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-   -   Mod List thread? (http://forum.shrapnelgames.com/showthread.php?t=32126)

Ace_Garp December 4th, 2006 10:34 AM

Mod List thread?
Hello all.
Just wondered if it might be a good idea to have a new sticky thread keeping a tab of all known Mods for WW:R2IS.

I've no idea how many mods there are out there, and it would be great if there was one thread to keep track of them all, possibly along with download links. Obviously it'd need a Moderator to clean it up every now and then, but at least we'd all get to play some of the mods that we may have missed.

In case I've missed any (I'm sure I have), here's the list of mods I've found so far: -

Weird Worlds: Return To Infinite Space <BUY IT NOW!>

Weird Worlds: Added Content V 2.5 <Added_Content_2_5.rar>

Babylon5 Shadowfall beta 2 <Babylon5 v2 a.zip>

Weird Worlds: The Babylon Project V 2.60 <babylonproject_v260.zip>

Battle Colosseum V 1.1 <Battle Colosseum.zip>

Battlestar Galactica V 2.2 <battlestar V2.2.zip>

CVN-65 U.S.S. Enterprise <CVN-65.zip>

Dominion Assault <DominionB1.zip>

Drives R Us . . .and more! V 1.11 <drivesrus.zip>

Enterprise ? ? ?

Weird Worlds: Enterprise & Defiant <EnterpriseAndDefiant.zip>

Even Weirder Worlds V 1.01 <Even Weirder Worlds 1.01.zip>

Test Mod ? ? ?

Weird Worlds: incomplete <incomplete.rar>

Weird Worlds: Destroyer of Stars V 2.0 <isd2.0.zip>

Mizendar V 1.0 <mizendar.1.0.zip>

Pirate Race <pirate_race.zip>

Weird Worlds: The Ravian Invasion <QuestMod1.zip>

Weird Worlds: Stop the Yellow Kawangi! <same as above>

Weird Worlds: Quest for the Damocles <same as above>

Freelancer Music and Rheinland Cruiser V 1.1 <Rheinland_Cruiser.zip>

Sgqwonkian Crisis <sgqwonk.zip>

Sword of Inevitable Righteousness <SIR-beta5a.zip>

Sith Decimator V 1.1 <Sith_Decimator.zip>

Special ops mission <specialops.zip>

StarBlazers <StarBlazers_v10.rar.zip>

SuperPirate sample Mod ? ? ?

Teeming With Life V 1.2 <teemingwithlife.zip>

Terran Assault Ship Mod <terran_assaultship.zip>

Weapon Effects Mod <WepFX.zip>

White Noise's Weirder Worlds Mod <WhiteNoise.zip>

Have I missed any gems there?
Please let me (and others who read this) know.
Any one want to try to keep a track of all Mods, and the current versions?
Having one place to host them all would be great too.

Ace_Garp December 7th, 2006 04:08 PM

Re: Mod List thread?

I just want to know if I've missed any Mods ;-)

p.s. updated the above to include the new babylon project, and the default quest mods.

Zogu December 7th, 2006 06:00 PM

Re: Mod List thread?
Thanks for keeping this list! Are all these mods available in the forum? It would be nice to sort them by location or availability. I also wonder if some of these mods are compatible with the latest upgrades (1.1, 1.2 and 1.21). If anyone has some version information.

Here's an idea for the developers of WW. Maybe it would be a good idea to specify a version number in any ".ini" file in WW, so that when the application loads a mod and discovers that a file has an older version, it warns the user.

As for the "q brood", "q kawangi" and "q primordius", I realize that the names aren't very meaningful. It would be better to use the names displayed in the Mod menu (and maybe the project name and the zip filename):

Choose your Main Quest: "Stop the Kawangi!" (QuestMod1.zip)

Choose your Main Quest: "The Ravian Invasion" (QuestMod1.zip)

Choose your Main Quest: "Quest fot the Damocles" (QuestMod1.zip)

By the way, this tiny mod was really intended as a proof of concept at first, but then I realized it would be nice to provide it to other people.

Ace_Garp December 7th, 2006 06:49 PM

Re: Mod List thread?
Thanks for the reply.
I might try to keep this list up to date then.
Things to do for this weekend: -

I'll amend the names to those in the Mod menu, and try to add links as to where they can be obtained (if available), and what the name of the dowloaded file is called.

Do you have any that I've missed?

Fingers December 8th, 2006 12:27 AM

Re: Mod List thread?
1.2 should be backwards compatible when it comes to playing mods. I haven't tried all of them of course so your mileage may vary, but there were no changes that would obviously break mod compatibility.

flap December 16th, 2006 05:47 PM

Re: Mod List thread?
Thanks Ace_garp.

But I noticed that the link to special ops might be broken...

Ace_Garp December 16th, 2006 07:28 PM

Re: Mod List thread?
Cheers flap.
The link did work when I compiled the list, but does seem to be down now.
I've left it there in case Prometheus puts it back up.
(His whole site seems to down though).
Anybody know of any Mods I've missed out?
I want to play them too!

Ace_Garp February 25th, 2007 06:18 PM

Re: Mod List thread?
Added new link for Special Ops Mod.
Hope this is OK prometheus if you're out there.

sgqwonkian August 9th, 2007 10:20 PM

Re: Mod List thread?
I posted two new mods to the forum this week:

Sgqwonkian Crisis
Teeming With Life

Could you please add them to your list above? Thanks!

Ace_Garp August 11th, 2007 11:51 PM

Re: Mod List thread?
I've added: -

Sgqwonkian Crisis
Dominion Assault
Teeming With Life

Are there any more Mods out there that I've missed out, or even later versions that I don't know of?

Right. Off to carry on testing out the Mac update ;-)

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