Re: Babylon 5 Mod
Ok Geo, so what do I have to do to setup a PBW for the Mod?
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Re: Babylon 5 Mod
I'd like to join if i can. LNAW would be my chose.
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Re: Babylon 5 Mod
When playing the LNAW, you can choose to either have several of the unique racial abilities or you can just pick one race and spend your points on abilities.
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Re: Babylon 5 Mod
Quote:
Then if you ever decide you need to update the mod, you have to tell me about it so I can upload the changes before you start using them in your game. Geoschmo |
Re: Babylon 5 Mod
Thanks Geo!
I'll try to get it organized over the next week and see if enough people are interested in doing it, then send you the mod. Thanks! |
Re: Babylon 5 Mod
Yeah, if you could though, post the mod somewhere, in the PBW file library if you wan't even, and send me a link. My email box isn't all that big.
Geoschmo |
Re: Babylon 5 Mod
Is there any problems with size? The mod is pretty big...
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Re: Babylon 5 Mod
For the PBW file library? No, there shouldn't be any problem. What are you calling big? http://forum.shrapnelgames.com/images/icons/icon12.gif If it's bigger then 5MB all I ask is that you put something in the comments to that effect so people who try to download it can get an idea how long it's going to take.
We've never had to put any kind of restricitons on mods for the PBW library. I even tried to get Hadrian to post his UM1 there, and it was what 15MB? I can't remember now. We have gigabytes of space available. If it starts filling up I can always go back and delete old Versions. As it is now there are some mods with several Versions on it. Geoschmo |
Re: Babylon 5 Mod
Well... the 2 zip files that make up the mod are 18.6 MB, and that doesn't include the two latest shipsets.
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Re: Babylon 5 Mod
That's fine. It will be the largest mod we have I believe, but it's not a problem.
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