.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=106)
-   -   The Hills by the Sea huge map A/D scenario (http://forum.shrapnelgames.com/showthread.php?t=51953)

sporadic -Z June 15th, 2018 04:06 PM

1 Attachment(s)
Here is a new map and scenerio.
there was a problem with the saved map in the first attachment.
this one will work
here's the NFO:

The is a Advance/Defend scenario in a huge map. vis is 57 .
This scenario is meant to play against the CPU as the Green player.
Green advances north to take as many Red hexes as possible in 50 turns.
There are some support ships and a large helo for transport.
Drop in unawares and move your assets north in to unknown defenses.
The secret agents have snuck in two trucks to have a looksee around.
be careful.

lukerduker123 June 17th, 2018 06:18 PM

Re: The Hills by the Sea huge map A/D scenario
 
Hey man, this is an interesting scenario! My only nitpick here is that the map just doesn't, well, feel right, you know? Did you do anything else besides randomly generate a world? Random generation is swell for random battles, but when it comes to user-made scenarios it might be wise to go in and 'touch up' areas that don't really meet standards. In the last scenario you posted I noticed a lot of broken roads that had big 'clear' spots in them and such. Hope you take this as a touch of constructive criticism--it's great to design scenarios, but only if the maps work with them.

sporadic -Z June 18th, 2018 12:13 PM

Re: The Hills by the Sea huge map A/D scenario
 
those broken roads never make a difference in the gameplay so i just leave them. the maps are just schematics of terrain that get cleaned up while sipping coffee.


All times are GMT -4. The time now is 11:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.