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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Fyron October 2nd, 2003 12:46 AM

Re: STM "Final v1.7.5" Discussion
 
Not at this time, no. Still have no internet at home, and need to get some homework done. http://forum.shrapnelgames.com/images/icons/shock.gif

What exactly do you want with "fewer damaging WPs"? Someone else could do this for you if you be a bit more specific (and they are nice http://forum.shrapnelgames.com/images/icons/icon12.gif ).

DavidG October 2nd, 2003 01:29 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Fyron could you send me a good Version of the bad file? Could you set it up to limit the number of damaging warp points to a lower occurance as well?


<font size="2" face="sans-serif, arial, verdana">The file I e-mailed you was from the latest Version from FQM deluxe. If anyone else wants it e-mail me at dgunsten@sympatico.ca (since I'm pretty sure my program messed up the file http://forum.shrapnelgames.com/images/icons/icon9.gif the least I can do is help anyone fixt it)

Edit: or get in here: SectType.zip

[ October 02, 2003, 00:44: Message edited by: DavidG ]

Atrocities October 2nd, 2003 01:58 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

DavidG October 5th, 2003 03:12 AM

Re: STM "Final v1.7.5" Discussion
 
Just wonder what the though process was with fighters in this game. They seem really expensive to research and there does not even seem to be much point in doing that since a shuttle seems to be much better than Large fighter.
I'm trying to make a scenario based on the Trek mod but I need to have fighters that are actually usefull. Is there a way to do so in this mod. I think from what I see they are left pretty much the same as stock (except maybe worse since they are expensive to research and shuttles are better)

Atrocities October 5th, 2003 10:34 AM

Re: STM "Final v1.7.5" Discussion
 
The concept was originally NO fighters. But after some thought I included them in the mod but made them what they are in the trek universe, nearly obsolete.

BadAxe October 5th, 2003 12:44 PM

Re: STM "Final v1.7.5" Discussion
 
Federation Ablative Armor II is looking for comp_1232.bmp and can not find it. My guess is that the value in components.txt should be comp_1256.bmp. That would be consistent with the values for FAA I and III.

I am having fun with this mod.

Thanks

DavidG October 5th, 2003 05:03 PM

Re: STM "Final v1.7.5" Discussion
 
Perhaps this is intentional but with the current data files it is impossible to build a Federation Juggernought since it requires Fed Ship Const levl 9 which is unobtainable. (ie max level is 8)

Fyron October 6th, 2003 12:57 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
The concept was originally NO fighters. But after some thought I included them in the mod but made them what they are in the trek universe, nearly obsolete.
<font size="2" face="sans-serif, arial, verdana">Remember, gameplay over canonical-nonsense. http://forum.shrapnelgames.com/images/icons/icon12.gif

TNZ October 7th, 2003 06:29 AM

Re: STM "Final v1.7.5" Discussion
 
I don’t see any reason why fighters and shuttles cannot be changed to be more useful. Some ideas on how to do this.

1. New vehicle size for fighters and shuttles.
2. New AI design creation for fighters and shuttles.
3. New propulsion scheme for fighters and shuttles and new propulsion components for fighters and shuttles.
4. At the moment, fighters and shuttles technology is divided into :shuttles, fighters, adv ship construction and propulsion. Why not just make it one field ? Say Shuttle/Fighters Technology?

Examples of 1-3 in working form. Also 4 images of Federation shuttles.

1065504136.zip

Atrocities October 7th, 2003 11:03 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
The concept was originally NO fighters. But after some thought I included them in the mod but made them what they are in the trek universe, nearly obsolete.

<font size="2" face="sans-serif, arial, verdana">Remember, gameplay over canonical-nonsense. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Tisk tisk Fyron, you know me better than that. I could give a rats *** about canonical-nonsense. I like fighters, that is why they are in the mod. I even set the mod up so that fighter can be excluded via the tech tree. If people want them to be more useful then I will make them more useful.

Thanks for the FAA II bug report. I will look into as soon as I can.

Expect and update within the week. http://forum.shrapnelgames.com/images/icons/icon7.gif

I expect to be revamping the borg a bit and fixing a few minor errors as well as replacing the sector.txt that seems to be causing the ST Map not to work. (FYRON could you please set me up a new one of these that limits the occurance of damaging WP's and email it to me?)

Thank you all for the emails and feed back, without your insight and discussion the mod would have died off a long time ago.


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