Re: Babylon 5 Mod
Jeeezzzz......
EA trying to take over a Grome tiny planet. Grome have 4 troops (infantry), the EA started with 50 medium infantry rated vetern and 10 armor/troops. So far after 6 turns...Grome lost 2, EA 5 of their infantry. Them Grome is tough! |
Re: Babylon 5 Mod
Have those Grome been building reinforcements by any chance?
In one (P&N) game I was playing, the planet I was attacking kept building more troops to fight off my invaders. Each turn, I killed all the troops and did only minor damage to the militia. Only once the planet started to riot was I able to win. Took me two years. I know I didn't mod that AI, aside from adding engines to ship designs, so either that was a coincidence, or the AIs are programmed to build troops on the planet being invaded. |
Re: Babylon 5 Mod
hey guys happy 1000
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Re: Babylon 5 Mod
SJ: guess I'll have to check and see by switching to them. All I know at the moment, that &^%$# rock/moon is sucking 2-3 infantry a turn...Guess my plan to simply invade and take over is out the window....
Update: SJ: Naw, they aren't building anything. The Grome have 2 infantry left and those &^%$#@ are slowly eating up "vetern" medium infantry...only 32 left of 50 now... [ July 19, 2002, 20:26: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
ok, where can I download the full Version of this mod for gold?
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Re: Babylon 5 Mod
Dunno ZeroAdunn: Seems the B5 MOD site is down http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Babylon 5 Mod
Any update on this mod?
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Re: Babylon 5 Mod
atomannj: none lately. Val has been on assigment away from home for Last several weeks. IIRC, he'll be back next week. The MOD is shaping up pretty good by the Last update I got a couple of weeks ago.
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Re: Babylon 5 Mod
Hey All!!!
I have some good news, I just sent Rambie the newest Mod files and all of the 'unfinished races' I have, and he is going to set them up on his site, so hopefully we will have a decent home for the mod http://forum.shrapnelgames.com/images/icons/icon7.gif I'm also close to completing the Technomages and Vree shipsets along with AI for the Lorkans (and other Nomadic races). Facility build times have been reduced by a third to make the game a little quicker. I'm working on terraformers and the race specific facilities - trying to balance them. The Abbai have a speech file now and will be joining the Neutrals, maybe with a few of the other unfinished races as a temporary home. Looks like the Grome are doing ok http://forum.shrapnelgames.com/images/icons/icon7.gif There is a lot of other stuff that I am working on (now that I have time again) and I would like to get an idea of how many people are interested in starting up either a PBW or PBEM test run of the latest Version, to really work out some of the balance issues. So far a group of 4 of us have been doing a small scale test that has helped to point out some issues. Speaking of issues - I would like to collect a 'definitive list' of know issues and things people want to see or see changed. Anyone who is interested, please post with any/all issues you have had and the Version you are using, also post any suggestions for what you would like to see added/reworked. Finally, if your name appears in the credits (or if it should and doesn't yet - even if you're a tester and not a writer) please send an e*mail to b5mod@yahoo.com with a mailing address, I have a gift for y'all as a thank you for the work you've done - I've already sent 4 out - including one to the UK - and I'd like to get the rest out ASAP. Later! |
Re: Babylon 5 Mod
I'd join a PBW test game. Can I be the Vorlons?
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