn't feasible to teleport a 12-man communion around. At best, communions are an anvil but you can still smash the hammer.

-Max

Tifone August 4th, 2008 01:38 PM

Re: Countering End-Game Astral
 
Assassins would be fun. You imagine a mage with a knife at a couple cms from his throat, cry out loud "COMMUNION... SLAAAVEEE!" ?? http://forum.shrapnelgames.com/image...es/biggrin.gif

JimMorrison August 4th, 2008 01:42 PM

Re: Countering End-Game Astral
 
I'm Assassinating communion members in one game I'm in. He's besieging a castle so not really going anywhere..... http://forum.shrapnelgames.com/image...ies/tongue.gif

When they're scripted for a large army battle it's kind of hilarious how pathetic they are against an assassin. http://forum.shrapnelgames.com/image...es/redface.gif

Endoperez August 4th, 2008 01:46 PM

Re: Countering End-Game Astral
 
What about group of flying thugs with high MR? I'm thinking of Iron Angels in here. They have base mr 20, base enc 1, reinvigoration 4, full slots and they fly, and while MA Ulm has some trouble getting a summoner, they're cheap to mass once they have one. For 25 Earth and half-price equipment, you can afford to lose some.

Epaminondas September 25th, 2008 10:52 AM

Re: Countering End-Game Astral
 
Sorry for a newb question. What is there to fear from end-game Astral battle magic other than Master Enslave?

Gregstrom September 25th, 2008 11:15 AM

Re: Countering End-Game Astral
 
Astral Tempest, Unraveling and Soul Drain. They don't really surpass Master Enslave a lot of the time, but they're nasty enough. Mostly the same advice for getting round them applies, I think.

HoneyBadger September 25th, 2008 11:29 AM

Re: Countering End-Game Astral
 
By the way, has anyone had any success casting both Army of Gold and Army of Lead on the same group of units? I've never tried this, but I always wondered if it was viable, and worth doing.

Valerius September 25th, 2008 12:38 PM

Re: Countering End-Game Astral
 
HB, I ran a test of this and both spells were cast. Could be worth doing if you want both 50% FR and +4 MR.


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