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-   -   map designing with topo and coordinates (http://forum.shrapnelgames.com/showthread.php?t=26244)

Pyros October 4th, 2005 03:08 PM

map designing with topo and coordinates
 
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Hi,

Here is a visual method that helps me keeping track when transferring a toppo map on a game map.

First you set coordinates in the topo map and then you choose a different scale for X and Y.
The reason of that is that the unit of measurement in the game map is a 6-side hex while in the topo map is a 4-side square. The best conversion (that i use) is for X-scale 1 kilometer=interval of 20 hexes: X axis_(0,0)-1km-(20,0)-1km-(40,0)...etc
For the Y-axis (I use) the conversion of y-scale 1 kilometer=interval of 25 hexes: Y axis_(0,0)- 1km-(0,25)-1km-(0,50)-1km-(0,75)...etc
For example the point (coordinates) 60,100 is 3km in the X axis and 4km in the Y axis. Of course the distance from (0,0) is (direct line) 5km (**root[3^2+4^2})

Anyway, here are the pictures of the visual aids for keeping track while designing on the editor map.

http://www.shrapnelcommunity.com/thr...033-mapdot.JPG

Pyros October 4th, 2005 03:13 PM

Re: map designing with topo and coordinates
 
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Here is the topo:

http://www.shrapnelcommunity.com/thr...035-LZXray.JPG

Pyros October 4th, 2005 03:18 PM

Re: map designing with topo and coordinates
 
1 Attachment(s)
Here is a zoom of the visual aids (orchads and hedgerows at the points of intersection):

http://www.shrapnelcommunity.com/thr...36-dotsmap.JPG


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